Umm, actually, this would cause more frustration for PvP than PvE. I EXTREMELY doubt this is a balance decision for future content.
no i made point by point statements in the situations in just one single battle it would effect. as someone that has a r50 in a mage class i am sure you have completed it as that class. haven't you? if you have then point out which one, if any, of those points i am mistaken on.
yeah its horrible, how dare they not force me to finish my started spell when ifrit is about to blow me up and just let me run to safety... scandalous!
seriously the dumb is strong is this thread, movement spell cancle is ok
This...
and to add
4. His first language is Japanese, once he writes his explanation, the English, German and French language people need to re-write it to make sure the message is conveyed properly...
--example the quick explanation Rukkirii gave us on Yoshi's original response was quickly translated and therefore left some confusion. (I'm confused too...and not really sure if they mean you can semi-chainspell now by moving....that can't be what they intended/meant)
We can continue to debate what Yoshi P. meant and what the vision is, or we can wait until he has the time to get it out to us clearly (and he usually is a very clear person).
Lastly, this isn't changing when we get patch 1.20. It is changing in a booster patch (1.20a or 1.20b). So he DOES have plently of time to explain and we have plenty of time to absorb the new change/reasons behind it before it goes live.
Do not implement this until latency issues have been resolved first!
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I believe the Devs don't want Mages to have the boring job of trying so hard to keep the tank alive. The GLA will have increased HP in comparison to MRD. The importance of Aegis Boon, Swift Aegis Boon trait, Rampart, Enhanced Rampart, etc for the GLA has gone up.
After patch, there should be less need to be so close according to... "[dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened."
In general, SE, is changing the whole game style so that everybody can depend on a little bit from everybody, instead of the whole party failing completely because of one person (mage, tank).
The challenge with this change is that the design of the game is for parties and players to be constantly moving. Both DH and Ifrit demand this. This makes curing particularly challenging in that luck suddenly plays a much larger portion of success than skill.
In order for the change to be productive then the design of past and future content must coincide with the release of the alteration - something that may or may not be feasible.
I am not opposed to the idea - I am simply stating that the change must also reflect the environment in order to work. If that can be done then no problemo as I dislike the roaming nature of the gameplay and favored the stationary elements of XI.
I don't get it. His response to move canceling is client side issues about people dying before seeing themselves get hit by an attack?
Oh thank god, there's someone else who is wondering about this!?@_@
My first reaction when I saw there was actually a response from Yoshi-P himself was a happy one.
But after I read the response, I was left with great confusion about the topic he addressed..maybe it's because the translation was hurried, but I got the feeling he was talking about something totally different which is not really related to the problem at hand..:(
Okay, maybe it's bad if stuff is not really synchronized, maybe it's not.
What does it have to do with people wanting to/not wanting to be able to cast while moving?@_@"