Part of the strat on that was to procrastinate and not attach the second chain until right before the recovery bar was going to fill so everyone could just dps on it while it just stayed still and did nothing.
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You must be really unfortunate to have to have abandoned this - each time I have run it (with many new people) they paid attention and yes we may have wiped a few times but that is to be expected for totally new people. Never did I consider abandoning it as that is just defeatist.
Maybe it's just you, or you're not explaining it right.
I was spamming World of Darkness a few weeks ago as part of grinding my ARR relic to Zeta, and even though there were a handful of wipes, every single run completed eventually with no exception. I suspect that your lack of patience and refusal to see a run to completion are to blame for your predicament. I don't even remember wiping on the same boss twice except for one instance in which there was a troll who kept deliberately pulling before everyone was in the room and the fight could be explained. That troll was kicked from the group (the one and only time I've seen a vote to dismiss succeed in this game), and once he was gone, the boss was a one-shot deal.
The purpose of the timer is to make it more painful for people like you to abandon a group as opposed to just being patient and sticking it out. It seems to be working as intended.
Yeah, no I don't think so.
You missed out the most important factor: HIS DC. You're running WoD in Aether DC, while he's on primal. Us in Aether have better clear rates than them, and i also dread WoD because people will by no means not stand on the plattforms when doom is up if they dont have the debuff, just to get others killed.
I'm on primal and have had maybe like one alliance raid group actually straight up fall apart legitimately like, ever. And I'm pretty sure it was thunder god. I think I had one bad WOD where we wiped to the eye like 5 times but I can't remember if half the raid bailed or if I did lmao... Was a looooong time ago.
Wipes are one thing, but an actually failed run of an alliance raid? I've almost never seen that, even in actually current raids.
I mean I'm not saying OP can't have had some spectacularly abysmal luck or something. But I sincerely suspect the "failure" of that many runs has more to do with leaving early than with the group actually legitimately failing to clear the raid. You can have an absolute trash fire garbage group, and I very much have before, and still clear those raids.
Next up on Things That Didn't Happen...
I want to give the benefit of the doubt and I know there can be differences with DCs but those numbers just seem off. I'm not sure we're getting the whole story. I know anecdotal evidence is just that, but I've run WoD hundreds of times over the years and can only remember a handful where we just couldn't make it. I've run it a lot recently since I've been working on animas so I was doing Gift of the Archmagus constantly. I know at least on my DC, my experience hasn't been anywhere near what you're describing.
And any lessening of the penalty for leaving will just make it harder for new people to get through that for MSQ. I can't support anything that will do that.