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1) What do you do with transition to the last phase? The consensus in my team is to use all cds+litany+pots as soon as Pepsiman becomes targetable, but I'm reluctant to do so, because I feel like magnets after the cascade disturb the burst too much. So what I do currently is I still cast litany for my team mates on transition, but delay all of my personal cooldowns until after magnets (so I'm using them during and after protean).
In my limited experience with this, I think it's better to pop everything immediately. It'll all come back sooner and - even if you miss the last one or two GCDs of B4B because of it - you'll get net gains out of the potential for more casts of B4B and more casts of Jump. If you're more comfortable holding it, it's also worthwhile to note that you should *at least* be hitting Leg Sweep and Jump (without PS, if you wanna hold that for the burst), since both will be back to use during the burst that you start after ferrofluid.
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2) I read previous posts and saw that this question was asked a few times already, but I still would like to again confirm this: during add phase the most seem to agree that going with HT+TTT(4?) is the best way? So never Chaos Thrust rotation and never Phleb? And what to do with BoTD? Keep it during the entire phase for buffed Jump and 4th and use Geir only if add is about to get away?
I've been pulling ~1100 (no pots, flint caviar hq) through the end of add phase using just HT+TTT4 with Jump and PS/Jump flowing on CD. I hold SSD the entire phase and only use it in the last set of 4 if necessary for a stun. I'll pop DFD if it'll hit multiple targets*. I ONLY use Geirskogul in a situation where I can hit more than one target with it; otherwise I just maintain BotD using essentially HT>TTT4>TTT4 repeatedly (It might be better to just maintain a normal BotD+gsk rotation here and just carry it into phase transition, because there's no downtime between Adds phase and Final phase). The lack of Phleb gives you a nice grace period on HT runoff which is useful for traversing the field to chase Gears and Pistons.