The music is niiiiiiice
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The music is niiiiiiice
The class definitely looks cool, but it won't move me off my NIN main.
As an aside, the extent to which positionals trigger people continues to astound me.
It astounds me too. Monk is the only one of the three jobs that has the most demands of positionals, followed by drg then sam. The latter is the least uh, "punishing" (for a better lack of words) when it comes to those and yet there are still some who want to see it gone so that they can just spend the rest of the fight dummy slapping the boss in one place.
I won't be switching mains (GNB forever!) but I may have to put my BRD or RDM away for the foreseeable future if this is as fun as it looks. I had a feeling that there would be a pet gimmick involved. It was a pleasant surprise to see Reaper paired with a voidsent.
I'm already contemplating a Gundam Deathscythe glamour. Just need a glowing green beam scythe.
I genuinely like what I see. I'll be levelling it AFTER my main of BLM, before even SGE, probably.
And of course, I've already got an ironic glamour in mind that I already used for the "holy" DRG I played around with.
Def not my cup of tea, a bit too edgy for me.
But I'm glad, so many people wanted this ! :))
Personally, when I saw the job and the artifact armor I was hoping it would be another Scouting+Aiming DPS like NIN, instead it was a Maiming DPS like DRG. Not a bad thing, just was hoping for another Dexterity Melee DPS.
Wow. I had hoped, but I didn't wanna get hyped. I am hyped now!
Making a lot of assumptions right there. I raid savage because having easy mode boss fights is the very last thing that I want. I don’t like positional attacks because they only create an illusion of complexity and *every* melee would be better off without them.
Actual skill in a dps rotation means knowing how your cooldowns line up so you know when to hold or use certain abilities to maximize dps while maintaining maximum uptime while executing mechanics correctly. Positional attacks are unnecessary for this and the challenge should be in the mechanics and not an arbitrary “you must stand here or do less damage over time because we think this is a good idea.”
I'm not a fan of the color scheme for the abilities. The black and teal abilities shown at the beginning of the video were good and distinctive, but then he started using red and black abilities that were visually indistinguishable from Dark Knight abilities.
It looks and moves closely to that of the Necromancer subclass in GW2 Reaper, that was released in Heart of Thorns expansion. The green/black mist and black feathers only add to it- like the Gw2 variant was also green/black mist with black feathers when striking and the same in color scheme. It moved just as quick, with wide violent swings like what was displayed for FFXIV. I wonder if Enix took some inspiration?
A lot of it I liked from the trailer but... is it me or did the attack animations seem even more anime mmo/rpg then we typically see? Some parts you couldn't even see the character themselves.
But no! A real summon pet would be too in the way apparently lol
It does have rather...excessive visuals compared to the other melee jobs, which is partly why I don't like it.
I enjoy building up to a flashy attack either as a combo finisher or a move that expends a resource, but they seemed to have opted to just make everything flashy at the expense of its moves looking indistinct.
I honestly prefer gunbreaker over the other tanks because it's less flashy. No blinding light or spiky darkness or hideous spinning aura.
I personally find GNB's burst really satisfying specifically because of the cartridge explosions during the Gnashing Fang combo and its extensions...though it also helps that it's the only tank that doesn't just spam the same move several times in a row at some point in its rotation.
Visual/sound design goes a long way in making a job fun to play and thus far Reaper isn't really hitting the right notes for me; particularly with its burst phase seeming to be a spam mode akin what tanks have been working with.
I am confused by people saying that GNB isn't flashy lol.
I mean sure in comparison to DRK I guess, but in comparison to PLD and WAR I think GNB is flashier.
Normally I dont really play melees but if its a fun job maybe I will give it a try. I do wonder more about the lore of this job. What will the creature be? A shard of us? Just some void send that we bind to us? Will the quest be about our struggle to control it or be more about helping another npc to control theirs?
I was personally hoping to see some dark magic on the job, pretty much every FF scythe wielder in the series has used magic. Obviously it was going to be a melee but I was thinking like a reverse RDM where it would melee to build up to a casting phase. Maybe even make it so the weaponskills consume HP and then have drain magic to recover it all to go back into melee.
But it still looks interesting and since I don’t have a main melee job I’ll be trying it out.
it look cool, but honestly hard to see more, the reapear did 5 skill maybe in the video... it's not enough for really know how the jobs will play. let's wait for more info that will come later this years.
I like it !
It shares some similarities with my Assassin job concept (Scythe weapon, using void and creatures power) from 2020.
Maybe the team took some inspirations when I showed it on forum last October ^^
Between Reaper and Sage, can't wait to choose one of them.
The job skills looked remarkably similar to DRK with the wide overhead and side to side slashes.
If you had told me it was DRK, I wouldn't have been surprised.
Maintaining positionals is a function of maintaining uptime. Positional requirements create limitations for party positions in strats, and those limitations force creativity in the motions that are taken to execute those strats. Sure, the default position is having melees at 4 and 8, but it also means you need to be aware of the directions you take with your movement in Savage. It means having the tanks and melee work together to keep the rear position open as much as possible, it means the melees working with the team to figure out how best to exploit not only distance but physical location in a fight.
They add layers of strategy and difficulty to the fight, at Savage but doubly so in Ultimate.
Yeah yeah I've heard all that before, I just don't agree.
In fights where you have to move in certain directions so the party doesn't die, (towers/cleaves in 10s, adjusting for burnt strike/protean in 11s, or... lots of stuff in both phases of 12s which is too many list just as a few examples) your inability to hit your positional attacks is not a result of a personal failure on the part of the dps but as a function of the actual mechanics. Now there's *always* going to be a dps loss when you have to move for mechanics obviously. I adamantly disagree with the idea that melee should suffer an arbitrary dps loss, not because they made a mistake, but because a mechanic forced them to move out of the optimal angle.
*If you are maintaining your rotation correctly, you shouldn't receive a loss of potency just because you had to move to stay alive or execute a mechanic.*
Also, I know True North exists for this reason but I consider True North to be a band aid fix for a problem that shouldn't exist in the first place.
Since they are utilizing the void, there maybe be a touch of dark magic instilled in some of their attacks and animations. The only melee I’ve ever been invested in is monk, but I’m very intrigued and wanting to play the reaper.
Entirely possible they have positionals but watching the absolutely massive arcing attacks in the video, which we of course should note is only a few skills of many, makes it look like "what positionals?". If anything it looks like they hit everything in every attack lol. I imagine they will have some other mechanics to cause them to focus on over specifically standing in the right spot as often as other melee jobs.
It will be very interesting to actually learn about their mechanics, that I'm actually pretty hyped for.
Japanese interview: https://www.gamer.ne.jp/news/202105150024/
Part 1 unofficial English translation: https://www.reddit.com/r/ffxiv/comme...about_new_job/
That last sentence is interesting. I guess I can kind of see it from the trailer, but also kind of don't, but maybe I'm just not watching it carefully enough.Quote:
Q: You mentioned something about filling a special meter and going into something like a “possession mode”? Can you tell us more about it?
Yoshi: I don’t want to say too much as we had not finalised everything and it is still subject to changes. Attack will fill your meter and you will be able to transform into possession mode at your will…… something like that. But really, we are still testing if that’s the best way to implement the jobs so please just take that as a concept for now.
Q: We have seen avatar helpers in the game already: summoner using the pet system as well as machinist summoning robots. Is Reapers going to have a different system?
Yoshi: Yes, it will be different. It will not be a pet. It is part of the design philosophy of the game that each job had a different play style so this job will be different as well. We keep this concept in mind when designing the reaper.
Q: Will reaper be a pure DPS? Or more of a support DPS?
Yoshi: We have pretty much decided on that already but will share that information at a later date.
Q: Will Reaper had more than 1 minion to aid them?
At the moment, FFXIV had pushed our system storage to the max in terms of player’s movement and graphics. When we told the designers about summoning multiple minions, they were really pissed and told me that we must change it to 1 minion no matter what (laugh).
And being honest, merging the minion with the player’s character in special mode actually makes it easier to maintain in terms of system/graphic storage, we want players to really look forward to the merge system. We put a lot of effort to ensure all races’ identities and personalities will still stand out even when they are in the special mode.
If we just take it at as a concept of "attacks fill meter and spend meter into some "mode"" for the moment, then it's still similar to Hypercharge / Bunshin.
Definitely need something to set it apart from those two.
I like everything about it thematically and visually, but I'm hoping the class ends up having good mobility and speed. If it ends up having tons of animation lock and no GCD reduction ability like Dragoon that would hurt the class a lot for me. Need good gap closers to.
Also, the class almost fits my name too perfectly, so I'm pretty much obligated to main it.
As someone who's not overly fond of Melee dps I hope this one spices it up some. I know some have mentioned how everything seems like it boils down to just being big burst dps but ALL the melee dps do that for the most part so that's a moot point. My theory is that it's main thing will be weaving in the ghosty between GCDs and just constantly spending the spoopy charge to buff its own damage and/or activate anime scythe mode.
Given the theme I wouldn't be surprised if there's a lifesteal twist thrown in. Dps generally don't take avoidable damage so seeing some kind of hp gain/loss play isn't 100% out of the question. Or it'll just be a dps version of drk with the MP juggling. We got like 6 months to theorize so lets see how far the bucket rolls I guess.
Not gonna lie... this class looks FUN! Definitely gonna pick it up.
Graphics is probably not one they want feedback on at this point, lol, but since they've said they're still fine tuning things- maybe up to cheer / influence and or may already be a thing since we only know fraciton of the whole job.. ANYYyway--
We saw their transformation which was pretty cool, but I was hoping perhaps like Dante and his devil trigger that so too this job has akin to two forms- one far easier to achieve and or earlier level form and then more difficult / later level form (Early game Dante vs Spartan / demon unlocked Dante).
Also while I posted this at another point talking about bloodborne, these weird things kind of had me thinking devil form:
https://i.imgur.com/5u9qxuk.png
Dante devil form for reference:
https://i.imgur.com/9M9zbrm.pnghttps://i.imgur.com/d2R7CqO.png
Which reminds me of Amon or Vincent Chaos potential:
https://i.imgur.com/q8l8vOx.pnghttps://i.imgur.com/4NHRyKI.png
Also since Reaper's buddy is a wraith, one might think a full wraith mode (over the walking / winged demon stuff above) like Wraith, reaper, from Warframe (Sevagoth):
https://i.imgur.com/7d8dfvq.png
Although personally I like the winged demon look, but the wraith is cool too- wouldn't get a complaint from me
In terms of winged void-sent already in FFXIV. . . We've always Diabolos like designs . . :3 . .
https://i.imgur.com/22fOT9l.png
I still think the current reaper form is pretty neat, just hoping I could nudge the path into the void's arms farther (as some other later or deeper step, nothing wrong with this first form)- even if it's like level 99 expansion ability lol.
As for the combat side, while I've not too much opinion, it might be nice to think about a way to cut out of the form earlier at some minor inconvenience so you don't spend your entire gauge on accident when the boss vanishes - since at least I assume they're going to design it in such a way that you're encouraged to go through the whole form (rather than dance in and out of the form for specific big hitting attacks). Although I guess it would be a bit like SMN using their demi at the wrong time lol.
My best guess is they plan to have the possession look we take be varied based on certain details like our race, clan, and gender. A much deeper version of Frey’s gender matching ours.
Honestly, I had watched the Reaper trailer a few times before I realized she lost her tail and horns.
What if it’s Edda? What if the Voidsent is EDDA?!?
It's gonna be great. I love super edgy things, and I'm really interested in learning the lore behind it.