oh you mean you want dungeon finder for it? Which would effectively give you what you want. I know how much you hate dungeon finder but its true. Make more friends and less enemies and it wouldn't be an issue.
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I think he wants the option to go in solo if he so chooses.
If group content is designed in a manner that allows for it to be solo'd i'd be very disappointed though.
did any of you played campaign?
The problem most people seem to have with Quest Chaining is three-fold. While nice in concept, the quests tend to be extremely dull and uninteresting (not entirely the developers' fault, it's pretty hard to make literally hundreds of quests all interesting without a lot of repeats).
The second reason is that it tends to be solitary in nature. While it could be designed otherwise, to my knowledge, every game that uses quest chaining has made the quests soloable. This results in an almost entirely solo experience from level 1 to cap, which many people find unappealing.
The third is reason is another design choice that could be avoided, but generally isn't. By it's nature, quest chaining moves you from place to place "conveyor belt" style through the game. Players almost never return to an area they have finished. For many, it quashes all sense of exploration and control that they have over their character.
Personally, I think "quest chaining" at it's simplest, could be outstanding. But as of yet, almost no one has accomplished the feat.
While I don't feel strongly one way or the other about instance and open world content (though as a casual player who does not participate actively, it is sometimes hard to find people to do instances with), I feel the need to back Rokien up on this one.
Campaign from FFXI was a beautiful piece of game design. It provided repeatable, interesting, dynamic content where the size of your group did not matter so much as the total number of people participating. It operated similarly to Hamlet Defense, except that it was open world, and all you had to do was speak to a guard to enter. Once you had entered, any action you took (be it support, healing, taking damage, or attacking) gave you points toward your prize at the end. It promoted teamwork without punishing those without a team.
In fact, because you could attack any target, even those claimed outside your party, extra-party or even extra-alliance teamwork was encouraged and valuable. Monsters were difficult enough that it often did take a party or alliance to kill them, but a large enough group of random soloers could also accomplish the task. If with a bit more difficulty.
I dont mind grouping in fact I enjoy it in XIV I hated it in XI its was boring you spent way to much time killing 1 mob for little reward (even though it was better then the reward for soloing). What makes me enjoy XIV group leveling is the fast paced high reward you get from it. But also in XIV soloing isn't near as bad as it was in XI. in XI it was so bad it flt like it was not an option.
Aha, yes I see what you mean. I guess I have a good example myself, having played City of Heroes. There levelling is done basically exclusively through quest-based progression and I dare say they've refined it extensively. You proceed through a series of actually pretty interesting and diverse story arcs, at a point you even so far as hit a particular story arc that is about going back and doing previous arcs you've missed on 'extra hard' mode because there's time-travelling villains showing up. And then they also got entire party-based 'quest-chains' as well.
But yes, I do see how a badly-implemented system would feel pretty droll and I believe I now see where people's true problems lie with.
So, we have new open world content, the primals!!! Oh wait.... it's actually instanced..
Will you stop reviving your threads for one since you can easily put it in one of the other ones that "relate" to it
and the Primals are half open World, Half instanced. They are Open world till some one claims them after which they become instanced. ( which isn't that bad).
I thought you wanted people to have a reason to explore the open world? This is pretty much everything that you've been talking about in your multiple similar threads. Primals aren't in a set location, you need to explore. The main reason why the fight itself is probably instanced is because of grieving and dynamics.
Exactly! That's the only difference, is when you claim you go into an Instanced... You still roam to find it ( which can be anywhere in the game), You still see Possible other people going after it.. only difference.. is you go into an instanced when you Actually fight it.
I know how it works.... I'm really happy that you have to find it. I don't wanna be disconnected from the world even more so than the game is going to do.
Instead of being teleported to some random area, they should have made the area you claimed it the battle feild. When you claim it, ifrit could put a big ring of fire around the area, where nobody can pass it. So it's even more dynamic and you can watch people fight em.
Then more people get close by, and even more appear. Then your screen begins to lag because of all the characters around you that your computer needs to load. Then the lag screws you over and someone else takes it. Don't kind yourself, you know a large amount of people would be watching the fight.
I would rather not waist my time watching, when I can " Progress" on what I'm doing (It would be "nice" sure but its not a big deal to me really). Maybe if they allow it, they can ask people if they would like to watch the Instanced battle from the sidelines ( if that's even possible) that would be cool.. but Its not game-breaking to me if its not visible)
If i wanted to watch someone kill something. I'll go watch a youtube video.
Not if there's 200+ people try to watch it.. the fight can get laggy to them and can be the ultimate cause of their defeat.. No lag is true.. but ever server hits it limit before it becomes laggy.. They are just preventing that from happening.
I agree on one thing though.. if the Instanced area is a different battlefield that can effect the Primal to be Weaker/Stronger/Normal, I would go for some diversity. but agian if its just Fire= Ifirt Shiva= Ice.. then I'm cool with that.
Some of the things you guys think v2 will entirely fix is really unrealistic. Hey guys, 2.0 is going to invent faster-than-light communications!