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Originally Posted by
Archwizard
No, I get that. I'm saying that even though the execution of it requires and is simultaneous with a GCD, the application of the buff itself is oGCD.
Don't get me wrong, I love the kinetic element of movement skills enough that I still default to using Displacement on my RDM, so I completely agree with you on that front -- but when I imagine jobs whose fantasy might include constantly bouncing around the battlefield, DRK is not necessarily on that list.
Agreed. While I DRK does draw a bit from the Soldier motif, among the tanks or jobs here, the Shadowbringers trailer makes that pretty clearly GNB's shoe-in over DRK's.
But, a 60s CD is hardly crushing others' toes here. Hell, you could even have the tele go off only on the next strike that is already out of melee range and use the tele as a sort of super-brief super-mitigation (1s of +50% dodge chance). That'd be plenty fitting, if more constrained.
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Granting of course, I wouldn't have thought of SAM as "bouncing around" either and they have a backstep, so, shrug.
To be fair, this SAM is Rorouni Kenshin, not a man in lamellar armor. It's gonna be fast and flitty.
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Considering that you just described Hell's Ingress/Egress/Regress, I doubt DRK's going to get that purely on the grounds of trying to keep RPR and DRK aesthetically distinct, which is already hard enough given they have similar origins in the job fantasy.
Good point, but this is more a matter of Between the Lines. After all, there's no direct movement attached to putting down the anchoring position. That implementation is just one of many possibilities, but I do think we can have a fun "big-brain" pre-positioning mechanic on DRK without, again, stepping overly on others' toes. And, personally, I really want more things on DRK that'd feel "big-brain".
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I do still think it's possible to have a finisher like technique on Living Shadow though -- just that, similar to Confiteor or Pile Bunker, it would be more natural to have that be a skill with access bound to Living Shadow's CD rather than Delirium or another ability.
Agreed. In practice, tying it to Delirium only decreases the skill's flexibility in timing, which seem contrary to what an Overdrive skill would otherwise provide. Having the ability to milk nearer to its full tick value, wanting sometimes to clip it short but within raid buffs, and having one more thing to do before it expires should at least make it feel a little less like a glorified DoT.
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One of Riku's most infamous techniques however, is actually known as Dark Aura. Simply put, the attack causes him to rush through the target, teleport about 150-degrees around the target, and repeat multiple times in quick succession to rapidly strike his target from several angles, before ending in a helmsplitter over his opponent that creates a shockwave upon landing.
Basically WoW's Killing Spree? (Sorry, I've not played KH1-2 since age... 8 or so.)
If so, sounds good, but I'd really love to see that as actual movement, and not just channeling the strikes from after-images while the DRK stands in place. ...And such would really encourage the dynamic to-target movement skills some have asked for since ARR (whereby one could influence, via WASD, whether they arrive at the target's nearest edge, farthest edge, or any angle on/towards the far edge), if only not to be screwed over by AoEs (making it a whole lot harder to use that skill on CD then and there, but possible) and to give maybe some further reason for, say, leaving a Shadowskin dummy to hold your position with the mobs/boss you're tanking, or the like.
...Just a note, though: That really sounds like what Dream Within a Dream was supposed to be when the title and motif was pitched pre-HW release, back before Shadewalker turned out just to be Misdirection instead of anything to do with inserting your shade into something or someone else, etc.. No idea what to do with that, given how much of NIN has been increasingly turned into just "I hit lots of things in my burst with no further setup necessary, between 40-45s lulls of basically nothing," but just food for thought.