Originally Posted by
Azazua_azura
Also and correct me if I'm wrong,
Parser run by collecting data by calculating each skills damage over a period of time and if programed well, factors in Dot. on top of this and presented as a ratio of over all damage per second.
If I'm not incorrect how does one come up with a rotation based on that?
simply put what i mean is 5+6+7 = 6+7+ 5 = 5+7+6= 7+6+5 over the same 10 seconds.
Only variable being buffs use which changes the numbers based on the timing use, procs that increase the damage or apply a buff.
And debuffs that again change the numbers.
And why does one need a parser when there is a chat log battle text which reads your own person damage per skill (which is what parser read/factor)
With option of seeing other players batle log text (which again used by parser to factor dps)
This is what people have failed to explain since WoW when I asked, and I'm not being rude, just trying to learn more about this.
For me personally, don't factor ration well, at most when I play any rpg i factor (with out a tool) my dmg vs rate the mob dies. And try to increase4 my damage to make a monster die faster.
Either by testing combination of skills, gear, stat allocation via trial and error. All with out numbers outside of Percentages. I can mathmaticaly do percentages easier then ratio. Personally speaking I've always used geomatry and mentally picturing the hp bar in a grid format and calculating much and how fast i can take ouch each but of the grid. Again w.o a tool to do the math for me.
This is how I play ff14, when factoring my skill use/ buff use/ bonus state setting. Via trial and error.