Ironically, I usually regard this as a severe
source of player anxiety, rather than a means of mitigating it.
Because of the ability to sequester a group behind a clear being required, people feel - and not without some level of justification - that the only hope to do on-patch content is to be there for the patch drop and back burner everything else if necessary to focus on the 8-man hardmode instance as top priority. Otherwise, enough people hide behind Duty Complete that the chance of getting a group that's not hopeless from the outset plummets, and because that's been a thing for such a long time, I've noticed that the casual EX crowd from later in patch cycles that I remember from early Stormblood has thinned out a lot: apparently, most people that can't or won't early bird rush simply accept that it's not happening at all that patch and wait for the next gear tier (or even settle for unsync ... which
is a useful feature for farming, but takes a lot of fun out of the initial clear).
Worse, the closer you get to a clear, the
more anxious you get, because if the people you're practicing with get just that one more onze of progress lead on you, they're no longer available to you, they're behind the wall now and you're basically (especially the way XIV mechs work) kicked all the way back to Fresh Prog.
And yet, the player culture will defend this practice as a good idea. In fact, they will defend it to the point that unlike other MMOs, there's heavy social pressure on group leads not to make exceptions: if you take off Duty Complete to invite someone who doesn't have a clear, that's apparently puppy-kicking levels of evil. (In fact, in general, one feels like the social pressure is that even as a group lead, you barely have any authority to decide things for your group, but merely act as an agent of the community who is expected to keep things "standard" as if PUGs were a meta-guild rather than a hodgepodge of individual groups.)
I have critiqued this for many years and it doesn't seem to effect change though - it seems that once games' hiveminds are formed, there is no changing the culture (and people think that's a good thing too).
