I hate you for making me miss ver 1.0 ( T w T
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I've... seen things you people wouldn't believe... Satellite uplinks on fire off the shoulder of Van Darnus. I watched Simian Strikes glitter in the dark near the Zanarak Gate. All those... moments... will be lost in time, like connections... in... Crystal Tower. Time... to die...
http://b.vimeocdn.com/ts/445/191/44519132_640.jpg
It doesn't make it more difficult to play 2.0, but what it does do is make it more difficult to accept some of the decisions made by the dev. team.
I miss skirmish
I miss playing with a controller, the new gamepad UI is unusable for me.
I miss auto attack and TP building.
I miss the huge zones (as many others have said)
I miss certain aspects of the graphics from 1.0
I miss release thm D:.
WHAT A NECRO BUMP.
OP august 31st 2013.
I really miss standing in the forest in South Shroud at night with the rain and lightning......and the music........jesus.....i miss that....
Remember when FFXIV was a Final Fantasy game? Yeah good times. Honestly, ARR improved the framework as promised but it got rid of..the life of the game to make it "standard". While some people eat that up and pretty much spits on anyone who says they enjoyed 1.x, let's face it - rather than "improving" they pretty much threw out everything. Remember all of the:
"This will be fixed in 2.0!"
"2.0 will allow us to expand x.."
That loaded poll question of "are you ok with an overhaul of the game's rules?" Almost everyone voted for were voting for fixing the foundation rather than giving us agenericstandard MMORPG that seemed to make even the overworld largely meaningless.
I'm sorry, but what? LOL Nothing about 1.0, and I mean nothing, made it more of a "Final Fantasy" game than 2.0. What an utterly ridiculous statement. I mean, I can (vaguely) understand liking things about 1.0 and not liking other things in 2.0, but exactly what possible basis is there for the notion that 1.0 was more "Final Fantasy" than 2.0? Seriously, what means of measurement does one use for that kind of thinking?Quote:
Remember when FFXIV was a Final Fantasy game?
1.0 was broken and flawed beyond belief, but it was a game with massive potential for improvement.
They failed miserably on improving most aspects when they created this standard clone.
I don't know about the old music, but the new music is for the most part pretty boring. Is it too much to ask to have music play at night? Also the scope of the world and the sense of "if I wander too far I'm going to die" in this game is non-existent. Very disappointed in the map.
I agree with the OP. I love ARR and play it daily, but there are several things that I would like to see in ARR that was in 1.23. OP mentioned a few of them. I also miss the physics engine, which I hope will be back when they implement DX11
too much fan service kills fan service, it looks like they have no creativity anymore about ff14.
All these stupid FATEs events, all this fan service / cross over '-_-
Seriously i would like to see more things about ff14 background, new characters etc than seeing some characters/stuff from other games, wtf.
I have a migraine, so I haven't bothered to read through all of the pages, but no, you're not the only one to have a hard time playing 2.0.
In fact, I posted a lengthy blog post at the Lodestone recently just so I could vent my disappointment somewhere.
I'm actually considering leaving the game because it just has no soul and nothing that I really enjoy.
All of the things I liked about 1.0 and loved about 1.23 have been ripped away from me. Regional servers caused me to lose friends, I don't blame them at all for wanting a faster connection speed, just wish there had been a better alternative. The music is gone, the expansive open world is gone. The current world, something about the perspective or scaling... I can't put my finger on what it is specifically, but the current zones feel so much more claustrophobic than even 1.0's Black Shroud.
There's nothing in 2.0 that evokes any kind of feelings. The music is pretty, but doesn't move me. The characters are there, and have stories, but I don't care about them at all (with the possible exception of the Sylphs, and I'll never forgive the death of Noraxia).
The storyline, ugh. I just didn't care about anyone or anything in this storyline. I was talking over my disappointment with my husband and how I'm hanging on to the game only because this is the same team that gave us 1.23 and I'm an optimist at heart. He made an interesting point about the storyline from 1.23. We don't know how much of that storyline was originally planned by Tanaka and team, and how much of it was created by Yoshi and team. That really made me think, and unfortunately added another tick to the 'list of reasons to quit the game.'
Crafting was my passion, as evidenced by my character stats on Lodestone. Now, we're hearing from community reps that crafting is as it was meant to be, and will not have any further uses. I can't even repair my husband's gear for him! And that was one of the reasons I leveled every craft. I wanted to be able to support him since he's more interested in the war/magic classes than I was. He fought and brought me materials, he gathered and brought me materials, and I repaired his gear and made useful things for him.
We can't even participate in Free Company housing due to the outrageous prices. We knew we'd have to save and work to get a house just for the 2 of us, we were prepared to save and work, and we had been doing that. But with the prices as they are, even with the recent 'reductions' we can't afford one. We wanted a totally symbiotic relationship in this game, including shared housing so we could continue that relationship. And even that very casual content has been locked away from us.
The fights don't require strategy or any kind of deep thinking. It's all memorization, pattern recognition and fast reflexes. I don't have fast reflexes, I don't like memorizing patterns and because this is a video game I don't feel like practicing for hours on end just to train my motor memory for a single fight, then do it all over again for the next one. That isn't skill, it's twitch reaction times that fps gamers are used to, and I'd rather spend those hours learning something interesting.
Well crap, I didn't mean to start ranting, but I have.
tl;dr: 1.0 had serious issues but had a lot of great concepts, 1.23 was fantastic and showed real promise. 2.0 is a fps disguised as an mmorpg, and the closest I've ever come to playing an fps was Goldeneye. No thank you SE. You might see me around occasionally for the next few months, but when my sub runs out, I'm pretty sure I won't be re-subbing.
Oh, and I re-upped my sub ONE DAY before those insulting housing prices were released. If I had waited ONE DAY, I would NOT have re subscribed.
I played this game from beta 1.0 to the present. I enjoy this version of the game 100x more than 1.0-1.23. Half the time I was fighting the nonresponsive UI and the animation lag to enjoy the game.
To each his/her own.
yeah i do I miss a lot of 1.23
Only thing I really miss the companion NPC Storyline. Otherwise I agree with some of what the OP is talking about.
I purchased a gaming rig back during 1.0 beta because I was so excited about the game. I ended up extremely disappointed in myself and SE; the game didn't even hold my attention past level 10. After 2.0 hit I ended up giving it another shot, even though I didn't really want to, and now I'm hopelessly addicted.
At the end of the day XIV 1.0 was one of the worst games SE has ever released and was a monumental failure while 2.0 has been lauded as MMO of 2013. Were there some good parts? Yeah, sure; most elements of the game were downright awful though.
People tend to remember things as better than they actually were.
Yeah, 1.0 did some things better but taken as whole, ARR is a far better game with much more potential than 1.0 ever had.
Well, it's more than that. The company went into full conservative mode and stuck working systems from other MMOs together to forge the current game. It wasn't designed to be anything new or innovative, but rather what businesses would call a "star" product that can eventually be turned into a "cash cow". The key reason it hasn't turned into a Tortanic is that they also kept a lot of the old game around in it as well. However, with the current direction they are heading with the updates they are ignoring the parts that are keeping the game unique, which may hurt it in the long haul. We'll pretty much have to wait and see how it turns out.
I miss the field themes. Some of sokens stuff is just not complex enough to be called a full song. The town track playing south of dragonhead is just a 50 second loop. Same goes for battle tracks. They are all basically the same song from 1 to 50 in every zone. For an mmo ost that's a pretty unacceptable area to cut corners given how there's otherwise almost 5 hours of music.
I agree on the look of menus too. The old ones had better art direction even if the usability was terrible.
You're also spot on regarding the intro cutscenes.
It's not that they're bad as a whole in arr but it certainly seems like the intro cutscenes especially are some of the least interesting in the entire game and especially if you compare them to 1.0 (epic Leviathan leap says hi)
ARR is lightyears ahead of 1.0 in other aspects but there are a few thing (FEW!) that 1.0 really did do better.
I don't see why they don't re-arrange some of Uematsu's tracks for ARR?!
http://guildwork.com/users/blackhalo...0efc3d119d33af
Ne’er till land consumes sun can sea bear moons,
Heavens spew crimson flame, hells seep black dooms.
Stray seeds quicken in ash’s gray embrace,
Valiant blades forged under the Twelve’s good grace.
Seven waning moons see seven suns rise,
Divine order roils, fallen corpses writhe.
Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.
— The Divine Chronicles (Seventh Verse)
Mezaya Thousand Eyes
http://gamerescape.com/2013/08/21/th...e-white-raven/
For those that want to remember what the game was before this monstrosity called A Realm Reborn. I wish the Calamity would of taken out ARR.
http://www.youtube.com/watch?v=t2ahpI7XvlU This alone makes me want 1.0 over 2.0.... The difference in graphics and the way cut scenes are orchestrated is just amazing.. When I watch this vid I just become speechless at how well this is put together. Every opening is just amazing!
I miss the butts... and they are never going to be coming back.
2.0 is left image, 1.0 right image.
http://img2.finalfantasyxiv.com/acci...dd214252be.png
http://forum.square-enix.com/ffxiv/t...50#post1377850
I miss the sense of danger in areas with higher leveled mobs. I miss that exploring the map was actually an achievement that took time and skill. And I miss the open world NMs, that dropped neat gear. I enjoy 2.0, but it seems very tame in comparison.
The animation quality in 1.0 seemed better overall, but the UI was hideous and the music was a mixed bag. I'd say the only thing really worth revisiting / salvaging from 1.0 would be any useable animation, since a lot of those cutscenes seemed to be higher-quality mocapped scenes compared to ARR's more cut-and-pasted animations in its cutscenes (for the most part).
There's a lot of things from 1.23 which was when I started playing. I missed out on the game's opening so I can't speak to how it was or wasn't then.
-I miss the old font. The current one is jarring to me after all these months.
-I miss the old music. All of it. The current stuff doesn't hold a candle.
-I miss the openings. They were far more engaging than sit on a cart/boat and make a grumpy face at sudden attack.
-I miss rentable stalls. I'm strange. I don't care.
-I miss the community. I miss people being willing to help people out to get their AF body or to clear Dzemael or whatever needed done. None of this "die once and we kick you, loser" crap that's all over shouts in Mor Dhona and PF.
-I miss the high def textures. It still bothers me that armor looks more like plastic than metal.
Ultimately, it doesn't feel like the same game to me anymore. Realm "reborn" blah blah, but I wish Yoshi and crew had continued down the engaging and captivating path they were on when the moon fell instead of scrapping things that were good and working well. I play to play with my friends, but I'm not madly in love with XIV anymore, alas.
didn't know there was a necromancer class..
also if you hate the game, why are you still here?
Couple of reasons why some of us are still here:
Time left on paid subscription.
Friends in game.
No other MMO we currently want to play.
Here are the big reasons:
This dev team has continually reinforced the feeling that they WANT to hear our feedback. Not only that they want to hear it, but that they actually take it into consideration. When you foster an environment like that, you can expect us to keep giving feedback.
Anyone who really enjoyed 1.23 may have been under the impression that 2.0 would improve upon 1.23, not completely and utterly abandon it. Also, for those of us that enjoyed 1.23, and are optimists at heart, we keep hoping that the same team that gave us 1.23 could make 2.0 so much better than the generic game it currently is.
Part of me can understand where you're coming from with the 'why are you still here' question, but I'm starting to get really tired of seeing it. There are plenty of valid reasons for why we are still here.
However, eventually we will leave if improvements are not made. Either from sheer frustration, or just to move to one of the new MMO's on the horizon. Hope you enjoy finding parties when that happens ^^
Make your account inactive so you still have time later on if the game gets better FOR YOU.
Funny long after we quit WoW our group still kept in contact online without a game to play.
Even if there's no other MMO you currently want to play, why would you spend time playing something you don't want to?
That's funny, coz half the if not more of the posts are not feedbacks.. Just Complain complain bla bla bla ARR so shitty
The more I watched these again, the more I missed the old Eorzea. That game defo has great opening presentation. There's even demo showcase of Uldah opening used as demo videos on LCDs at electronic stores, it was really stunning.
Wow! the pics really speaks for themselves. In fact, not just the butt. You guys see textures on the leg clothing? What we have now doesn't even compares. But I guess the graphic engine wouldn't hold for large mmo population huh... ^^;
You mean other than the fact that you could go through this thread and make a list of 50+ things people preferred from the old version.
That's solid feedback. That's saying I am not satisfied with x feature, it can be implemented in y way (and they already know how to implement it that way, because they already did it once). Don't take criticism of the game as some kind of personal attack on it. These people have already proven their loyalty to this game. They want to see it not only succeed financially but also as a creative endeavour in its own right.
Answering the direct question from OP:
It is not harder to enjoy, just so very very different. Since my PC was very "weak" back than (at least for FFXIV) I could not play a lot But everything I did stayed in my memory. The opening movies of Uldah Gridania and Limsa. Yes I made a a character for each city after watching the wonderful opening of Uldah first. I was sitting in front of my Screen jaw hitting the ground. 2.0 I expected something at least similar. But as son as the "Me versus bad guy in crystal world" was over ---- Old geezer annoying me with useless blabber, "same" old geezer in every city. At least the limsa one was a BIT more action than the others. The story progression in 1.0, while too "tedious" it felt like the rigth amount of story (I only came up to the point where noel van darnus greets e after the first ifrit fight) 2.0 feels like they need to be hold by their hands to take a leak. Yeah 2.0 story gets amazing too, but the build up was way less thrilling.I still have that lala from the fishing guild in my heart that wanted me to escort her to the light tower. and elric that wanted to show me the jewels and scepter his mum gave him.
Its not that I DONT enjoy ARR. It just feels like it lost its soul.
honestly speaking, the thing i miss most of 1.0 [other than pre-2.0 battle system], was the way black mage worked. not to say the current rendition of blm is bad, just too different from what i prefer.
This game lost quite a bit it had going for it but needed work back in the pre ARR days, but in the WoWifying of it, it lost much of its unique features. Making the game more accessible neutered it. I remember hearing that the original game had really demanding requirements was that the original developer planned for the game to still look good years down the line. Remember technology is advancing at a fast pace, performance that was high end now and pricey, is going to be made affordable for the average pc gamer a couple years down the road. Take the picture posted above, look at the texture differences between the two, the sharper one is from the game back in its original glory.
Now we have a game with gear that looks like its a mix of plastic and clay. Things like that are not supposed to get worse as time progresses, and don't tell me its not possible to get the same quality as the previous iteration did, you don't start low and upscale up when it comes to textures, you do the opposite, and I'm not going to go on about PS3 limitations when it comes to texture quality, that is a completely different system and it wouldn't be hard to add an option during a PC install for high resolution textures/meshes, hell even add a warning and make you agree to something that the company is not liable if your rig can't handle the demand and decides to implode before you can even install them. I chose PC as my gaming platform for a reason, with its pros and cons, yet now I'm getting a game that doesn't even make the thing sweat, makes my investment in high end components(for their time) seem moot when joe schmoe average pre-built rig gets the same result with less money invested because the game is now catering to him. Games are going to advance and take advantage of new technologies, while this one doesn't.