You are correct. It's not keeping anyone at any cost. It keeps a select group of people at any cost...people who are not even IP or brand loyal and just want a dev team that will do whatever they say.
Printable View
Oh yes pls yoshi
make a p8s like dps check in normal content
i want this forum to be full of casuals crying :o
I think the best solution is still a compromise between both sides: If the game detects the tank(s) is the only one left alive in light/full party, the game immediately starts a 180s countdown to a hard enrage.
With that one simple change, if a tank wants to kill the boss when the healer goes down, they're now forced to work together with the DPS and keep them up or face a 180s hard enrage.
This means tanks can still kill bosses after the healer goes down if they work with the DPS, it also means that tanks can no longer waste everyone's time by focusing only on themselves and then soloing the boss from 80%.
Plus, since the enrage only counts down when the game detects only tanks are left alive, that means there's no pressure on the casuals either.
Adding onto this as a healer main, I've seen more tanks refuse to use their abilities that help fellow party members, so they could focus on keeping themselves alive (even if I can keep them alive, and have), or just focus on DPS.
I saw so little of it that when it happened, I was surprised to actually learn tanks had abilities that can keep the party alive.
How about instead of antagonizing the tank because the party sucked, he get a stack-able and permanent 2x damage buff every 30 sec ? Everyone is happy, the tank got his anime moment andthe losers on the groundother players don't wait for too long.
Let's go even further to make it more dramatic, at 5 stack you get a 30 sec doom debuff and unlock a new damage lb for the tank that reduce his hp to 1 and make him invulnerable until it's over.
Only available in normal/alliance raid.
I’d rather not have all bosses require a fixed number of players to be alive for the fight to continue, because this would also outright prevent soloing even if you didn’t enter with a party in the first place. “Boss enrages if (insert number) players have been dead for (amount of time)” would be preferable.
This is objectively untrue, especially for DPS. They’ll eventually die to raidwides and other unavoidable damage without outside intervention. Nobody will die if everyone plays perfectly, but playing perfectly as an individual isn’t enough to guarantee your own survival on most jobs.
Having a generous enrage timer wouldn't really place any pressure on the casuals...
There should be room for error in normal difficulty, but you should be required to at least be able to perform some basic DPS and be able to avoid telegraphed attacks.
No, they should only be for High end duties and not normal ones.
Pretty much. Setting it to 5 minutes after the average midboss, boss, trial, and etc; completion time should make it a non-issue.
EDIT:
This is also a good idea.
Also, making phoenix downs usable in battle so we can throw one a healer if they go down would be nice.
I hate hard enrage timers, but love soft enrage. I think Wicked Thunder's final mech in Normal is done really well. Though I doubt it will be much of an enrage in a patch or two when healers won't have any trouble covering the damage. The only hard enrage I've liked in XIV is Deathgaze Hollow's Death IV.
tl;dr: Do soft enrages. If there's a hard(ish) enrage then it should fit with the mechanics of the fight and not just be "12 Minutes are up GG" *Boom*.
Honestly, all this thread has told me is that there are tanks who don't understand their tank privilege and assume being alive means they're good and deserve to hold others hostage.
Normal Fights in raids and dungeons are between 5-10 mins.
If a enrage ahould come, it should be after 15-20 mins after atarting boss battle.
And a enrage of full time would be nice, if the content time is over, so just hildu appears from above and his landing kills the whole ppl in there
The new Gaius fight in the Praetorium has an enrage mechanic if you let his gauge fill up. Had a group let it fill just to see what happens before. It's kind of impressive when it goes off.
Ultima Weapon also has an enrage mechanic if you don't kill him before Ultima goes off. Those are both level 50. They're not based on timers but they function in the same manner to instantly wipe the party.