Originally Posted by
Dogempire
The reason dungeons are designed as they are is because people will optimize the fun out of everything to get their reward faster, so why bother adding alternate paths if people are just going to take the easiest one and leave the rest unexplored, if dungeons were super intricate and hard to navigate with lots of possible paths to get to each boss people would complain because they just want to get to the boss, kill it, get reward, and leave, having to do any thinking in the process of getting to the boss is a no-go.