Hah? I have seen Eden 10 go enrage when only me and another tank were alive for a while, we could have killed it with no problem though.
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Having played other games where healers COULD roll a DPS spec, I think this is exactly my frustration, I I am not really required to go full-bore healing spec it is SO frustrating to go 2111111111111111111111111112, with the occasional heals. I would SO much rather be able to have that flexibility , which I had in other games (sadly I even miss cleric stance), to have a DPS spec, which would still give me some heals and utility such as raises.
Love the warriors gaslighting everyone saying that whaver a warrior solos "doesn't matter"
Well as a GLD in 1.0 and PLD on 1.X and in ARR 2.0-2.X, HW 3.0 -3.X. People forgot that we have CROSS CLASS SKILLS in which Paladin had access to Cure which later on was replaced by Clemency. And basically they take Bloodbath from Warriors... ANY person who have played the old FF games and some others MMORPG (not only DPS brain-dead discussion ones) knows tanks have a healing skills even in FFXI PLD have access to Cure IV.
Basically, talking trash about sustainability is not helping at this point.
This ONLY happen when u take out little things like Stone Skin, Protect. Alternate status effectiveness (for example, u still have sleep but what do you sleep in dungeon normally). And focus only the tools on DPS, DPS, DPS…
Do not misunderstand me, the DPS is important, sustainability is important, and as a (old tank type) my mind is being the defensive tank out there. Help party with the DPS and already been good mitigation helping healer to not only focus on me, but not as much that do not need the healer or that I am dependent on it because in the end… I am not DPSer, I am not a paper, I am TANK defensive is for something. Of course, I need boss or enemies to do less DMG on me.
HOWEVER! Game Devs need to address that ANY CURRENT CONTENT that needs 8 party members and is SOLO-ABLE for 1 person needs to take into consideration because is a flawless on the design. Do it on dungeon it is not the same that doing it on Raid (24, normal or savage). Raids are expected to be more challenging, at least the 80% to use and know your skills.
With these as I have mention to my old mates that play with me since 1.0 or 2.0, this downscale and (some jobs if u read the player guide reference are nerfed since the beginning due to the DS). We are returning to HW times… Where I can even solo Diablo in Dun Scaith as a PLD.
It's not gaslighting when the devs agree.
Been soloing things better than most jobs since ARR. Sorry.
I actually didn't even know they have no enrage lol.
But yeah anyone defending this.
Just why?
It's so clearly not okay doesn't matter if it's WAR or PLD, the whole '' it's meant to be easy '' is just dumb it's group content it's not meant to be THAT easy that you can literally solo it.
Because being able to solo easy content in the slowest way possible confers zero advantage, especially because there's no struggle in clearing it normally in the first place.
What would you rather do, take over an hour to clear something solo, or just queue in DF and clear it 5 times as fast (even including wipes)
People can clear dungeons with no tank. People can clear dungeons as all healers, all DPS, all tanks. People regularly clear current alliance raids with meme comps all the time. No one cares. Just because you CAN doesn't mean it's GOOD or worth doing.
This game is not hard, the majority of content can be cleared in incredibly meme ways. There's a clear of P1 normal with only auto attacks. It took 9 hours.
As long as the "correct" way continues to be the most efficient then there is no issue at all that certain jobs can do things in different ways. I don't see warriors regularly clearing P1 normal solo, because no one wants to put in the time and effort to do it just for a slooooooooooooooow clear of something that's way faster to do normally.
I think the crucial part here is whether Warrior being able to solo something like P1N reduces or increases available content.
A solo run of P1N isn't going to replace a normal, far faster run that Warrior could still get instant queues for almost any time of night. As such, it merely adds a form of side-content. Nor is Warrior so advantaged in that core/real content as to bar other tanks from it, reducing available content for those who want to tank but do not want to play Warrior.
It's a bit odd that said side-content is limited to a single tank, with no other tank having their answer to it or similar advantage in other turns, but that's still more just-for-fun side-content than we had before with no loss to real content or job choice therein.
To consider an opposite example, though, Bloodwhetting's scaling procedure could outright destroy Savage dungeons or the like, if they were a thing, making them (especially, their trash) very difficult to balance for both Warrior and the non-Warrior tanks; if merely challenging for non-Warriors, trash would be pitiful to Warriors, while if trash were challenging even to Warriors, it'd likely wall off many non-Warrior tank players. That'd be something that, contextually (i.e., if SE ever wanted to add content variety beyond GS mini-games), would require fixing. (Even now, Bloodwhetting's AoE scaling is beyond ridiculous -- rather than merely mildly OP, as it was in ShB -- and probably should be reeled back to merely relatively overpowered.)
Thing to consider is once they stop gating token drops you can just take a Warrior to claim every token and it might be a more effective way to either gear up other classes or farm GC seals or get desynths rather easily. Instead of 10 minute runs and competing for tokens.
Yeah sure... have fun doing just that. This is not something WARs do for fun or to get gear. It's extremely tedious and only done if you want to challenge yourself. Just like the PLD did with his Solo. So far P1N has been solo'd by a WAR and a PLD so it's not only one tank that is able to do that.
But doing that fight solo takes alot of dedication and patience, you don't run in and do it first try.
Yeah I mean, didn’t both solo kills take close to an hour? It was just for the flex, it’s not actually practical. Though it still does raise the issue of healer irrelevance in certain content.
I believe the point is in future, not currently.
Right now it takes an hour, in the future if they don't future proof this charade for further normal raids, it can lead to another issue soloing other contents with Tanks, eventually quicker, at the same time it proves tanks are growing evidently indestructible. QOL is nice, but you can't keep making the game easier, easier, and easier, only leads on people leaving since there's "no challenge", I really hope next raid tier isn't so ridiculously easy this Xpac.
WAR is broken. This fact is destroying the gameplay of FFXIV.
I think boss encounter in general (dongeon or normal raid) should hit way more harder and require more healing too. The game is way too easy.
Healer are not irrelevant.
You need healer to heal the DPS classes and fix mistakes.
By giving a tank his self sustain you take some pressure off from the healer in casual content.
That makes healer easier and more popular in that kind of content and that reduces the wait times for the DPS classes.
Yea.... No.
You can read about all the cure1 whitmages and complaints about big pull's even in Max level content.
I had healers who didn't want me to do "big" pulls in lvl80/90 dungeons, while I played WAR.
At the same time I often didn't had to cast a single healing GCD in these dungeons.
The difference between extreme "casual" healer's and those who read the skill tooltips is hughe.
And it seems like SE is balancing the msq content towards the extreme "casual" playerbase.
This is not entirely correct, we're on the forums and you always see the same names here it's just a handful of people complaining about it, I see far less in the actual game complain about Tank sustain being too high.
At this point the forums became a pit of complains and nothing else. Story is shit, job balance is shit, outfits are shit, not enough queer gay characters in this game and the list goes on.
In fact, most healers I know like that, it makes trivial content like leveling/expert runs quicker. In savage raids and ultimates there is no issue with WAR/PLD tanks. Heck alot of people favor GNB/DRK there because they bring more damage to the table.
P1N just happens to deal pitiful damage, they should look that the future encounters are not like that anymore.
How about instead catering to hyper casuals we improve learning tools so casuals can improve without leaving the game and watch/read a guide online. Just making more trivial content will just enable hyper casuals to stay hyper casual and never improve. Cure 1 especially shouldnt even exist as a Button. It should have been upgraded via trait to Cure 2 long time ago. Same goes to Physick and Benefic 1. The Novice Arena been out of date for so long. The fact that Square thinks this lvl 15 content is enough for a level 80 boosted character is laughable.
I agree that we should give players more tools that could show these player's how to play their job more efficient, but I also know that this will not help.
Some people are lazy and only want to experience the story. That's why we have a "easy" mode for solo duty's. But that's not even enough and some are still complaining about it being to difficult.
It is about making the base story accessable to as many player as possible.
Also, in savage/ ultimates you don't get bored as a healer. They are balanced to do that content.
"Welcome to the support line. Are you here to praise our services? What? No?! Then you can kindly **** off."
Really, mate. Why would the forums, a place in which to point out problems --let alone more specific sub-topics like Tank Roles, which have even less overlap with lodestone gush blogs-- not be skewed towards complaints?
Shifting power from tank's available offensive throughput to tank self-sustain, which healers then make up for with their own Glare/Holy spam, does not make dungeons quicker. That's merely a matter of tuning. Dungeons are faster when there's less enemy HP relative to typical party's practical throughput.Quote:
In fact, most healers I know like that, it makes trivial content like leveling/expert runs quicker.
I'm not your mate, buddy.
What support line are you talking about? Not a single mod even takes a glimpse of the english forums.
I do not say all the complains are invalid, there are nore than enough people that make a good point and opinions should be taken into concideration, what I am saying is that the forums ceased to be a place for discussion and turned into a shitshow where everyone tries to get his own points through.
Players that are content with their kits are also less likely to visit the forums. Also SE uses data to determine whether changes are needed or not, not complaints.
Official forums, much like a technical help line, tend firstly to be places for noting perceived problems. Forums simply take that a step further with discussion as to how they might be addressed, for which posters will often bring in examples of what has worked well in the past to contextualize or guide that discussion.
That doesn't mean that discussion somehow fails to have meaning, or has failed its purpose, whenever it focuses on negatives. Such is irrelevant; all that matters is that we are clarifying criteria and the like as to provide bases by which to address current and future issues or build upon past and/or current strengths.
Perhaps we simply frequent different sections of these forums, but I've seen little difference in related behavior from 1.x to now that isn't easily and sufficiently explainable by the lengths at which the perceived problems have been left unaddressed. Unsurprisingly, the longer a problematic trend goes on, the more annoyed people will get by lack of action. That's no excuse to drown out more productive conversations (such as figuring out, through as broad a collaboration as possible, what our preferences such that we can recommend ways of correcting those problems that won't merely put us into an even worse position) with repetitively listed grievances, but, again, neither is that behavior new. It was just as frequent in 1.x, in ARR, in HW, in StB, and in ShB.Quote:
what I am saying is that the forums ceased to be a place for discussion and turned into a shitshow where everyone tries to get his own points through.
P1S has been cleared by 8 people with only WAR.
Maybe WAR is too strong after all.
got a link to a video of that?
This is more evidence we can add to the pile of healers not being needed for years.
-e4s cleared without healers when current
-dungeons regularly dont need healers unless its a drk
-both extremes in ew are regularly cleared with just 1 healer and repeatedly with 0
-p1n doesnt need healers
and now another savage won't need them. content is too undertuned across the board.
Unfortunately, there doesn't seem to be any video.
Only reports on social networking sites.
https://twitter.com/ff14telltail/sta...aCIcflisg&s=19
You cannot Holmgang all the tankbusters so whatever cheese they did to not die to magic vuln is likely shielding and mitigating it so much it does not matter. Or letting tank die and rezzing him, since having extra dps easily compensates that and boss autos are so weak nobody else would die in meantime :)
But most likely DPS with shielding can survive flare tankbuster so maybe it was some aggro manipulation for that.
If I have to choose between clearing a content alone for more than 1 hour or with people for 8 mins, I know which one I'd rather prefer. The video makes WAR seem incredibly OP but its such a pointless thing to do that in reality it doesnt really mean anything.
Unpopular opinion maybe, but for me but a class is OP if its performing way above the other ones. For example if WAR can do 70% of mDPS damage and 70% of healers healing (and can heal others) then it is OP.
But does WAR actually outperform healers when it comes into healing? not in a million years unless if the healer is sleeping. Some people say WAR dont need heals, well trust me depending on the content and timing they do and DPSes certainly need healing. So how does the existence of a tank that can heal itself make healers redundant when there are still 3-7 people in need of healing in a fight? just because you dont have to heal the tank doesnt mean you can sleep.
Lets not remove more unique things from a class just because someone with enough time can solo a normal boss whose mechanics is just matching red with blue and blue with red. Class identity has to be preserved. Even now there are a few jobs that lack it.
Also regarding class stacking and contents being done without healers. They involve strategies and are not your average party strats. If it becomes so mainstream then you can say something is wrong. But if it takes thinking, certain strats and rather good players to pull it off then nothing is OP but the players themselves.
Why so many folk want WAR nerfed? Isn't this a problem with encounters rather than WARs. Lets not include dungeons, as dungeons only have one difficulty and are mainly for the story. So simply anyone with at least a thumb on a single hand can clear it. However in raids, they need to sort out the damage dealt in encounters, make damage less predictable and actually hit hard. Make auto attacks from the boss make the tank panic. There is a lot wrong with how the WAR can just heal through things no probs, but it isn't down to the WAR...