So basically, the change negatively impacted:
- The foundational theme of the SAM class, leaving it to just be a mindless rotation with filler moves, robbed of any exciting build up
- How engaging the class was to play and the level of involvement a player needed to actually pay attention
- The look and feel in that instead of a flowing rotation (with shinten only when kaiten wasn't needed) that was enjoyable to see and was a direct visual trigger for that exciting build up the class used to experience, mentioned just above.
Certainly, the problem is a little bit more then just Kaiten removal. If our finishers still are hitting like floppy pool noodles, then kaiten coming back will only resolve a portion of the problem... But kaiten's removal itself is a glaring highlight of all of this and SE moving in the complete opposite direction of what appears to be what most of the SAM community (US, JP, and other data-centers, as well as even other players from other classes) are speaking out against.
We want class jobs to keep their distinct themes, we don't want the game dumbed down to boneheaded levels, and likely the most jarring issue... We simply want to continue to play the class we originally picked and enjoyed... Not constantly re-assess where we find joy in the game because SE keeps tinkering and removing the parts we like and changing the game play of what we have been enjoying for the past 5 years or so...
