Originally Posted by
KalinOrthos
Yes, that's why Avengers: Infinity War is such a bad film, right? /s
A story doesn't need to have audience agency. In fact, it probably shouldn't in the vast majority of cases: humans are a fickle, indecisive bunch. There are some good games that allow player agency, like the aforementioned Undertale, and there are some really, REALLY bad ones, like any of Quantic Dreams' games. Player agency doesn't a good game make. Want a good example? Let's stick with Toby Fox: Deltarune Chapter 1 is a short little game in which player agency and choice expressly, demonstrably means nothing. The character you created? Tossed out the window. Spare or kill your enemies? Doesn't matter they always run away or are pacified and always give you stats and currency. Choose to make a joke of a battle machine design for your enemy? Doesn't matter, it still attacks. But. It's still a wonderful little story with the great promise of something bigger.
This foolish idea that you need player agency to have a good story is absolutely crazy nutso, especially since we have, multiple times, shown you that the idea is demonstrably false and would simply cost too much time and resources. Just stop.