Tanks has gone down anywhere between 2-5 stacks. They swap at 5 and usually drg/mnk gets nearly one-shotted by aoe. When whm switch back from healing DD the tank has around 2k+ HP, when cure finishes casting the tank is dead = ='
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Why would you swap at 5? You can swap at 3 almost every time with no issues. If your DRG/MNK are being killed by AoE, your positioning is bad (it's a cleave, and it applies the debuff....). I suggest you have one healer heal the tanks primarily and one the raid (more or less), and have the tanks call swaps 3 seconds early so you know exactly when to swap heals. Again, 3 stacks is 100% doable... there's no reason to take it to 5 unless you just screw up somehow.
I suppose we were doing something strategically wrong, without expert advice we would just bang our heads against the wall without knowing. Will try this week to swap at late three stacks.
From what I'm getting, both tanks are on the opposite side of each other, monk had to be on the side/behind to maximize damage. Since ADS is a... ball ... without a face, the monk couldn't tell... and that usually leads to a 3k+HP slap to the face ._.; And the drg was saying that at a certain angle he gets hit by full stacks of tidal wave. Also the line laser that shoots out like Ultima weapon's have a ridiculous uptime, people walked into it two seconds after the red AoE dissipates and still getting hit by it.
Think of the mob as a square... You can have the two tanks on two adjacent sides, and then your DPS can utilize the back/side regardless of which tank is tanking it at the time and aren't at risk of being cleaved on tank swaps.
As for the aggro thing, the first tank will build their normal threat and then when the second tank provokes it will put them at the first tank +1 and tank #2 can continue threat rotation normally -- it shouldn't matter whether you are switching at 1 stack or 10 as far as threat goes (Except for provoke cooldown and tanks living)
So I suppose both tank will have some stacks on them at all times -- still that beats getting hit for 1.8k a pop on ADS auto-attacks.
We got work to do then, our bard was pulling hate with bloodletter spams in the first 20 seconds, afterwards he had to stand around and just auto-attacking while on slience duty.
I don't see a reason to split the tanks, if you provoke after the cleave and then simply move in front of the boss he won't even turn around at all, and the other tank has plenty of time to move away due to cleave cooldown.