"other MMO" have a TON less detail and effects in every other area of the game. Characters, environments, equipment and so forth.
Most MMORPG out there don't even include normal mapping, mind you.
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Because their target audience are game developers , not gamers.
facts.The latest notes are disappointing.The latests patches have been disappointing.i dont need a poll to know this or a degree in game development. Stop making a big deal of simple things .i rather wait for polished stuf than get unfinished mechanics.but lets praise when is due, and lets call off when is due to.We dont need animation size increase, we dont need monster size increase.We need a lot more than that to make this game better.Bigger=/= better.I bet if they made them smaller you would praise them for making them more detailed.
This doesn't change that a percentage of gamers tend to talk a lot with no knowledge on what they're talking about, which is a rather detrimental thing, especially when continuously bashing the work of other people.
You seem to have a penchant for mistaking your personal opinion as "facts".Quote:
facts.The latest notes are disappointing.The latests patches have been disappointing.i dont need a poll to know this or a degree in game development.
"when is due" is quite subjective.Quote:
Stop making a big deal of simple things .i rather wait for polished stuf than get unfinished mechanics.but lets praise when is due, and lets call off when is due to.We dont need animation size increase, we dont need monster size increase.We need a lot more than that to make this game better.Bigger=/= better.I bet if they made them smaller you would praise them for making them more detailed.
making monsters smaller wouldn't change the detail one bit. It would actually make detail LESS visible. On the other hand making them bigger increases the visibility of detail. Sorry, but your attempt to read my mind falls a little short.
If you think every single element of the development team can be dedicated 24/7 to work on "BIIIG" changes, well, let me tell you. It's not going to happen. In any development team, in any game (and in any industry actually).
Actually none of the "next generation" ones has a general level of detail even comparable to FFXIV. None announced yet, at least.
Matter of taste. I'd rather have my equipment look made of a realistic material, instead of flat and boring low resolution textures, than having over the top magic effects.Quote:
Also: Exciting Graphics > Normal Mapping.
Your making an argument were there is no argument.Im done talking to you and your game developer logic.
This size increase is disappointing. If you cant see that you are blind.
Dont bother posting to me you are on my ignore list
"i'm right and if you disagree with me you're wrong, and I'm going to ignore you because i can't counter your arguments".
Ahem...
As everyone may have easily noticed, there are numerous people that are pleased by the increase of the size of effects (while I doubt anyone consider it a final solution to all the problems of the game). Are they all "blind"? For some reason I don't think so.
You people don't seem to understand how hard it is to resize things. It can take years to do it half-assed but they did it pretty well in only a few months. Honestly I have like 5 game designing degrees here sitting on my desk and I know it can take 3 to 4 years to even make a new character model.
Honestly, they are updating at a super fast pace, my mind is blown at how fast they can whip out these changes. If you guys have a problem then you should just leave, we don't need anyone who thinks badly about this game here and we don't need players like you in this amazing game.
Ok so the players are complaining about boring effects and their answer is just to make the effects bigger. lol. Fail.
"it all"? Tera is nowhere "next gen", it's engine is pretty much "last gen" actually. The Unreal Engine 3 is from 2006. You may be mistaking it for the Unreal Engine 4 that will be released in 2012.
It has (very limited) normal mapping, but textures are quite a lot lower resolution than the ones in FFXIV (a quarter of the resolution for characters and equipment, to be precise), and 3d models are much less complex (the polycount isn't even on the same planet), resulting in a LOT lower level of detail. Also the draw distance doesn't even get near.
That falls a lot short of "having it all".
Maybe because this: http://forum.square-enix.com/ffxiv/t...1864#post71864
In yo face, FFXIV-has-the-most-advanced-game-engine-evarrr-people!
I don't mind that they are resizing the effect neither would have i mind if they wouldn't do it but i wish they would have post a comment about it.
Right now we don't know what motivate them to do it and if that's all they are planning regarding the animation. Is this a quick fix? All they intended to change for the animation? A placeholder for further changes when they have more time? The first part of future changes? Just an idea they had and decided to implement?
There's a wide range of intention that could explain that addition however since we don't know what the intention is, we can only make supposition.
I mean personally i think the best would be if they intend to improve the animations and that scaling them up was only the first step for that. To that my reaction would be positive.
But the worse for me would be if they agree that the animation need to be "fix" and this is their idea of "fixing" the animations...
Without going into wild interpretation and chain of conspiracy theories that have no base in reality, the answer is simple: "Because they were way too small".
Problem -> Fix. That's normally how it works.
Mind you, the scale of the FX and the design of the FX are two separate problems, and require separate fixes. Even if they planned to change the design of some of the effects, they would still be too small to be really appreciated.
I also agree with that(not sure about the handle by different parts of the team but I'm not development expert xD), like i said in my first post i don't particularity care about the rescaling of the animation.
But like you said there's no other element to judge. The point of my post was that it would have been nice of them to communicate with us and give us more element to judge.
Got to look at the nature of the "announcement". It's simply a devXXXX post. Those are simply a "we're planning this, discuss". Not an in-depth announcement of a future strategy.
Part of this thread is exactly what they were asking for, besides the "oh my god they're sitting on their rear and not working enough, evil them!" trollposts.
The "I like them bigger"/"I preferred tem small"/"I like them bigger but I'd also like to see a redesign of this and this" and so forth.
That's what dev threads are for, and it's WAY better than what other developers do, just working on a bunch of changes and then posting the whole patch notes when everything is already decided and finalyzed, barring any chance of feedback that might influence future changes before they are implemented.
As for your original thoughts, I fully agree. I don't mind at all that they are increasing the scale of the effects, but if after all this time since the player polls, this is the best they could have come up with (adjusting one variable), I am deeply saddened. I would like to know if this is what SE thinks is a permanent fix to the concerns of lackluster battle animations or not.