Originally Posted by
Enfarious
I suspect the point was, don't lock people out based on the amount of time they spend playing in a day/week/month. In no way does that mean that everyone should be able to get [item] it means that whether I play 2 hours a day or 12 hours a day I should be able to attempt the content to get it, and if I have the skill to win I should not be barred.
The whole hardcore casual debate isn't even about hardcore and casual it's about time spent playing and not, hardcore is a matter of skill and determination not how much can be played in a day.
If I spend 100 hours building a [item] I should have the same progress as you on the [item]. This is assuming that we complete the same amount of content in 100 hours of play. Whether my 100 takes 6 weeks or 6 months, if yours takes 5 days good for you, not really if your playing 20 hours a day 5 days a week somethings not ok. But the point remains, anyone that is willing to put in the time should be afforded equal chance to get [item].
Start looking at hardcore vs. casual as a skill and determination description instead of as time played in a day/week/month at no point should anyone paying for a game be told, oh you don't play enough/month to enter that dungeon and get [item].