Originally Posted by
Mgram
Something I think is missing from this discussion is how the game data is handled and how those mods which show mechanics in advance actually work.
FF14 is a client-server game, while many fights are very scripted, there are some mechanics which cannot be predicted due to randomness.
The problem with this post is that it makes an impossible statement, it is straight up impossible for the game client (and any mods that someone is running) to have access to extra information that the game server has not yet sent.
This would be akin to someone rolling a dice, writing it on a letter and mailing it to you, and you predict the diceroll perfectly before it arrives. There is no actual way of knowing what the diceroll is on the letter without.... time travel?
In this analogy, the dice is being rolled by the server, and the letter is the data packets being sent to your game client.
Your game client, any mods or any system on your computer has zero way of knowing who the random mechanic will hit before it happens.
There are undeniably mods out there which people use and abuse which is unfortunate, but as far as I know, nobody has worked out time travel or breaking the laws of physics yet..