There should always be a path for players who don't raid to get a similar level of gear. Raid community is a tiny portion of the overall playerbase, catering only to them is financial suicide. (and I am a raider, I just understand this fact.)
Printable View
And that path is tome farming and, depending on the difficulty, Extreme Primals.
Diadem gear, being RNG and all that, had a chance of giving you gear that could have stats matching/surpassing Savage gear and due to how difficult Gordios was at the time... probably made some raiders wonder what the point of Savage was at that point. "Why do this when we can get gear that can potentially be better than what we get in Savage?"
All of these are wonderful ideas, and things I can only hope they consider at some point. For now I'm hoping that at least the fatal flaws of the content are fixed or patched, like the overcrowding per instance, low or mid level people still getting enough XP from high level NMs to level up, making it so the zerg train happens, imbalance of rewards between chain-mobbing and NM hunting, and worst of all, level differences between party members making it impossible to contribute anything for lower lvl friends. What you said about the low levels taking forever to climb through is also 500% true. The low levels should be quick enough that progress doesn't feel tedious upfront, and the higher levels challenging...
Once that is fixed, I would really love if they actually started experimenting with the magia board, with different Trait and equipment options to be made Eureka-exclusive, and other things you mentioned.
Don't think it will happen, tho :')
Technically speaking tomestones were to be the luck barrier to raid RNG and the path for non raiders to get gear, now they are only the non raider gear because of raid tomes beign essentially the bad luck protection
Frakly speaking diadem should've been the non needing uncapped tomestones/dungeons way to get to endgame, but the flopped it by making it requiring the absurdity of ilvl 179 invalidating 2 tier of rewards and both easy and normal diadem.
Imho I'll insist that what really killed diadem 1 and 2 is them not showing any support for it, Eureka's fate will be linked to post-launch support too, because if the only thing avaible from it will be relics by next week ppl will have all of them and they won't have anymore reason to go there.
Unless they fancy NM monsters that is and since they scaling is more or less confirmed there might be a few ppl doing but I don't know
Three words: Party Level Sync.
Neither am I, I'm just saying that once you are done with the relics you want there won't be any more reasons for you to be there that is a fact
@Tridus: AFter some thoughts I don't really want that, I'd rather have the possibility of power levelling my friends to my level than rather let them simply endure what I did