Don't insult the dev team and she said they would see some adjustments. As i recalled you monkeys wanted maps redone not cities >_>.
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Great news from my perspective - I really like the current cities. I'm not a huge fan of Ul'dah, but I definitely wouldn't want Limsa or Gridania to change in a major way.
What are you talking about? Everyone wanted city redesigns too. We've all complained they look stale and lifeless. The structures look new and pristine... in a city like uldah? Come on.
Gridania makes no sense. Its so inconvenient to get around it...
the cities focus all the important things in this one sector and the rest of the city is its own little ghost town.
not to mention how it all seems lifeless, the buildings have no interiors, npcs are just a few and they dont even walk...
I wished NPCs lived in the city and moved about...and the children played in the streets...to this day there's only one NPC that is memorable to me...Ul'dah's Ococo juggling...
Remember your other games...I want the streets full like The Last Remnant! Which by the way was an SE game...so understated...it's one of SE's best games...too bad it didn't get the attention it deserved.
I happen to really like Ul'dah and Limsa. Gridania, however, can burn to the ground for all I care.
I, for one, LIKED Windurst's design. Once it became functional to be there (shared auction house, region/maw teleports) I never left.
I don't know what it is about other people, but I prefer to have a city I can actually explore, not take 3 seconds to walk to one section, take 2 to get to the other, and spend absolutely no travel time at all. I think expecting that is asking a bit too much of Square Enix and really suffocates any room at all for creative design.
I am appreciative that they're taking consideration for some of the more bothersome areas, but I'm glad that I'll still recognize the city I've spent time in when 2.0 rolls around.
I was looking forward to city redesigns :(
I think the NPC distribution could be better. Some areas in Gridania just feel lifeless. And I usually like Gridania's atmosphere. But serene and empty don't equal each other.
San d'oria was so amazing *bagpipes*
That's a shame, I thought "all maps will be rebuilt" meant... well... all maps
If the cities are receiving only minor changes, I hope they will at least do the following:
Add NPC residential housing/districts to each city. Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.
Create actual buildings for the GC headquarters..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.
Revamp the layout of Gridania - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
Create Market Ward structures - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.
Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
I hope just because they aren't "redesigning" the entire city, that they can still add many new areas... Ul'dah, for instance, has tons and tons of room to go UP. Also all cities have tons of closed off... walled off, locked doors and invisible walled places that could be used that wouldn't require a complete rebuild
I honestly never really considered a guild redesign to go along with the much needed mage lore changes... interesting
You know, if they wwanted, they could make the merchant wards an actual area... Where you could see all three mercantile houses and the guild hall.... And they could do it without redesigning the city... so that long corridor you see at the market entrance would end up being enter-able
Will they though? who knows
Surprisingly enough... there are actual places in The Black Shroud, I think it's the northeast areas... where you are closer to the tops of trees than the ground... and if you look over the side in some places you see structures built into the trees... So they definitely had it in mind... more than likely they just couldn't figure out how to get it done
Yep... that long Market corridor in Ul'dah is such a tease
I don't care much since ...
Ishgard > all other cities, redesigned or not
So we get a 2nd helping of Dalamud?
Actually, it would be kind of interesting if there was large scale construction projects in each city from time to time. Certain places would be off limits and DoH/DoL could earn rewards by supplying materials to the project.
Construction ends when the next patch hits, and the new section of the city, or building is open for business.
Like other have said, they didn't say we wouldn't get some changes, just nothing like the overhauls we are getting for the outside zones. I mean the old zones are more or less getting changes from the ground up with new elements and in some cases completely changed structure (North Black Shroud becoming a normal forest with some open fields instead of the labyrinth it is now). We already know new structures are coming to some of the cities due to the art work (The Floating Coloseum on the outskirts of Limsa being one of them). My guess is they will tweak some of the layouts of the city to accommodate new content and new dynamics but the general look of the city will remain fairly unchanged. For instance they could open up parts of Gridania by demolishing some terrain, add new buildings and make it possible to go inside pre-existing buildings, but that doesn't mean they destroy the city and build a new one like they more or less are for the out door areas.
My DoL/DoH supply suggestion would be just like the current GC provisioning. I wouldn't want the devs to waste time on interactive construction sites...
But yeah, restricted construction areas that give a hint about future expansion would be a very nifty addition.
I think its better to do major changes to the 3 cities, to make them look different than before .
Loved em in ffxi, they were lively .
The cities do need some redesigning. They lack even NPC housing, seems everyone lives on the streets or their work buildings. In other games you can see what is NPC housing and go in and look around and even get quests from NPC's residing in there.
I would also love the GC's to have their own buildings to enter like the different city representatives in FFXI (yes I said it :P) I like the cities as they are but they do need some additions ^^ Going to the Market Ward area for everything is boring but I'm sure right now they have no choice but to do that.
...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...
You mean how it pretty much is now distance-wise? The main issue is that the main scenario leads you to Ul'dah and pretty much leaves you there. Ul'dah stays at Ul'dah, Limsa goes to Ul'dah, Grid goes to Ul'dah. Everybody is in Ul'dah, and it really doesn't direct you elsewhere without looping back to... you guessed it! Ul'dah.
the need to make FFXIV citys like WoW, yeah i said it they were lively and big where you can go everywhere they had all kinds of shops.
and no i dont like Wow.