:P to you.
Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?
Please contribute.
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:P to you.
Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?
Please contribute.
perhaps you can PROVE how this decreases the players involvement?
for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.
your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.
there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
By changing the zones themselves. The scene can be very beautiful, but it's repetitive. No one is going to connect to the land if it looks and is laid out the way it is right now.
Your solution, as I said before, actually makes other problems stand out even more.
People are out there doing things. You think everyone in this game just sits in town? Time to re roll on another server, friend. Trabia, Wutai, Lind, and Besaid are all pretty lively compared to many of the other servers.
Create a character on one of them and look around during prime time. It's a population issue as well as a zone issue. No one wants to connect to "land" that is bland and repetitive. In all the other ways you explained how you feel the land is connected to players, it's already there. You're just not seeing it.
There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.