If you haven't cleared something once and hope for people who already have done so to join in (instead of new entrants like you), you expect a carry. Make of that what you will.
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I would take this guy with a pinch of salt. I frequently lurk here and on another forum where FM is constantly been banned and recreating accounts on it to post things like this - but in a thread where people are discussing why they don't do high end content because of anxiety etc is abit disgusting.
This is super low, even for you FM.
On topic:
I don't touch extreme or higher because of the same reasons as many, I get anxious I mess up, feel like I'm bringing the team down etc.
I used to be the same way with healing back in ARR, the pressure killed me in casual content - but I love healing, the healer aesthetics, healers in all FF games in general - so I kept trying.
I absolutly adore the PUG casual content now, to the extent ill just que for the adventure in need rewards. I enjoy the bosses, the voiceovers the OST.
I heal alot on AST and when people are noticeably struggling I will keep my eye on them for heals and try help them through it where I can. I remember the struggle of something new and how I felt doing it so I don't mind hard casting a raise if needed so that they can rejoin the fight and learn.
When people die and type 'I'm sorry", I'll be the first to say "No worries" and genuinly mean it! Just because I know the content inside and out, doesn't mean others do after all!
I love day 1 stuff aswell, with FF14 not having a PTR before it's content is released is a massive bonus for me because itputs everyone on an equal playing field and the chaos is really fun!
I think the FF14 team has done a really good job with balancing casual content so people can level their jobs, get rewards such as the 'in need bonus and so people can study a few mechanics along the way.
I also think the higher stuff is catered well for those who wish to access a higher difficulty content and get rewards from it.
I took what Amarande said not as saying that the group leader had to take in a new person but that they didn't feel like they were allowed by the community to make that choice as the group leader. So those who would allow in someone new can't because they're not being allowed to run their own party.
I always gets anxiety when i have to heal something i never healed/done before..
But it goes away once i understand the fights..
I dont get all this anxiety, just play the game. There isnt some limited amount of lives nor is it going to disappear.
The only thing I don’t do is savage and limited extremes but not because I am anxious. I did that kind of content for a while and also the equivalent in other games but it is incompatible with my lifestyle and I got burned out.
My game time is limited and I have no interest in joining a prog group at fixed times for 4-6h/week. I also feel that where I had fun doing this in the past, I now just get bored doing the same fight over and over again during a prolonged period of time (applies to extremes).
I tried again when 6.0 got released and every time I joined the raid group, I wanted to be somewhere else and do something other than spending the evening progging a single fight. I’ll do a new extreme once in a while with friends if I feel like it when it is released but I skip most for the same reason.
With how long savage/ultimate encounters are, screwing up and forcing everyone to have to slog through 10+ minutes of a fight again does put significant mental pressure on some...and is honestly why I've shied away from attempting ultimates because I don't feel like I'm consistent enough in savage content.
I have a few friends with limited capabilities who dread getting a story dungeon or trial - to the point they won't even ue in a PUG and sit and wait for days until we are all online to do the content and progress in the story.
I believe this is why SE are adding more accessibility via Trusts.
Anxiety or feeling you are under performing is the same thing imo, and in a game that is beloved by many FF fans and being unable to progress in casual content due to either a disability or been anxious is hard for them to experience FF14s story.
I think people forget that alot of stuff is gated behind the MSQ - island sanctuary is one of them.
Since I'm still leveling the MSQ, I find that my guild is helping me out tremendously with unsynced dungeon runs, so I am steadily increasing my level. I do way better in a normal group though when its not PUGed. (you know, for me the anxiety comes from the rush mentality people take. I did perfectly find healing in dungeons when people didn't rush things and it was more social.... and I like mechanics; its like a dance)
The issue with FFXIV now is there is no middle ground content that demands something from the players so they can get their training going.
So I have no space to practice rotation, muscle memory and so on. A training dummy is limited, it won't teach someone how to keep their rotation during boss mechanics and understand buff windows.
Normal mode Trials and Raids they help in some extent with rotation and muscle memory. But still have the issue of making the player understand the concept of timing and buff windows, those content don't issue this level of need to understand those advanced mechanics. And the content where it requires it, the players that participate in this environment expect you to have already learned it.
Part of that is most likely prospective or personal experience. If ppl have never played an MMO before 10 minutes may seem like a huge undertaking to repeat or redo. However if for example someone came here after playing FFXI where someone messing up in Dynamis resulted in all participants being unable to retry it until a week later immediately restarting a fight doesn't really seem like much unless the same person is messing up repeatedly because they're not learning from their mistakes.
What works for me, is to get my rotation down on a dummy first. After that, go into a fight and learn the dance(the mechanics). My rotation might be off while learning the fight. That's just part of the process though. As you get better at the fight you'll naturally optimize your rotation.
That's good! Alot of ppl wall to wall pull even if they are under geared and expect healers to out heal it and DPS! Bah! A good tank would see that the healers struggling don't worry about it - what I do is just spam my gravity and heal when I can in those situations. Regen is really powerful now as the only agro you get is the Initial cast.
I get it alot when moogle times are on. If you keep doing it, you get the timings for your Cure II, Benefic II etc
If you seek out practice parties, those people will be more forgiving because they're also making sure they know what they're doing. We all start there and if you start early with these duties when they come out, there's even more leeway given as everyone is on the same level.
The problem that arises a lot of the time is people aren't totally honest about where they are in progression. This frustrates others and occasionally they might have a few words to say about one's performance. Those people then have to watch what they say for fear of being reported, so they'll probably just up and leave instead.
People shouldn't hesitate to ask questions. The worst case for that is you might be asked to try another party, but that open discussion before things get rolling will ease a lot of pain.
In the more recent pages, this thread isn't exactly portraying the community in a good light.
It's quite sad to hear of people who are convinced that playing with 'new' players in some content is a "waste of time" or that nervousness in group content = bad player. Having seen such attitudes in other toxic communities contributing to the death of the games, I'm very glad that (from my experience) such views are just those of a vocal few and aren't majority.
Sadly you have "Elitists" in every game. From personal experience, those are the bad players, because they can't adapt and then blame others. Think I got lucky with my duties, only had 1 rotten apple. The rest were nice, friendly, very patient players. As a relative new player, this was an abosolute breath of fresh air coming from WoW.
I think this is a really good point to make. Fail to break into a plane in EQ and you weren't trying again for at least a week if you don't get beaten there next window by another guild. But here I can try again in only 10 minutes no matter how many others are working on it? Heck yeah, sign me up. So I do think previous experience can have something to do with tolerance levels of those who may be less than perfect at things.
I honestly love new players. One just wiped our world of darkness raid by picking up chains and not knowing what to do with them. Got a good chuckle out of it and was wholesome to see people teach the player what to do. What’s mundane to many of us is a new adventure for some.
Fear of underperforming and an innate sense of anxiety is not always the case of it being in actuality, people can have that fear and anxiety, yet still perform to the baseline requirement, or even slightly above that, relatively speaking.
Furthermore, the act of griefing is relative to the average performance of the party - If the entire party is underperforming then no griefing is present since their performance will have been within a well-acceptable range. Whether they have or haven't is information you won't have unless you will have looked for it in the first place, and looking involves using external sources other than information presented in the thread.
Regardless of whatever weak rebuttal you elect to try to use - The fact remains you have done this prior and in no small amounts, most especially on the parsing thread, so it would stand to be a perfectly logical conclusion that you have done so in this thread too. But hey, you do you, and kudos if you have managed to actually convince yourself that you haven't.
I like to play in group content. I am a pretty laid-back kind of person though, if any of other people I'm playing it act or do anything that annoys me, I tend to just be whatever, it's not like that person is gonna be involved in my life beyond this Duty XD
I also tend to find people making mistakes as more amusing than annoying. Love to play with new players, I always make a mental note of giving them commends no matter how well they play (if they play good, even the more reason!), because I like to encourage the idea that the community of FFXIV is filled with people that welcome them.
Personally what draws me in are the alliance raids and the MSQ, I hate doing raid content and savage/extreme don't tickle my pickle either, I'll do them if I feel like I want the glamor but as it is there's no appeal in them for the content itself, I don't get any sense of satisfaction from the difficulty or lack thereof in the content itself, which is why I really like the base game brainless alliance raids when I do my daily roulette. It's more just fun to run around in a big map doing my simple rotations and chatting, absolutely no stress or real difficulty, just some free time to do whatever I want with 0 impact on the other players, the newer alliances though have crammed in a boatload of mechanics and I just don't have nearly as much fun constantly running out of the way of damage cones while trying to launch some fireballs especially since manaward is now basically completely useless.
I know a lot of people really enjoy their difficulty for whatever reasons they do but I'm not about that at all, I want to look pretty in good gear and sling my spells in their simple little rotations while not giving a damn if I miss an explosion or two because of a DPS check.
Everything else in the game is pretty much always just an obstacle between me and what I actually enjoy doing.
On the flip side, there used to be - not sure about EQ, because I missed that era of MMOs due to not having DOCSIS until 2004, so mostly stuck to Diablo II - more tolerance for failure among more players.
Heck, even Diablo II Hardcore players were often less risk averse, and that's a mode where dying literally means you have to start over with a brand new character.
Nowadays you can often try again in only 10 minutes, but even then, people are still fixated on getting everything right the first time to the detriment of the overall community. (And let's not even start with things where there's an actual cost to failure, or even to helping someone else who's on a different progression stage to you ... Horrific Visions had SO much potential, but the entry system utterly crippled it, especially when you were EXPECTED by the community there to have every possible upgrade or be passed over for someone who did)
It seems like it's a general malaise with modern humanity though, and I'm really not sure what triggered it so hard, as it seems to have gone into high and accelerated gear for a few years now. Fun and taking your time to be deprecated, in favor of squeezing everything possible out of everything possible, and settle for what might as well be dopamine injections instead of healthy enjoyment ...
I used to play EQ. Guild politics were far more cutthroat in that game. TBF, the community did manage to make a calendar for what guild goes into a plane on what day. I only went into a plane once, but it took 16 hours to clear it.
I'll say that one thing that's good about FFXIV compared to older MMOs, very little loot drama. Loot drama = major anxiety.
Found myself revisiting this thread, because I've actually found myself doing less group content lately.
My performance hasn't really improved since I last posted in this thread. Still prone to making the same stupid mistakes. Still don't seem to remember said mistakes so that I don't make them again. Still spend the majority of most group content I play on the floor, relying on good-hearted healers to waste their mana on me. I'm not particularly good at any job, I can't remember mechanics no matter how often I play whatever. I can't do solo/MSQ content on anything but Very Easy most of the time, and even THEN it sometimes takes me several attempts.
I even tried a few Extreme Raids - Zodiark and Hydaelyn - in the hopes that I might learn and improve from playing at that level. I didn't - I mean, the teams did complete them and I did my best to contribute, but hard not to think that I was carried really.
I really do feel as if I have absolutely NO talent for for this game. Which is a paradox, since I love the game nonetheless.
Anyway, again, was reminded of this thread whilst was on my Island Sanctuary (where I seem to spend most of my in-game time lately) debating whether to queue something and unable to actually bring myself to do so for the reasons I noted. Oddly nice to re-read a thread where there was/is at least some acceptance of the fact that some players don't find group content easy.
I too feel as though I lack talent. I lost all my taste for "end game" content when Garuda EX came out and my friends all wanted to tackle the newest extreme content. We wiped, and I'm not exaggerating, at least 100 times without a clear. By the end everyone basically hated each other and one of the "hardcore" guys started forcing us to group with "experienced" raiders who could "guarantee" a clear. Those new guys started hurling blame and insults at anybody who didn't do exactly what they said. We wiped an additional, and again I'm NOT exaggerating, 25 times without a clear. One week of trying to clear Garuda EX and I've never once thought "end game" content looked like anything more than torture.
I know im bad at this game and most video games lol but I dont let it deter me. There are certain mechanics that I will just never understand. If it isn't telegraphed I probably won't get it and the few non-telegraphed mechanics that I do understand its like an epiphany every time I get one. Its like I just can't recognize patterns. I usually play with my SO and as kind of an experiment there are certain mechanics they refuse to explain to me, and I literally can't figure them out. But if it is explained to me what to watch for, I will do that mechanic every time at a savant level. Just don't ask me to figure it out on my own. If its more complicated than a puddle on the ground to move out of it, I can't figure it out.
And im perfectly okay with this. I have great people to play with most of the time, and as I have often lamented this games stories, music, world and community mean far too much to me to let something like my skill interfere with my gameplay LOL
Thank you for sharing :)
I'm very much the same - as I said, I don't seem to remember mechanics at all. Doesn't matter how often I play whatever the content is, if it's anything more than a yellow circle on the floor it's very likely going to hit me.
Unfortunately, unlike you, I do become discouraged. I mean, I quite often queue/play with friends - but even then, following a run which involved my performance being dog**** per usual, one of my best friends said "you really did die a lot in that run".
What really sucks is that I really have tried to be better - guides, advice, practice. It just doesn't work.
I understand where you are coming from. When I was a bit younger, it really bothered me as I was also a part of a much more toxic MMORPG community back then.
Sometimes it still bothers me when I do a fight ive done before and I seem to be the guy who is laying on the ground dead every few seconds and I really try after each rez to not repeat or make a different mistake, and its frustrating when it keeps happening over and over and I really am trying. I just apologize to my team/SO whoever im playing with and life goes on.
Like you, I have also watched guides, had people explain things to me on Discord, and I often either still just dont get it or dont remember. If I get too discouraged I find something else to do for a bit, while still enjoying the game. I will work on crafting, decorating my house, or just RP/social stuff.
But its okay because normal content in this game is for the most part designed to be completed by almost anyone, if not literally anyone. I just stay in my lane and dont even consider harder content unless its from a previous expansion and im a lot happier for it.
An exception for me was blue mage. When i finally beat the last boss after over 15 documented hours of attempts, I literally teared up a bit. But it wasn't and never is really a feeling of accomplishment for me. Its more of a feeling of "Im so glad thats finally over." Lol
On my own level I can relate to a lot of what you are saying. I've been invited to try EX/Savage content over the time I've playing but it's just not my playground. At least I don't think it should be in a game where at times I'm easily having to be carried through the normal tier. I try not to beat up on myself about it because I can't say I'm the most proactive when it comes to attacking and conquering a challenge presented to me. Yet there are moments where even knowing that it does give a feeling of low gamer self worth and feeling left out when groups you know are getting it done. Aside from that I still find plenty to do be it housing, crafting, leveling, old relic grinds, fate grinds...even gathering grinds (looking at you Island Sanctuary: Sustainable Sourcing III...I'm 26% of the way there, lol)
Have a little bit of positivity in your day.
https://thedecisionlab.com/biases/dunning-kruger-effect
Recognizing that you have no talent simply means you are at the level where you can recognize that you are not good. Coincidentally this normally means you are likely significantly *better* than you think you are, or at least you are at a place where you can improve if you wish to!
I know it can be hard, and you may not want to...that's okay if you don't! But the fact that you were able to get through Ex1 and Ex2 means you certainly Do have that capability. All that stands in your way is preparation, patience, and practice.