Originally Posted by
gioroggia
I'll just say that Machinist feels abysmal in volcanic heart due to the 'cast time' of its basic, gcd combo and the fact that you need follow up attacks to make wildfire effective. The other ranged job I play consistently is Scholar, and for scholar it's kind of a mixed bag. The walls constantly get in the way of your only real damaging ability, which is the dot spread. You cast the dot and then you can't follow up with deployment tactics because you lost LOS. And that's not a conscious effort by your target, it happens due to their natural map movement alone. On the other hand, it does make it somewhat easier to escape danger while self-healing, including from melee enemies. You can play around the pillars and cause melee pursuers to miss attacks. However, it's only logical that the map design harms more than anything else those ranged jobs with cast times and/or that need to chain follow up skills in order to deal real damage.
I would never, ever willingly play machinist in volcanic heart.