It looks like this particular preference of mine was implemented and I’m very satisfied with that, so thanks Square Enix!
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Is anyone else having an obscenely difficult time with this overhaul?
I rarely get anything to mooch, even when I catch a large fish that should be mooch-able I am not given the option to mooch. I know there are buffs to be able to mooch off normal fish, but that only works after you are able to do 5 mooches to begin with.
I have been fishing for hours for days now and I'm not able to catch any of the living legends (yes I meet all requirements) and I'm trying to get the CatKiller and in 3.5 hours of fishing I have not been able to get it and have only been able to mooch a handful of times.
I'm also losing tons of fish without even having an indicator that something is on the line.
It just really seems very off ever since they made the changes. I like the changes, just feel that some other things changed in the RNG machine and it's kinda borked right now.
Few things:
1) Not all fish are moochable. So you can only mooch fish which can be mooched.
2) The Living Legends (presumably for Feast of Famine) are legendary fish - they are notoriously difficult. This is unsurprising to hear. As for Catkiller, make sure you're fishing with Brute Leech during Clear or Fair skies. Beyond that, just unlucky.
3) I'm not sure what you mean by this. If you're not seeing the !'s over your head, you'll need to adjust your battle effects so that they appear. If you are using the wrong bait, or don't have the right gathering (unlikely) the game does tell you.
4) RNG numbers don't seem to have changed. Any time that RNG have been changed, it was announced.
Just make fish usefull as a combat item much faster (no complex cooking recipes needed). Give them small passive bonusses (bonus XP, a little bit extra on stats) and prevent them combining with other foods, and suddenly fish becomes a lot more popular in use.
I stopped fishing a long time ago because it simply wasnt rewarding the effort. And even now i only just level my fisher by selling fish i bought on the market (and only with cheap fish).
I would like it if fishing rolled right into culinarian without having to overly complicate it with extra ingredients. Maybe some of the various salts, or maybe just one other simple indredient. A simple grilled fish can be amazing by itself. So, unless that changes, not a lot of reward for the effort.
I can't see them reworking everything like this, though. One simple suggestion, make Mooch II either no CD and a higher GP cost, or just lower the CD. 3 min is a little long for that.
I can, because currently culinarian is quite extreme in the number of ingredients needed for each recipe early in the leveling process. Having some easier fish oriented recipes can aid this part a lot (and with it, those fish become easier to sell with it, giving that some extra value).
Fish is already quite unreliable if you need a certain fish anyway (especialy for quests). And those spare fishes will just flood the market, making those part of the easy recipes will benefit the f2p because they can easily fish those and side level with it, and also aids the p2p as they can easily buy it from the market when they desire. Sure, those recipes can be weaker than the alternatives, but at least it gets them beyond a sudden wall of 'you need 6 ingredients for every recipe'.
If 2 classes become this dependant on each other, its best if they also spread the leveling process with each other. For fishing and culinarian i rarely managed to use a fish i was able to catch. Even if i was going for 1 fish that i could use, i ended up with 4 i couldnt. That made fishing a real waste of effort during my f2p days. And now as p2p i still cant care about it, because the market is simply 10x more convenient compared to the effort. The spent money can easily be obtained using a botanist or miner in a similar timespan than i would have used fishing it myself.
A nice way to make that happens would be for (most) fish desynth have a chance to become some kind of "fish meat" ; with like steak/slice/whatever depending on the fish level for appropriate CUL recipe.
CUL is the desynth for fishes ; I don't eat sand.
And yes 80+ grilled fish would have been great for both FSH and CUL.
Between Patience I/II, Prize Catch, and Makeshift Bait, it's entirely possible to never have to use Mooch II at all. If Mooch II is on cooldown, you use Patience I or II (or Prize Catch or Makeshift Bait). It's an "oopsie" skill, not something to be relied upon.
(*Oopsie as in "oopsie I forgot to use Patience, Prize Catch, or Makeshift Bait")
I still just really hate the rare fish with time requirements and crap like that.
I really hope that they keep spearfishing relevant to crafting throughout the whole of Endwalker because with it being impervious to bots (At least as far as I can tell...), it would give FSH a convenient niche in the economy.
It's not like you're being forced to catch them so I don't really what the issue is.
So, from my observation of the Shark Tuna window in Costa Del Sol:
I identified 15 opportunities to catch the fish in question.
I had ONE eligible bite, which failed (at appropriately geared level 90)
I had 8 silver sharks from a variety of large fullmoon sardines and Mooch II when available
I had 6 fullmoon sardines, that were not large, and Mooch II was not available
This is not a worthwhile experience. It's far too many layers of RNG. Ultimately, when a player catches these fish, they cannot reasonably claim any input besides they had enough gathering/perception, and they were fishing at the appropriate time/weather, That's it. It falls short of what I'd consider actual gameplay.
The solution(s) seem fairly obvious.
Get rid of Mooch II. Large fish are acting as pseudo-HQs, It's unnecessary. Mooch with *any* fish will still require the RNG of time/weather as well as actually getting the eligible fish to mooch with, as well as getting the correct catch from the Mooch.
Fix Fish Eyes: Longer duration/Persistent duration, lower GP cost, Makes only timed fish catchable for duration.
Introduce a threshold in gathering/perception where fish cannot get away.
Yes, I know, nobody forces people to fish. It's not mandatory for progression, but at the same time, don't make it this unwelcoming for people that choose to do it.
Perhaps, but it's that gruelling RNG again. You have the mooch success RNG, then the correct moochable fish RNG, then the mooched catch RNG.
Let's not forget you have to bypass ALL of that in 9 minutes before you start relying on Fish Eyes and the weather not changing.
The actual specification for Fish Eyes is "does not work on big/legendary fish introduced in Stormblood onwards".
It definitely works on all of the fish in ARR/HW.
Did that change recently? The 5.4 patch notes literally say:
https://i.imgur.com/BwSjSwL.png
Can they perhaps change the fishing log to give actual information once you cought a fish? It is really annoying that every time you need to look up on a website at what time and weather something is there or not.
You got timers on gathering too once you gathered it, it shows the EZ time of the spawn.
So reading this I don't think the issue is (so far) an issue with fishing. It's an issue with how you're fishing.
As Brightamethyst said, you should be using Patience II and Makeshift bait while Mooch II is on cooldown. Not doing so is hooking yourself in the foot and you're making it harder on yourself.
Shark Tuna is up rather consistently compared to other fish, the layers of RNG for shark tuna are there - but are pretty much bog-standard fishing rng. You'll find plenty of other fish in a similar boat as shark tuna.
You can also increase your changes (affect the RNG) by using certain baits. For example, using a Versatile lure on fullmoon sardine instead of say - Spoon worm - you're going to see a lot of issues and are (again) putting yourself at a disadvantage.
The game does tell everyone these things - when Patience II is good, which baits are better in what environments, etc. There's very little (outside of window information) that the game DOESN'T tell you about fishing mechanics, or when to use certain skills. It's not well presented, or... people just don't read things like tooltips.
Fishing is equivalent to bluemage, but for DoL's. It was a limited job before limited jobs were a thing. Comparing it to and expecting it to be like MIN/BTN is just going to set yourself up for frustration. It's a minigame tied to a job.
Big fish don't need such a high chance to get away, they are already rare enough.
The bait system is stupid, outdated, and it clutters the inventory. Get rid of it.
Oh well. One less thing to do.
The right bait helps focus in on getting a specific fish and you want to eliminate that. Versatile Lure's equal chance to catch everything is where we end up with no bait to mess with. Think about what you're asking for before you go and ask for it. Maybe fishing is not for you.
Gosh, imagine defending having to carry over two bags' worth of bait.
Fun fact!
Versatile Lure will catch all fish in the game except for straight catch legendary fish (so like, Cinder Surprise, Aquamaton, Sea Butterfly, etc).
After ARR, there's a huge amount of bait that you can get rid of once you caught the fish, even more you can get rid of if you go the Versa route.
Bait bloat is mostly an ARR problem, and once you clear that out (or just ignore it and buy like, 20 at a time when you go fishing cause it's cheap) - bait management is significantly easier.
It's all about organization. If you're looking to fill the log, just take it by section.
After ARR, you only need a few different baits to catch everything in each expansion. Once you're done, just dump it. Unless you're gonna do it regularly, don't bother keeping ocean fishing stuff on hand when you can just buy it at the dock or on the ship.
The design is objectively terrible. There is no defense of lancet jail.
We already pinned down the real problem, so I don't know why you keep arguing. Just because it's painfully accurate doesn't make it terrible. If you could just blow through the log with little effort or time spent, it would be even less fun... just another stupid checkmark.
Thankfully, it takes more than a vague notion to get a change pushed through. :cool:
While in most cases I agree that intentionally bad is still bad, it's a little different in this case. XIV's fishing is completely optional side content specifically designed to appeal to the people who like that type of grind. It's not a vital feature that's forced on everyone. People who don't like it can ignore it and not miss anything.
And, as stated, there is no mechanic for Lancetfish that forces Lancet Jail, nor makes it even the preferred, beneficial strategy.
After suffering The Greater Serpent (Ronka) getting away twice despite BiS gear...sorry, but I gotta necro-bump this thread.
I've been trying to catch the bugger for around two weeks (multiple windows per day), and it's (almost) all RNG based. Priest mostly slips off the hook when Pipira/Robber doesn't eat the bait; That's disgusting. Ocean fishing is one thing; I know I'm boarding a floating casino...but these rare fish which should be at least 90% stats? Naw dog, it's freaking RNG again. I'm starting to wonder if I'll even get any satisfaction of getting it at this point since that will only be when the RNG gods decide I've won the fish lotto.
That needs to change. So, yea...fishing needs a giant overhaul and threads like these should keep getting bumped until it changes.