Originally Posted by
RyuDragnier
The problem with the job is that it's too simple...you're spamming a single combo, using Blood moves when ready, and spamming Edge/Flood when you don't need TBN. That's it. There's no complexity, no synergy with the system at all, there's nothing that makes the big hits feel weighty (compared to WAR's Fell Cleaves) or makes it feel like you're actually having to micromanage a bit (PLD, GNB, and even WAR have more complexity). Adding a second GCD combo alone would at least add a little complexity. Making us have to worry about our Darkside timer is another thing that would add some complexity and make it feel like you're actually having to manage multiple things. The vast majority of the oGCDs wouldn't even need to get touched much. The problem with DRK is easy to understand...what's hard is coming up with a solution because there's so many paths you can take the job down to make it better.