Not to be cynical, but if I'm in a pug group I'm not there for a challenge or to have to dedicate a bunch of effort and faith into pressing through something there's absolutely no need to press through. I'd rather split the pull in half than waste a bunch of time dying and running back unnecessarily.
Like, dying isn't a big deal in this game, but that certainly doesn't make it fun. Maybe I'm just negatively conditioned from other games I've played or something lmao. I still cringe thinking about when you needed to run back for WoW dungeons, which sometimes involved running across literally the entire zone or trekking through an actual maze of a cave. Now dying and running back is just irritating to me in general lmao
If the group can handle wall to wall, great, go nuts. But if they clearly can't, I'm not interested in waiting for them to figure out how. The group as a whole sets the pace, imo, and if you want a consistent one then you've gotta go with friends. The only consistent thing about pug groups is that they are not at all consistent.
Or they're like me and just wanted to get through it and be done, and were one wipe away from straight up just leaving the group. Or they did say something, and got ignored, which I've also seen happen.
I've gotten to the point where I expect pug groups to be average to mediocre at best, and keep my expectations low, so I can put up with a lot of godawful play. Commenting, in my experience, isn't always worth it and doesn't always help, and I just generally don't care enough to speak up anymore unless things get absolutely ridiculous levels of bad. Doesn't mean the run was "good" though : p
