Unfortunately they probably want tanking to be more new player friendly, it reeks of this idea from them with all the changes to tanks. Now look, I appreciate the hate change, it made this wierd dycotimy where DPS/Healers had to actually cooldown/watch their own personal hate and tanks basically shirk'd to keep ahead while also making Ninja more MANDATORY of a pick in most cases for shadewalker. I honestly hated the forced 'meta' to always have a Ninja in the group during SB, but it was necessary because a Tank had a gimped opener if they didn't because they had to throw in an aggro combo to establish hate leading to borked openers. Unfortunately the affect on tanking has resulted in the loss of stance dancing which is a high skill technique when progging and even doing ultimate content. That got chucked out the window (it also nerfed WAR as it was one of their strengths being the best tank to stance dance).
So, if SE wants us Tanks to be able to be new player friendly to get more players to try tanking, fine by me. However, they need to have more engaging OT mechanics at the very least in the last 2 encounters of these tiers, I shouldn't be basically twiddling my thumbs waiting for the forced tank swap for me to do what my role is, and make these rotations at least somewhere closer to DPS. I mean jesus, DRK/WAR are starved for offensive skills. Bring back our old skills if you have to, bring back Scourge, give WAR some OGCDs to make us more involved with our Beast Guage, give Paladin some sort of way to dump our oath guage (cause you only use shelltron with it and intervention, which means just use our guage on Tankbusters) and give GNB another resource to play with. I mean all GNB does is build up two charges and that's it. Thier job guage feels unfinished.
