You know, a good 100 people on the forums might not want AH's...but the thousands of people that took the player's poll think differently.
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You know, a good 100 people on the forums might not want AH's...but the thousands of people that took the player's poll think differently.
no need for one now, at the start hell yeah we needed one but since they put in the search command and allowed us to search any item in any ward, it's just a like a AH, well it is one now.
this system works fine for me, i really dont care about the history. i'll sell a item for what i think it's worth and keep it up for months. it's just a matter of time till i'm the only one with that item up and it will sell for my price!
The current market ward duplicates the general system used for an AH by most mmos, but does this at a much higher overhead server and performance wise. It also takes longer to set up than an AH, and is lower to get the item. Constant crashes in the market ward just further hinder, and prove that this system is not working. Add to that, we are seeing a small amount of players compared to what it will be when the game re-launches, and it spells nothing but disaster for the market ward system. It's a lovely idea, but it's just not practical.
I think a more traditional mmo AH with a buy it now system works much better both for the players, and for the lower server overhead.
Cheers
what is the problem of having both system?, market wards and AH... all happy with that right? :3
Hmmm.. if they took the wards system. Left it as is just added a purchase feature at the search window so.. lets say you search your item. There are 20 of that item selected (price sorted lowest to highest), now instead of going to that Retainer to purchase. The system just allowed you to access the retainer in question and purchase from the search feature. as well letting you enter and walk up to the retainer, SE can monitor the activity and determine which would better suit the masses.
Can even change the feature to go to your retainer and supply (manage bazaar) either at the Search window. or manually by walking and setting ones retainer in the selected ward.
just an idea on how to work the wards to favor a quicker system.
Why would you want an AH, in FFXI you could only put 6 or 8 (can't remember) items up for sale. Here i get 20 spaces over my 2 retainers, or and extra 20 storage spaces if i need them in an emergency, plus the added bonus of people browsing my Retainer when they have come to purchase a specific item, that you wouldn't get in an AH. Love the current system now its been sorted, and any adjustments can only improve it more.
I like how the markets have been fixed now, you don't really need the auction house anymore. You can search for what you want, it lists cost/who/where instead of blind pricing, and you don't get the tax cut off of your sell until after you sell your item.
The only issues are that the search won't tell you if you're looking at a +quality item and the fact you have to sacrifice your retainer slot for a while. The last con being that it's too data extensive to link market wards from all nations and everyone knows the majority of things you'll find are in Ul'dah otherwise.
I honestly have never read so much utter stupidity and uneducated comments on why we shouldn't have an Auction House than in the FFXI/XIV community. Clearly, there are about 50% of you that have played more than 5 minutes of another MMO and realize that there is NO system as functional as an auction house. But the other 50% that are trying to defend the market ward system is just completely insane to me. This game will fail if it doesn't try to model itself after a playable system of standards that EVERY other modern MMO will have. You guys need to realize games like Tera and Guild Wars 2 are coming, and I can garauntee you they're not going to reinvent the wheel when it comes to BASIC game systems (such as an auction house). Why? Because players are comfortable and used to a system like an auction house.
The truth is that Tanaka screwed up bad when it came to putting resources towards reinventing an already working and standarized system generally accepted in MMOs. It's like wanting to change a fundamental aspect of a game, such as the fact that monsters drop loot, just to be new and different. The point I'm trying to make is that the FFXIV team wasted resources trying to innovate in the wrong areas. And what we have to show for it is a half working, buggy, awful mess of a market system in place instead.
Q: But the market wards stop RMT!
A: Have you checked prices for gold on FFXIV recently? Yeah, looks like it really is working [/sarcasm]
Q: Omg I hate having to wait 32409234 days for an auction to end!
A: Clearly anyone thinking this has never used an auction house similar to WoW. I'll explain. When you make an auction, you can set it to 12, 24, or 48 hours. You can specify a buyout price as well. What is buyout you ask? It means that if a player wants to just buy your item instead of bidding on it, they just click "buyout". This essentially combines the idea of an auction house, and something like the current market ward system with it's instant-buy properties. Sounds like win to me.
Q: Everyone is in one city omg wtf
A: Ever heard of linked auction houses? It means that players are free to purchase and buy from any city with an auction house and thus aren't restricted to one "market" city. This spreads players out and actually populates areas that are barren. Why is the bad, exactly?
The current system is tedious, broken, and has probably the worst interface in the entire game at this point. While giving us the ability to search for items is a temporary fix, it doesn't address the major issues that come with the market ward system. As has been explained in this thread, market wards constantly crash and are basically a large and unnecessary strain on servers. The only thing this current system accomplishes is making the process of buying and selling an item as long and tedius as possible. Here is an example for the close-minded "omg WoW is awful FFXI was the best thing ever market wards are perfect" person:
Selling an Item in WoW
1. Go to an auction house in any main city.
2. Talk to an auction house NPC.
3. Drag and drop the item(s) you want to sell into the selling interface.
4. Specify prices. There are dozens of mods in this game that help analyze market prices on the fly. Simply drag your item in and it will automatically tell your market prices, trends, etc. (Search: Auctioneer for those curious).
5. Close the auction house Window.
Selling an Item in FFXIV
1. Go to the market ward in Ul'Dah.
2. Walk up to the invisible wall where a magical box appears from no where.
3. Search through the cumbersome and confusing market wards, and then scroll through them until you (hopefully) find an item you want to sell.
4. Write down the prices of the items you just saw so you have an idea of the market price.
5. Go to whatever market ward corresponds to the items your selling. (By the way, that in and of itself is a huge flaw with market wards for people who want to sell more than one type of item)
6. Wait 10-15 seconds for load time. (Don't say "oh yeah well I load in 5 seconds", because guess what, not everyone has a good computer).
6. Summon your Retainer. Wait a few seconds.
7. Talk to him to manage your items.
8. Scroll through your inventory so you can trade the proper items to him.
9. Look at what you wrote down previously and then use this to set the price.
10. Leave the market ward.
11. Wait 10-15 seconds for the main city to load again.
Do you guys see the point I'm trying to make here? There are WAY too many cumbersome, stupid, useless actions/load times required to do something as simple as selling, buying, and searching for an item. It's utterly broken and the furthest from a working and efficient system I've ever seen.
To me, it sounds like a vast majority of players here have never tried any other MMO and are simply scared of a system they're uncomfortable with. OR, they don't have the ability to grasp the idea of combining working concepts and gaming practices from other successful market systems from other games. It sounds to me like a lot of people have no business making reccomendations on anything here when it comes to game development, honestly.
Probably the most succinct post thus far and highlights the main weakness with the wards system. However, i'd like to offer another view which is one in regards to the experience of using either system. At this point, there pretty much is no right or wrong system, only a matter of preference.
Consider this as the difference between online shopping versus going to your local mall. One is purely built around convenience and the experience is primarily limited to the interaction with a browser window. The second is one that is built to emphasize the experience of shopping, browsing, and physical vendors.
I like that the FFXIV designers went with this approach because frankly, when everyone else is doing the same boring AH, I rather enjoy interacting with physical vendors than just a name within a list.
YOU think it's the best system, some of us don't agree. I've played WoW for nearly five years. LotRO for about three. I've spent four years playing City of Heroes. I've played Aion for about a year and a half. I am very familiar with AH setups of pretty much every kind. It's a fantastic system if you're a buyer, a pain in the rear if you're a seller (except for City of Heroes' Consignment system - it's the opposite).
Market Wards have the potential to create an even playing field for both buyers and sellers. There's no reason to add an extra market system when the current one can provide all of its functionality and then some if streamlined correctly.
I keep saying the best solution to keep retainers and still appease us wanting an AH is to go the way of everquest2, put brokers around the city that work as a search function for retainers, then the buyer is either directed to where the retainer is or buy it directly from the broker at a small fee, win win for both sides,
ESOL at it again. No need for an auction house. I have a better idea.
i could care less about market wards, im lvl 30 and havnt used a ward once i think its silly not to have a global AH. They will learn tho i have confidence in SE.
I loved XI's AH. Just makes some tweaks to the UI and How many things that can be placed on the AH.
No need for an AH. They just about perfected the Market wards
Market Wards = Fail, they have attempted to correct the major problems with them and they have failed. Sorry, they reinvented the wheel and it won't move the game forward. Having an Auction House is core to any MMO, it cannot be replaced by a market ward system as SE has realized. They have only temporarily put a band aid on the market wards to buy themselves time to create an AH system. It will most likely be launched with a mail system which is also sitting on a huge pile of FAIL at this point.
Wrong.
One of the big problems with AHs in general is the ability to buy up the entire supply of something. Someone can abuse and exploit the system by buying up every instance of an item (particularly rarer items) and then reposting them at 10x the price. This is exploitation... not free market.
In a real free market, that doesn't happen unless you have a monopoly (which is illegal btw...translated to gamespeak = exploit).
And the reason it works is because people can buy gil online, and if they really want that item, they will buy gil to get it... ruining the economy for the rest of us.
Now, I agree that it is certainly possible to do that with the current MW as well, but it's much more time consuming and is a hassle for the would-be exploiters. It's a deterrent. And honestly, I would rather spend a little extra time to reduce the chances of people exploiting and artificially manipulating the supply.
I need to point this out too many people here who don't seem to understand what the topic is really about.
The problem is not that the market ward is a fundamentally different system from an auction house. People are complaining that both systems are fundamentally identical in nature but the market ward is simply an inferior implementation of an auction house.
Both systems are auction houses.
Both systems are central locations where people buy and sell items.
The reason for a Central location is for convenience.
The core driving principle is convenience.
Inconvenient design does not compliment the core driving principle behind the reason to add an auction house at all.
Summary: The best solution is to make the current system as convenient as possible regardless of what you want to call it.
I am bothered by all the mystical disjointing porting you have to do all the time between wards then screen blackout=disengaging playtime. They need to make the world whole again and need to at least rethink how items can be sold with ease and being efficient on time unloading stockpiles. If it's anything FFxiv got right, it's shades of gray. Maybe they can blend the two. Imagine what wards would look like if this game was very popular??! A sea of mannequins!
Here's what will make it real. Live bidding on rare items and bidding alerts from retainer via LS. Retainer Item Search Function. The ability to sell LOTS of items. Ward Specific Auctioneers selling only items of that ward's kind.
From what I gather, all the people here who played XI seem to have a healthy fear of the AH system spiraling out of control with hoarding and inflation again in xiv. (I played briefly. can't really comment on it.. got it the same time around xiv)
And I hate when I am looking for an item and I misread or forgot what ward the Retainer is in. Does that happen to any of you?
How is that any different or going to stop me from buying up all the growth formula alphas in Gridania? Anything can be exploited. Have you ever seen a successful economic structure in place anywhere in the world working for anyone?! The whole thing works off of exploitation. Undercutting. Outsourcing. Fly by night trading. The list goes on an on.
Corruption is the norm. The only thing we're asking for is a way to sell our piles of crap and still have lots of time leftover to smash face in the game. Not the mythical golden System that will be failproof and completely fair to EVERYONE!
I didnt play 11 long enough to speculate but just seeing a trend here..... did something really bad happen to the ah on 11? people do seem to have this un-natural fear of them putting in an ah, look whats really gonna happen if someone trys to buy up item x? the sellers are gonna rush out to get more to replace item x, so the guy trying to manipulate the ah isnt gonna have control long, and this is something easier accomplished with marketwards, with no price history search and all, people need to quit being so afraid of change if they really want the game "fixed", also theres always gonna be the idiot that buys gil for rmt, the economy is actually more ran by the devs then people know, extra drops of this,less of that etc.
It's amazing at the train of thought some people have. "AH is bad because of price history, don't add it!". I never seen anything about an AH would work exactly like XI's. They could easily take what works from the wards, add it to the AH, and then have the best of both.
People are referring to a point in time when FFXI's economy experienced incredible inflation. The reason for the inflation was due to the ability to hack the client to use fishing skill to fish up golden beds and blank items that can be vendored for a large sums of gil in a very short time. The influx of fresh gil was incredible and prices for everything sky rocketed to a point of insanity. Most people did not know how to deal with the inflation and most people did not even know why it was happening so they blamed RMT taking advantage of the auction house.
SE solved the problem by targeting RMT directly and even at one point directly attacked fishing bots by placing high level goblins around fishing locations. The experience was extremely memorable and seems to have scared the population.
Once these tricks were resolved you had incredible deflation to follow and that meant everyone was once again dealing with "EVERYONE UNDERCUTS ME QQ!!" The process lasted years before things fully leveled out.
edit: to give an idea of how insane the inflation was. Most high ticket items like Kirin's Osede was SELLING for the maximum amount of gil you can carry on one character. People were able to fund dynamis runs by farming spider webs for a couple hours a night. Scorpion harness for 40,000,000 gil!
The only auction house I'm in favor of is an actual auction house:
http://forum.square-enix.com/ffxiv/t...ssion)-dev1019
I like the Market Wards and think they should keep them. As far as the price history thing, I actually think its better NOT to have it. It keeps prices fresh which is a good thing to me. It also lowers how low the under-cutting can go for particular items since once all of the items are sold, it can go back to a good and fair price. Whereas with some AH's, like FFXI's AH, once the undercutting begins (and it WILL)....the price usually just gradually goes lower and lower, then stays low.
Also, imagine all of the new and fun things that can be done with Market Wards. Like being able to level up your retainer and having different quests that can be done with your retainer/market wards as well.
I don't want an auction house.
Now that the search function has been implimented, I like it the way it is. I like running through the wards and searching for items. Sometimes when I find an item, I discover that seller has some other items for good prices. Going through the wards is peaceful, and I feel like I'm on a shopping trip. I like to look at some of the interesting names people name their retainers. :)
I also really like my retainers. I like that they model the things I have to sell. I like that they will stand there indefinitely until they sell everything or I call them elsewhere.
Two very valid points in this thread against the market wards:
1. They are an unnecessary drag on the system. That's true and hard to get around. The wards do crash a lot, and we're not even at full servers.
2. They don't interconnect the cities. Unless they made them into one connecting market in some kind of interdimensional pocket, which would probably cause it to crash more.
Ok, I have a question for the people who "have to have an AH".
It seems the big complaint (and only real complaint) is that "oh, I have to enter the market ward and pick up my item".
So I ask you: How is that any different than MMOs where you have to pick up your AH item from your mail box?
I'll go ahead and answer this myself. It isn't.
Other complaint is "MW aren't global."
For the global argument... well, neither are the AHs in FFXI. I can name a large number of MMOs where the AH is regional and not global.
AH's are quicker and easier than what we have. The less time I spend trying to find something for a good price, the more time I can spend theoretically enjoying the game.
How can you possibly have a hard time trying to find anything in the current market wards?
Steps:
-Walk into the ward entrance
-select 'Item Search'
-Browse to what you are looking for
-If it aint listed... IT AINT THERE - and an AH will not make it magically be there if IT AINT THERE.
-If it is listed, click on the item and select yes.
-go to the ward where the item was cheapest, there will a STAR above the retainer with them item you seek.
-engage in friendly conversation with the retainer (optional) then purchase your item.
-exit wards.
Is that hard? do you need someone to hold your hand? Do you need a pet chimpanzee to lead you to the item you are looking for? I am pretty sure a chimpanzee can do it with no problem!
*Huff Huff huff....*
So people being lazy and unreasonably frustrated with the market wards because it is 'different' from every other MMO really ticks me off >.>
This is how i see people whining about todays market wards.
"O M F G ~ They are making me WALK to something?! I already WALKED to this marked ward entrance HOW DARE THEY! My feet hurt, I'm tired, I'm hungry, Its hot, I have to pee ~ moan ~ complain ~ whine ~ more complain"
This right up here is the only bitching I really see in the thread. People are just trying to express themselves and it's not like they're stupid and lazy because they're playing a game that's trying to drive a cart with a square wheel. I'll tell you that there was nothing constructive with anything you said and it's reading comments like these that might make someone with a completely viable idea not want to express themselves for fear of being a labeled a "whiner" or insert random epithet here. Well, duh! that's the point! Complaining about the issue is what people do. Complaining about the people complaining is what got SE in trouble in the first place and doesn't yield any worthy results.
You guys do realize that the features you like in the AH that are currently missing in the market wards could be added right?
I much prefer the look of all the NPC standing around with the goods than the simplistic AH lists.
Why some people insist on the AH so much if the market wards could be tweaked to fit the needs?