Yeah, DRG blood of the dragon is akin to NIN Huton or BLM Enochian. Both Enochian and Blood of the Dragon were turned into passive traits to alleviate players who struggled to keep those buffs up and active.
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Dear God, I hope those suggestions don't come to fruition. I want SAM back. If I want to play WAR, I'll go level that again.
I second the opinions of revert to 6.08 and implore the devs to actually think about what should be done (if at all) with SAM going forward. The whole issue that they seem to be trying to address is the very additions they've made in the last couple expansions.
Honestly, Misshapen Chair's video response about the 6.1 announcement is pretty apt at pointing these details out already. So if they want video content addressing their idea, that's a good start.
I just want my job to be fun again.
This. I miss playing samurai so much, yet playing it now is worse than not playing it at all - it's an affront to what the job used to be.
The only compromise I'd be happy with is if they completely reworked the job and the new version was even better than it was in 6.08, but I have absolutely zero faith that it would be.
Whoever originally designed samurai knew what they were doing. Whoever decided to remove Kaiten and redistribute potencies away from finishers doesn't. I can't imagine these are the same person, but regardless, whoever thought the 6.1 changes were a good idea can't be trusted with redesigning the entire job.
Hey guys.
Just a small update, players are speaking of the massive amount of feedback being given and are firmly asking for a 6.08 rollback for Samurai. A point brought up was that there should be an answer now rather than the next PLL. If the PLL comes around and they say "We can't do a rollback", invalidating everyone's feedback, we won't be able to change our request at all. Obviously everyone's first choice is a rollback and it isn't actually impossible, people aren't that dumb. JP's feedback alone has grown to over 100 pages, most of it being a rollback request. It would be problematic to ignore all those voices, right? Since the feedback was not addressed earlier, it's unrealistic to expect people to not ask for what they want most.
There's also comments regarding the increased anger from the playerbase regarding lack of communication. There's not much to elaborate on this, you don't go into someone's house and remove the staircase saying there will be improvements TBA and expect them to be okay with it.
Adding my frustration at the current state of samurai to the growing list of people, and requesting a full reversal of the changes since 6.08.
EDIT: With all due respect to the dev team, it really is none of our concern that you are incapable of designing an encounter over 2 years delayed without breaking a multitude of jobs two weeks before releasing said encounter. We are paying customers, it is our prerogative to want things and we pay you for it. As a company, tt is your prerogative to fullfil your customers' requirements or not. If you, as a company, show a pattern of disrespecting us and acting like you know what we want better than us, and ignoring our feedback, I am sure most of us (your current paying customers, not the imaginary "single player FF fans" that may come several years in the future) will vote with our wallets, and you can continue to pretend that the game will still exist "another 10 years", then cut a sorry figure to the C-suite at Square Enix when they see their cash cow is turning out to be just as much of a failure as the rest of their projects in recent memory.
The counterargument to this is that if these abilities are in preparation to 7.0 and future expansions (aka the next ten years), the team would not want to spoil players into the changes they have in mind years before they get to show them off. Gotta understand that game devs want to surprise their players all the time.
Not denying your point...
But in this scenario I believe it requires a bit more finesse...
Whats better?
- Surprise your players abruptly with a horribly negative change, so later at a unknown date, they can be surprised by something that 'might' be as fun, more fun, or less fun then what they remember from years ago... All the while, in-between... they don't enjoy their time...
or
- Even if the changes are set in stone with no option of reverting the horrible decisions... throwing your player base a bone so they don't spend 1.5, maybe more, plus years not having fun with your game and are just desperate for a reversion that adds fun back to a product they used to enjoy?
I get surprising your player base. But if the cost to achieve this is catastrophic... maybe its not worth it...