Originally Posted by
Liam_Harper
Honestly, that's how I feel too. SCH's a mess and it feels like SCH gameplay is largely about trying to mitigate the inherent downsides, restrictions and poor design in order to try and make it perform well. Then many SCH players claim doing so is "engagement and skill". It's sort of like when WHM was clip-mage last expansion, you had that small crowd of players who would argue to the death that it was good design, more fun and a skill based class because you had to plan movement. Meanwhile BLM existed as a perfect example of engaging gameplay where you planned movement. But no, mandatory Assize clips, blowing heals to move and limping around the arena were "fine".
There are better ways to design engaging gameplay than heal taxes, poor AI and half your toolkit vanishing because you pressed an oGCD. These just aren't necessary components of good class design.