Haha, as someone who rather leveled 4 other alt jobs to 50 rather than progressing their MSQ dungeons, alt leveling was originally something I only wanted to do seldomly but turned quickly into the exact opposite.Quote:
PS: • Lvling 1-50 Alts
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Haha, as someone who rather leveled 4 other alt jobs to 50 rather than progressing their MSQ dungeons, alt leveling was originally something I only wanted to do seldomly but turned quickly into the exact opposite.Quote:
PS: • Lvling 1-50 Alts
*&^($£@@ Jumping puzzles I always end up rage quitting them.
Moogles - Dont @ Me Sidguru had the right idea
Characters in overly skimpy glams like be a lil more original people
People who slag off daddy Zenos
DPS who rush ahead and pull be fore the Tank
Tanks who pull everything and don't use cool downs
Hmm, when a new event starts and every player clumps around the NPC quest giver making it difficult to highlight and start the quest.
- that dumb tightrope-walking crap at the end of Dohn Mheg
- not being able to complete putting an item on sale with retainer because the dungeon just popped
- no exit to balcony for the house, and no way to place anything out there.
- always getting the highest possible dungeon in levelling roulette. For the crap bonus I may as well have just queued normally.
I notice a lot of people don't like tanks ignoring their dps puddles and healing bubbles. SE needs to make those always visible even when people choose to hide effects. Probably won't solve it completely but it would certainly help.
My issues is with how they treated healers in the live letter. The dps problems were given top priority, they were given soothing words and told "we'll work on it, continue to give us feedback" etc. Healers? AST was told "we know you're unhappy with these changes, but deal with it, they're here to stay screw what you want" and scholar had ALL of it other problems ignored to be told "yeah, well update tooltips" literally at the bottom of the priority list of all the SCH issues. WHM didnt even get a mention. They ARE ignoring us and just hoping that we'll forget and shut up.
Retainers quick ventures that provide... fishes, and fishes again XD
The Live Letter catering to players of certain classes and nearly dismissing/being silent on others.
- Tank who pull without countdown, I mean even 5 s would be nice.
- Tank who stop pulling midway, then resume when the pack is mid-life. Thanks for wasting my buff.
- Players full of themselve, be it because they do good parses or because they play heal/tank and act like they're dependable big shot.
- "Experimented player" that keep ignoring/failling at simple, basic, years old mecanics.
- Useless text macro, like WHO THE HELL CARE YOU CAST A RES.
The fact that another dancer can overwrite your technical step and cost you 3+ saber dances, so rip 1800 potency unless you want to take a dps loss and wait for them to get their technical step off first.
In content with two or more healers this is actually very relevant information for the other healers so they don't decide to hardcast a raise on someone you have already swiftcast raised. Especially in Alliance raids where you can't even see other alliances healer's castbar.
What is TRULY annoying though is when they feel the need to be "clever" with their raise macros... It doesn't make you look like a sophisticated elite raider with years of experience, it makes you look like a young angsty teen who feels the need to make a big deal out of everything you do. Just leave it at "Casting raise at <t>." or something else that is actually short, sweet and informative.
I was just talking to a friend about something last night in game:
When you are in 8-man content as Tank and you activate Tank Stance and the cotank doesn't. Then the match starts and the cotank puts up tank stance and provokes the boss off you.
Great. Thanks.
I just like them saying they'd rather MT instead of waiting for the last second to snipe it. I hate fighting for Aggro so I usually just Shirk at this point and let the annoyance fester a little. lol
Boosted lvl 70 who are playing this game for the first time and die to everything and everytime, not even knowing how to set all their skill on hotbar, ending up using only few.
Boosts should be blocked for new accounts...
So I'm not going to argue AST cards here, there's an entire thread for that already, but as for WHM.
WHM still has every problem it has ever had, noting was actually fixed. Yes it being top healer DPS is nice, but that doesnt tackle its main issues, in fact, it's a bit worse. WHM has this huge DPS lead on the other 2 healers, but it cant even let it shine because too much of its healing is reliant on GCDs, so they either have to force the other healer to heal solo so they can continue to be DPS king, or they take the hit in dps, risk losing their lead and what makes them worth taking over AST, and heal. It's completely unfair that they're the only healer that has to hardcast as many heals as they do. The lillies are still backwards to current game design for much of the same reason. In this game oGCD healing is king, hence why SCH will never lose its meta spot, but lillies are only for GCD heals, and when theres no healing to he done, they're useless, not unlike 5.0 SCH aetherflow. They need something to spend lillies on that isnt healing, ie a personal buff, something akin to maybe "increases glare's potency by x amount for x seconds" or something. So WHM might be in a better position, but that is no excuse to ignore the problems it does have.
Jump puzzle. It will maybe sound weird but... I can't stand them. I don't find any fun with this kind of exercise.
not specifically to this game, but... when people confuse the usage of newb/newbie with noob, and/or vice-versa. these days, noob seems to have become the universal standard. like it is usually easy to know in what context they say it in, but not always. sometimes you have wonder. in the end, i don't have the patience to question every person when they use the word noob and just ignore it. but it is still kind of annoying that people seem to have all but eradicated the ability to distinguish between the two.
- No settings to downsize how many characters you can see on your screen. It'll be easier to see NPCs when people decide to crowd around a quest giver. Would be NICE to have including on those first day patches.
- More damage reduction skills for tanks with lower cooldown times. Would probably help a lot so healers can throw more dps in on big pulls. Not always the case when I'm healering.
- PAID HAIRSTYLES ON VIERA WHEN?? Only thing stopping me from trying out Viera.
- Blacklisting doesn't exactly help you avoid someone. They can still emote you and what not. Maybe BLing could make the person disappear from your screen. Would help a bunch!
- The whole "you dont pay my sub" mindset. Other people are paying their subs just like these people. You're wasting their time if you're just gonna cause issues for the rest of the party members. Frankly, the timer on kicking people needs to be lessened. I've run into more of these people lately.
- People who use jump potions, then complain on why they have no idea how a class works. A limit should be thrown in place before they should be allowed to purchase ANY. Reach certain milestones then allow them to do it.
Ok, now i can make my list:
-Couples who only support each in df or raids.
-dps or healers that run ahead and pull mobs when I'm tanking.
-Healers with cringey res macros.
-Players who name their characters after anime character and use cringey macros related to them.
-Rescue (i f**king hate rescue!)
-Roegadyn's and Hrothgars in speedos (just stop it, It's not sexy at all.)
-Players that troll the df raids by not rolling on gear and waiting till the timer runs out.
I know i have more, but I'm drawing a blank right now.
What annoys me... is that I still can't open my glamour plate window out in the open world. (And of course apply the plate on) :(
No... it still has to be done in cities or wards... :mad:
Dying through no fault of your own and pug healers taking forever to either heal you after you get rezzed, or just rez you.
I especially get this issue on trials like The Dying Gasp since I'm always the first one to take autoattack damage after a tank screws up and dies, and usually at that point I don't get healed through the autoattacks and just have to accept dying.
I especially hate dying because someone screwed up, getting rezzed but not healed, dying again to unavoidable damage, and then having to wait a few minutes while the healers screw around doing god knows what while I'm waiting for a rez and then eating the 30% weakness.
Ah well, no spoiler tag...?
Anyway...
My frustration is that while this game has some of the nest maintank content out there, in 99% of content the other tank only exists in case the MT disconnects or refuses a rez...
Being an OT is literally like getting a dunce hat put on you and sent to timeout in the back corner of the class. You have no tasks, your DPS is too low to matter, and it just feels miserable...
Wall to wall unga bunga. it's so dumb. I didn't like this in wotlk I don't like it here.
Well, yes...ish but mostly no. Especially not for "99% of content".
If the MT falls the OT should grab the Boss and become the new MT. If you don't then the boss will just run around killing your team. Then the old MT rezzes without full health and a debuff. Really doesn't make sense to just let them continue to MT. Also OT should, usually, be the one grabbing Adds to not cleave the party with the boss.
Also, as an OT you have abilities you can use to support your MT. Use them. I'd honestly rather OT than MT, I have more freedom this way.
There are also some mechanics that the OT directly has to deal with or has to help the MT deal with.
8-man raids being just the boss fights.
The 24-man raids feel more like raids to me because there is a certain feeling of cohesion to them. You are in a particular place which you traverse as you fight a series of bosses with some trash mobs in-between. I was doing MSQ roulette the other day and it occurred to me that I wouldn't mind a similar style of instance as applied to a raid setting. That is to say, not only going through trash mobs but completing certain objectives, some of which have a bit of flair to them (like riding the magitek when in Praetorium). Of course, this is easier said than done, as the devs would have to have incentives in place and objectives and sections of a raid would have to be tuned to a proper "raid difficulty." On that last point, I am curious as to how non-boss encounters could be tuned to "raid difficulty." The difficulty of raids has always centered around the fights themselves, the boss encounters, so we have zero experience with... well, anything other than that.
I realize that FFXIV's raid culture has little concern for that kind of experience, however, and it seems to me that most are quite content with the present style of raids (that is, just having the boss fights), as can be seen with... well, their current design. This is just a personal wish with vague and ill-defined parameters.
There will always be the 24-man raids, at least.
Correct me if I'm wrong but you sound like you're playing a dps, right?
In trials, there's 2 tanks, so if both the tank are dead, the healers going to raise them first making them unable to quick raise you for at least a minute. Also, you should time when you accept your raise so you don't reappear just before a raidwide AoE.
Over all, your rant seems about a very poor run in general..
So basically what I said... if your MT refuses a rez, you take over. But if that’s happening, if your MT is even dying outside if savage+extreme, you need to replace your MT or your healers or both...
Savage+extreme... where an OT actually has something to do beyond just casting a single buff every 73 minutes... is basically less than 1% of the game...
Because it’s always the compare point... WoW tanking sucks... but at least they got rid of OTing. Both tanks have an equal role, even in trivial content. If the content requires 2 tanks both are equal. Either split bosses apart in pulls with 2+ bosses, or constant adds that need to be at a distance from the boss, or a debuff on the tank that if it hits 2 stacks wipes the tank or even maybe the whole raid, so taunt swap every X seconds as mandatory.
Everything else about WoW tanking sucks but at least they got one thing right: At all levels of content every player in the group needs to have something to do that is equally important to everyone else of the same role as them.
24 man raids, yes, and some regular HW raids were set up that way. These days, 8 man raids just tend to be trials w it'll th slightly more difficult mechanics. Honestly, I'm fine with it. I hate 24 mans because of how long they take, and I'd hate for regular trials to become the same thing.
I would say that functionally, they are similar enough so as to make the distinction arbitrary. A series of separated instanced encounters that fall within a semi-contained narrative. In the end, the answer will always be "SE deems it a raid so that's what it is."