Sound great :) maybe it feel more like a Final fantasy game with better looking WS,Spell :) and maybe there fixing the copy/paste issue also.
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Sound great :) maybe it feel more like a Final fantasy game with better looking WS,Spell :) and maybe there fixing the copy/paste issue also.
Not a fan of the new size at all... Poking a monster with a spear now results in a titanic explosion of pyrotechnics. This, in combination with the monster size increase, makes me feel like an insect armed with a bazooka. It's kind of getting ridiculous.
This has WIN written all over it :)
Seriously who in the hell decided to do this with battle effects. This is retched. These effects can turn people with no history of seizure or strokes into blithering drooling idiots. All I see on my friggin screen is explosions of light. This a horrible change. The community asking for better effects didn't mean just increase the damn size.
In even a 4 man party you can barely see the damn mob, now in an 8 man prty is a damn 70's disco show going off with each attack
- Yank the friggin flashes off attacks
- Replace flashes with more unique animations
- Add better spells effects, not larger ones
I have loved nearly all the changes the new team has done, but this is just stupid.
As expected, the changes were bad. good skill animations like concussive blow II and brutal swing II animations now are just covered by the extremely oversized battle effects. What a shame. But its just this dev team pattern...we got:
-Bigger monsters
-Bigger Rank up message
-Bigger battle effects
-Bigger HP/MP/TP gauges
-faster gathering animations (well, faster = when you make speed bigger =P)
Seens like making stuff bigger is the way of them to fix things...so don't complain about lalafells or they might resize them too! ><
I dunno, I like the bigger/sharper HP/MP/TP gauges. The battle effects arent "blinding" either, and after running around NM hunting in a 5 person party the other day, I could see the monsters just fine. Even when fighting a normal enemy or watching a larger party we could still keep track. I know this isnt the only change, but it actually worked out nicely in making what we already have, look better...and actually closer to classic FF titles, with the large slashing/magic effects.
Buffs like Rampart and Ferocity look alot better just from the sharpness and size increase. Skull Sunder actually looks like a concussive wave that could cause slashing damage over time, not just some small, fairly normal looking slash attack. That and you guys might need to space out abit, take advantage of your weapon's attack radius.
EDIT: And there is also the point one of the team members made that this wasnt the only thing that was going to happen.
I like how they increased the size of a lot of effects. Have you seen the effect for Phalanx? it looks so awesome now, even sounds more awesome (even tho it probably has the same sound effect)
Yes^^ Phalanx does look better now and I think they increased the sound effect volume on it or something. Also for Luminious spire the weapon trail is bigger and they fixed the animation bug it had so that with a longsword now it really does "Imbues your blade with brilliance" as per description. Before it only worked on small swords.
^I thought this was very funny lol.
Really; I think the bigger effects are not so bad. Maybe it just wasn't needed on all the spells and effects in game. The same can be said for the monsters in game. Some look really awesome bigger others like are uh that's odd. As a THM/Con I like the bigger effects. Before the effects as a whole looked much to watered down. however, whats good for some isn't good for all and some of the effects on the non magical roles of the game may look overdone. Then again this is Final Fantasy we are playing, The namesake just screams overdone. That apart from the great storyline's are what make the games as good as they are. It's that over the topness that makes a person enjoy each and every spell in one of their more single player games. Think about it..The huge swords, the magic, the impossible summons, that scene in X where the party all rode down the cables to stop the wedding the list go's on and on from 1-13 all way over the top but also so very awesome.
As a whole I like the changes and we know the battle system is a work in progress. I for one can't wait to see whats up coming with the new system, effects, and jobs.
Spell effects looks good. But some weapon skills, I can't see animation of Semian Trash behind effects! Please, make them smaller.