Yes yes, we know people who let us know over and over and over again that they're ambivalent to basically everything and would happily gobble pig slop as enthusiastically as ribeye looooooooove modern lobotomized job design.
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Again, your opinion. Many of you have to let us know over and over that job design apparently sucks full sale but it's an issue when someone feels the opposite and makes it known?
It's interesting that you say I'm choosing to ignore the other side. By saying this you are effectively ignoring my side. I have my own opinions as others have theirs. I pointed out a simple fact about how many players play this game and why the devs probably don't design content in certain ways due to this. I can acknowledge what another thinks and still not see an issue. But ig acknowledgement to some of you means I have to bow n say you're right about whatever you think...just because YOU see an issue doesn't mean there is one. Common problem with these forums. "Don't see the issues I have you're a *insert stupid buzzword here*".
Also foolish to say I or anyone I speak to unconditionally loves the game when I very thoroughly explained why I feel they're doing this and what effect it'd have. Not ONCE did i claim my circle is the entire community btw. (Guess this is another tactic to try n twist what im saying). I've expressed other issues I've had before but folks magically don't see those. All in all I think folks are overreacting about this but thats not new here.
i'd personally be okay with it, as I normally play single player outside of this anyway. I can understand a lot of people would be upset though.
I don’t think so. Both XI and XIV became the franchises most profitable games. A business mission is first and foremost to make money above all else. Now I don’t think this outcome is impossible but highly improbable.
Companies don’t tend to kill their most successful products, not intentionally anyways. Some do tend to coast on them to maximize profit or water them down to maximize appeal which makes them lose their special touch however. I do believe this to be happening here in terms of gameplay.
The issue with this approach is that the game accelerates burnout. You can quickly beat everything once and since there is no complexity there’s hardly a reason to return so people move on. New players aren’t generally infinite though so I’d prefer it if they invested in a loyal player base that is heavily invested into the games complexities instead of chasing the easy come, easy go cash.
It is such a tragedy that poor technical execution was also irrevocably tied to the highly interdependent and social experience FF MMOs were known for. They chucked out all of it when imo an FFXI 2.0 would’ve worked just fine if the game wasn’t a technical and underdeveloped disaster.
I'd love it if I could do the whole MSQ (dungeons & trials included) with NPC's. That doesn't mean I wouldn't do content with other players. I just like doing the dungeons (and trials) with NPC my first time to get a sense of how it all works without holding back other players due to my newbiness. Then when I queue for that content, I go in with some idea of how the encounters and mechanics work.
This game is already easy mode in relation to games of yesteryear. Honestly, is running something like expert roulette that much different than playing a single player game? I can't recall running the dungeon any differently depending on my group. They might as well be 3 NPCs. If anything, the NPCs in trusts actually talk more.
Most dungeons go like this:
- While waiting to start, some people say "hey, hi o/ "
- I do the rotation I always do regardless of who is in the party
- no one says anything until the last boss which is "gg"
How is that much different than a single player game anyway? In older games, you weren't matched up with strangers. You could do very very little solo. There was very little solo advancement at all.
Of course, certain content is clearly MMO-centric like raids and I guess PvP. I think many MMOs have become more solo-friendly. If not specific solo-friendly, why don't we call it, introvert-friendly. Being matched up with people, not having to talk strategy, etc.
MMO's are just a shadow of it's former self.
Not that I have an issue with solo play it's just that XIV focuses TOO much on solo play, making things brain dead and too easy.
It's pretty simple, they don't want fans of the MMO or RPG genres because there's not nearly enough of those people on the planet Earth to drive Growth™.
Therefore they are targeting everyone else, launching harpoons in every direction to try to spear as many passing sea-creatures as possible while chumming the waters with the most inoffensive and encouraging content they can manage to engineer. The game is being laced with pellet-dispensing red buttons like a building being rigged for demolition so that all the lab mice squeaking and running around the maze in Bulbasaur T-shirts will stick around through every 6.45 yet to come.
MMORPG fans were the base agar plate that SE needed to get their ARR lab experiment growing, and Yoshida-san now bows politely and thanks you very kindly for providing the game with seed money and nutrient materials for those shaky early years.
However, your purpose has been served, thank you very much! Now please step aside, there are many more promising customers in the queue behind you.
Do you play Extreme, Unreal or Savage at all?
Dungeons have never been super difficult or anything close to that. Variant Savage (or is it Criterion) is there for this very reason. Normal content is generally designed to be more accessible, not braindead (the hyperbolic term many like to use).
Even with that I'd say the trials we've gotten are a step up difficulty wise from the norm. Then there's also the fact many ignore that what's "easy" is subjective.
I'm really confused by this whole thread. The game has barely changed how it does pretty much everything. It's hard to go a week without another "FFXIV is stale" thread (which I partially agree with).
People warned that FFXIV is unfriendly for newer players as queue times were getting longer and longer just because of how many dungeons that had been added, so they had to spend more and more time waiting to prog the MSQ and unlock content.
As several people have said, there is a lot in this game that requires a group. All current content excluding Variant and Deep Dungeon absolutely requires a group, it's just that MSQ dungeons can be ran with AI. Not the trials, normal, or alliance raids.
Maybe I'm missing something, but I really don't feel the whole "this game is becoming a single player game" aspect.
7.0 Patch Notes
"We've added auto play to the game"
Will be the day the game is officially dead.
FF14 was my first MMO I ever played. I started in ARR 10 yrs ago & it has been the only MMO I played. I enjoyed the first 15 levels being solo until I got to the first dungeon. Didn't really know how to communicate with the other players so it was a learning curve. Now I know almost all ways of the FF16 community I have enjoyed it but I still love playing alone.
I believe Yoshi stated in a log past interview that FF14 was like a single-player MMO.
Personally don't mind it. Outside of the extreme/savage content, the 24 alliance raids, and 8-man trials/raids, it's basically single-player. Now that the squadrons, trusts, & duty support have been implemented, you basically solo the MSQ.
So in 7.0, it won't surprise me if they have trust & duty support assistance with the 8-man trials. I know that experimented with it in the Hydaelin trial. I loved it.
Because some people think that game is being ruined because people who never want to engage with anything social/MMO in parts of the game and only do that once when story demands them to and then never again being allowed to not do that at all somehow will destroy the game forever. Its not like option of doing content together is being removed, and doing stuff with NPCs is still, overall, slower and more tedious experience. But, old MMO players are very much "back in my days we SUFFERED through content and its unfair that these filthy little casuals get to NOT SUFFER", so that's to be expected.
I also like that I get the chance to figure things out myself instead of having someone dorito themselves Day One because they've been running something since the servers went up and how dare we poor mooks who worked all day slow their run by being new to it. And I get to read all the things and poke into all the crannies. I can take my sweet time in the dungeon with the NPCs and see how they react. There is time enough to get thrown onto the roulette treadmill once I've savored the original experience.