I'm just saying, this isn't the first time "unlikely" jobs have been spliced together. You might even say there's a bit of a precedent for this sort of thing. A Final Fantasy tradition, if you will ;)
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I think his point is, if archer really gets harp, bow, and dagger. which it may not. then why is gladiator stuck with 1 sword? why can marauders only use axes? etc.
Annd if they are divorcing jobs from weapons.... why lock it to one class, one would think there would be at least 1 or 2 classes that can overlap a bit. Im sure there is many a con and thm that find themselves on the wrong side of the job class, from what they had hoped to do.
The abilities seem to be balanced to me, a primary, secondary, and off ability. Barcher's would theoretically be bow, voice, and instrument. Paladin's would be sword, shield, throwing dagger, AND magic. Marauder would have the huge power boost with defensive ability and throwing axes. Etc etc etc.
Bard can use bow AND harp, two completely different weapons... and Dragoon can only use a lance?
What a scam.
throwing isnt worth mentioning in this game, every class can throw, only one class has skills asscociated with it.
you can see how the analogy starts to fall when you compare the other classes, mnk will have.... fighting marauder will have.... fighting with an axe.... whm will have magic.... blm.... magic..... drg... fighting with a polearm
Yet?
You're comparing the abilities you THINK a class AND it's job will have against the basics of what the classes we already have exhibit alone (without their jobs).
I find that to skew the perception of the situation in the other direction. There's no accurate measurement for any of that until we can test it ourselves.