Originally Posted by
Alice_Rivers
Outside of a paradigm shift in encounter design, I don't see how one can sensibly engender a scenario in which the highest dps button is not the best option, even if we do something like WHM's lily system, at best you create a set of buttons that are pressed, if at all, for being dps neutral. Not to say I'm against such a thing, I'm entirely in favour of anything that makes tank play more interesting, in the same way that I'm in favour of making healer and dps play more interesting. I think there is room, if not for an outright return of stances (since I'm not exactly thrilled about those returning to my own role so I'll not support that precedent), there is room for making enmity more dependant on pressing enmity buttons, at the expense of dps. I think there's potential for making bigger dps buttons that share cooldowns with enmity/heal/mit buttons but I'm not an authority on tanking or game design so I'll limit myself to floating such ideas and let experts in one or both of the relavant fields discuss the (de)merits.