And no one chained me to Blockbuster either but it's still dying ^^
So you want FF14 to die is what you're saying
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So which is it?
Am I a "positive toxic fanatic", or I want the "game to die", 'cuz I can't be both.
But don't you worry your pretty little head. People who thrives in the social aspect of the game, and people like me who get entertained by any sort of casual content as if that were the jiggling of keys before my eyes, will keep the game alive until the people who understands that taking a break in between xpacs it's a good idea, comes back.
You have plenty of reasons to play when the xpac comes out and when the content you want to do it's released, after that, it's ok to take a break.
I swear... why you want to be chained to the game so badly? Why you want shallow FOMO to keep you funneling money into it??
No, the game won't die because a slow season in between packs despite of what the doomsayer keeps preaching, that is a normal thing between packs. For a company to abuse FOMO you keep you around is not a good thing.
Nah... padding gameplay time via large amounts of cutscenes, some of which on their own are quite long, isn't respectful to a player's time either.
Respecting a player's time means to have actual engaging and entertaining gameplay that does not require having to commit large amounts of time into each session.
I don’t want to be chained to this game 24/7 I want to have a reason to log on for more than 1 day every 5 months considering I have to pay for the expansion itself on top of paying a monthly sub I don’t always keep up
Seriously it’s been what 4 years since these concerns started in ShB and you people still can’t understand nuance
Me? To hang out with friends, to do the most casual of contents, to simply unwind after a long day of work.
Others? It seems they remain subbed to simply dread the fact that they feel they have to stay subbed and then complain about it. In which case, it's better to take a break.
First and foremost, I wasn't here 4 years ago, so save it with the "you people". But I will point out that if these complains have been going for so long, clearly, it hasn't killed the game to have a draught in between xpacs.
Second, if you need a reason other than chilling in a videogame, a leisure activity, then again, I feel you're approaching things in an odd way.
Stormblood raids were easy?
Pretty sure Orbonne Monastery still runs with Echo to compensate for the difficulty, and Ridorana was a mess when Construct 7 suddenly asked you about prime numbers.
As much as I hate to admit, I don't consider Deep Dungeons a 'pro' of Endwalker, given how it was executed.
HoH was okay to be similar to PotD because it was still fresh, but we have almost the same systems copy pasted for the 3rd time now. If they intend to shake the Deep Dungeon formula in Dawntrail (thankfully) I'd rather wait until then to have a 3rd DD and have the resources used to it to another type of combat content.
Also, did we need yet another story involving Allagans and the Crystal Tower? We'll get even more of that when we inevitably visit Meracydia one day, there were so many other cool places to be a background for the 3rd Deep Dungeon.
If it was for a 'tech-themed' DD, they could still make it as an underground abandoned Garlean facility where we fight experiments. They could even revisit the origins of the Black Rose there.
If i wanted to just chill and do nothing i could do that on Discord. Whenever i boot up a game, i want to engage with the gameplay elements and actually do stuff..
And like supersnow already suggested, the game does not have anything to do even after 6 month breaks. I just log in, breeze through the patch content in less than a day and it's back to World of Warcraft because FF has *nothing* to do.
Actually in all honesty the problem is the concept
Many players think mmos is a vertical progression....when reality its impossible to do as a whole lets do a simple example
Alot of complaints always have to do with "difficulty" of the game so here is the example
Make a easy raid in patch 1.0
Make a medium raid in patch 1.5
Make a hard raid in patch 2.0
Make a very hard raid in patch 2.5
Make a extreamly hard raid in pat h 3.0
Make a impossible raid in 3.5
Each step which is taken to make things difficult will make players drop out because they cannot pass the difficulty scale of this imagined vertical progression....savage already shows this due to ALOT of players using mods to clear content
This is the flaw of mmos as a whole and all mmos start to die out after the 10 year mark because the progression ends up being a horizontal progression because the game gets stuck in a trance of repeating the same formular over and over and over again that the players themselves end up being bored due to playing for a VERY long time
A metaphor
"There is only so many ways you can decorate a box room, before you run out of ideas"
The game is just old...and i DO believe mmos as a whole should have a "cut off point" and move onto another mmorpg which lasts the next 10 years and cut that one off
In my eyes mmos will be much much more healthier if they all just have a 10 year worth of content...all models is Buy to play, not subscribed based, once the mmo finishes its core story...it should stop and recreate a new mmo with a totally different story to the mmo they crafted before hand
But they dont and every mmo to existance try very hard to milk its playerbase and try to survive for what? Money
Did you miss the part when I said I also do casual content? I have some alts that I play sometimes. I don't just hang out, I do things, simple things, because the least thing I need after work it's to feel like I have more work to do. Ocean fishing, dailies, old relics farm. I have plenty of things to do that help me unwind.
And I usually finish the msq content in a few hours myself.
And still I'd rather enjoy my filthy casualness here than continue to deal with WoW borderline predatory practices when it comes to chaining players to the game.
If you wish to be passive aggressive, at least do it while responding to me. Thank you.
And not once did I say that's a bad thing. In fact I mentioned in a previous post that it's good when those in the race for world first get to move on after they achieved what they wanted.
And in fact they seem to understand that taking a break is not a bad thing.
No one disagrees that taking breaks is healthy! But it's so irritating to hear it as a catch-all response to any criticism of the game. Why do you assume anyone that wants to play the game more is brainwashed and enslaved? How long of a break is acceptable to you before they're allowed to return and want to play again?
ZzZzZzZzZzZzZz
While it's nice that you're enjoying the game, ocean fishing and old relic farming are from past expansions. Think back on how often you actually interact with content from EW. Island sanctuary, Orthos, relic(this one probably the most because dailies), Variant/Criterion dungeons, crystalline conflict, etc. The truth is, EW is just bare and surface levels worth of content that gets boring after a few hours, and what's worse is that they don't make me feel like I'm playing with other players, it's as if the MMO part of MMORPG is just completely ripped off.
I'm sure there's plenty of people who understand that there's a plethora of things to do in 14, if you dip into previous expansions and start digging at old content, but that's not EW. Not everyone has the new or newer player experience that can still look at the game and say "oooh relic and stuff from xyz" when they were there at release, tried it out and finished it or wasn't a fan of it.
Fwiw, I raid in this game, I raided a lot and I still do. It's why I continued for so long because of the friends I've made along the way and the first time seeing bahamut prime made me go "my god", hearing Answers play in the background and seeing teraflare for the first time was that memorable. I have clips and vods of my groups with our first clears, our triumphs and adversities. I'm not burnt out of this game, I'm just bored, the content for someone who's been playing since 2.x, has gotten stale, but it hasn't stopped me from at least trying it out to see what it's like. I've maxed my island sanctuary passively, some grinds for maybe 1000 points here or there to get the next level but nothing egregious like the first week people. I've soloed EO. I just buy relic items when I eventually get enough tomes. I've done the paths for variant, criterion doesn't really interest me due to effort/rewards but I gave the first one a shot with some friends, while the fights themselves were pretty interesting, the rewards were lackluster. I even got to diamond in crystalline conflict because they promises portrait borders.
Everyone understands that taking a break is normal and healthy, no one is disputing that. The main complaint is that EW is just lackluster, boring and frankly, insulting. It's complete maintenance mode and while it's okay for the game to have these kinds of lulls, the expansion offers nothing to say "Hey, we're still worthy of your time even if it's just an hour or two," and that's the worst part of it. EW refuses to catch your attention even there's a general sentiment to wanting to play the game.
You can continue to play the game casually if we get actual content to play through. Nobody is going to drag you by the neck to force you into savage or ultimates. The game is severely lacking in any sort of endgame progression. Yes, WoW might be too much. But no, the vast majority of us don't want it to become a 1 to 1 with WoW.. We just want stuff to do.
So, not only are you a brand new fresh player who doesn't even understand the game at any level deep enough to truly discuss it, but you're also steadfast that you playing an MMO like a mobile tap game is what MMOs should TRULY be
*Joins 10+ year running game over half a decade late
*Asserts their opinion as the definitive opinion of FFXIV
*Claims long time players are wrong for expressing their criticisms
*Begs desperately on forum for the game to become Candy Crush
*"Y ppl disagree with me???"
*"lul just take a break and never give feedback to the devs"
I don’t understand it, like I am new to playin my ESO and while I’m having fun because I have a massive backlog I never feel the need to go onto the forums and tell the people who’ve played much longer than me how their criticisms are wrong and they should take a break just lmao
Neat.
Will he (and MrHappy cause there's that other thread) bring this up to Yoshida's face next time they get invited to a media event??
I hope that's the next step content creators make. I find that content creators make these videos then when they have the chance to interview yoship during media tours they back track and never confront the issues they have to him directly. Which defeats the purpose of making these videos if they have issues with the game but don't bring up there issues directly to the source and head guy.
- XIV really needs to do something about their gearing process, it's stale. Gear IMO should also come from V&C dungeons,
- I don't think it's because they think it works - They probably know it's bad, but they also know for a lot of people it's also a pretty weird treading line because they can also easily upset a lot of players
- I think it's too ambitious to expect any major/significant changes, really. They are very predictable. It's a nice thought but not realistic. The best the game will get is newer battle content, e.g., a new exploratory zone/system.
- Eureka/Bozja are the best pieces of content they have released - But they're still largely dominated by a FATE experience. Can call them NMs, or can call them skirmishes, they're still just FATEs - They need to branch further away from this - It gets stale very quickly, with the main reason being in there to get the relic or to level classes, rather than it actually being an unrivalled experience. But each to their own. I've dwelled on this a lot, so my thoughts have been like a yoyo in this regard on the forum.
- Blue Mage feels so backwards... They designed this class - and marketed it as a solo class, yet the most meaningful streams of content it is placed in are grouped content. It has 1-2 carnival entries every update, which is... Well... Not great. - Don't get me wrong, BLU definitely should be involved in savage, and arguably even further than that. But I don't think it's right to block it off from Deep Dungeon and Eureka/Bozja just cuz OP... Can literally have separate achievements for solo DD on BLU... and well they've already done plenty of work in dungeons, trials, raids, etc., in giving immunities on mobs for certain spells.
Wouldn't know if it can or can't take ideas from Dragonflight, played WoW for a little, didn't like it so stopped playing it... Not to say it's crap or anything, but just found it very boring for me, personally... Would also like to say this doesn't necessarily mean that I think taking ideas from WoW would be bad - For anyone that wants to try and read words that don't exist in my post.
But what I can say, is they do need to realize that content can be more than it already is -- Not necessarily just throw more content streams out there. The game already has a good amount of foundation, but they never really integrate content systems, e.g., logos/essences in Deep Dungeon, or Sightseeing log, and actual crafting/gathering elements in Island Sanctuary.
As someone who have played this game for 10 years, a couple years of GW2 before that, 3-4 years of WoW before, several years of Ultima Online and Dark age of Camelot with a sprinkle of various other MMO from SW:TOR to variety of KMMO ... will all of that have any impact on your opinion at all if I tell you I mostly agree with the poster you're replying to?
Because be honest, you know it doesn't. That was nothing more than a convenience stick you grab to dismiss something you don't agree it. You didn't address or counter a single point that they made, you just wholesale attacking the poster.
Everyone in here has experience or dealt with MMORPGs before in the past and I just wondering where all of this outrage coming from. During the life of MMORPG title, you are going to brilliant and excellent expansions that makes you happy, give you what you want in content and activities that keeps you involved throughout that expansion cycle like Shadowbringers, Burning Crusade and Wrath of the Lich King and then there is the others that might not be up to par to those and sucked, that is always a fact (I remember this same type of talk in Stormblood, I know that BOA/Shadowland blows, and don’t give me started on Heart of Thorns). MMO titles will always have their peaks and plateaus during their lifespan.
I understand that many felt that this expansion did not give you what you want and that is fine because it is your own opinion about it. But that opinion might not be same as my opinion, or Midare’s opinion or anybody else opinion. If you feel like you feel like this game did not give you what you want, then take a breather or two and then come back when new stuff comes up. You are not legally bind to play this game or anything like that. Why is it so hard to just walk away from it for a while until things get better? There is so many good games right now in this market and being struck on one game for a long time can mess you up. I learned that lesson a long time ago with WoW and here for the first five years.
At the end of the day, it is what it is. If you want to post your criticism about this game, go for it. As a customer, you do have the right to write a criticism or your own opinion about it positive or negative but be respectfully about it when other folks talk about it as well.
**My personal take about this, I think you all is going way too fast and trying to completed everything at one go, for example this year I was lucky to get all of my classes to 90 after starting out in Nov 2014 and still have a long way to go but I see everybody getting max level in about month and rushing to get everything at once without taking their time with it. Just take your time and slow it down, don’t play every day (I only playing about 2 – 3 days of week right now), and just smell the roses. That is my opinion. **
Obvious snark/attack posts aside, the argument to "just quit and come back later" is extremely tiring to hear. There's no fruitful discussion on either ends when it's just a shouting match with people's ear duct taped to their own little world.
The positive with the previous expansions was that there was *an option* to grind out things if you wanted to, players were given the choice to put on their running shoes and get on the wheel. HW had diadem 1.0(it was bad, trust me I hated it too), stormblood had eureka and shadowbringers had bozja, they were all relatively accessible content that let players grind out what they wanted, be it for gil, relic, etc. EW has none of that, it doesn't give players that option.
I'm speaking for myself here, but I'm sure other players will resonate that we're not asking for a 24/7 grind, we're asking for something to do. I love this game, really I do but I'm so disheartened by the fact that basically my entire FC has quit(although they're still playing ff11 for some reason), my friends list is getting more and more disparity between those who are online and those who are not. And its all for the same reason, theyre bored and tired of the same formula that offers them no real entertainment value. I'm not asking for a complete wow factor in between patches, but something that'll hold attention for more than just a day or extended further than just doing roulettes and then logging off.
As for the last paragraph, while it is your opinion for players to slow down, your scale/speed doesn't apply to everyone. I also started in Nov 2014, EW released in Dec 2021 and I got all my level 90s in Nov 2022, nearly 1 full year after. To me, that is as casual gameplay as I could do, the only thing I grinded out quickly was leveling my healers for raid.
So I'll ask this for those people who say "just take a break and come back", if your gameplay pace is slow enough that you have a backlog of things to do and are happy with the game, what's wrong with players who are asking for more? It doesn't hurt you in the long run and will just add more things to do. There's no downsides of people being critical and wanting to play, because deep down, they still do care. They're loud because they want to see the game continue to thrive so dismissing their discontent so easily with just "lol take a break" is at worst, just rude and at best, hand-waving.
I swear all this "take a break" stuff yoshi-p said was to calm casual players who didn't want to overcommit, not so they could turn around and dictate to everyone else how they should approach the game.
Ok? What does that have to do at all with anything I said? I never claimed no long time players agree or disagree with the poster, I just said it was weird to enter a community as a fresh face and immediately start demanding everyone silence their grievances. This is a normal social construct that any normal person with a healthy life outside of the internet knows intrinsically. You don't show up to a party and start demanding everyone think like you.
Thanks though, you've proven the exact type of person who does agree with the poster. People who are unnecessarily hostile, make uneducated assumptions, and can't gather basic context from an implicit statement.
I think my favourite glamour system was what I saw in RIFT. If you have had an item in your inventory, it unlocks in your Wardrobe and you can use it any time you wish, regardless of the class you're currently on. Want to make it look like your mage is wearing armor and casting spells using a massive warhammer? Not a problem.
FFXIV completes every expansion and each expansion is 100% playable on launch. WoW gives you a very buggy launch that's so bad it is completely unplayable, then after a couple zero content patches, there's an entire year with no content and then it releases a final patch without ANY of the promised content- just a final raid and, "Oh, sorry- we didn't have time to complete the storyline! Maybe next time, suckers!"
That's how bad WoW is.