You do realize quick reloading before leadshot is a waste of ammo right?
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I know. I fixed it. '-' My apologies for not proof reading. In the current opener it is used to refresh the 5 ammo stacks you will start the fight with. You will have 5 more ammo to use after the opener and quick reload will be available shortly before you use up the 5 ammo you receive from the mid fight reload, but you won't be able to use it immediately because you need to refresh hot shot and lead shot. If that makes sense.
Really disappointed in the Rapid Fire + Gauss Barrel fix, but it was expected. I've updated the simulator to include this change as well as potions and crit % assuming the crit formula is still roughly 1.5x potency, and from comparing different openers with this cast time change, there is a new one that is theoretically the highest potency now that is in the guide.