The BLM victory thing. I know it's popular but not for me.
I do want a sitting and reading emote
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The BLM victory thing. I know it's popular but not for me.
I do want a sitting and reading emote
The BLM victory thing. I know it's popular but not for me.
I do want a sitting and reading emote
Female highlanders default pose. She breathes with her entire body.
I think an important oversight would be mounts having ground animations instead of some just having air animations even when on the ground.
I would bring back individual weapon stances for the different races like FF 11 had. Like, all the races/genders in the game would have a different way of holding a weapon type. I remember the Mithra always held their two handed weapons like a giant shovel or something, and elvaan would hold them high in front of them, etc.
I think 1.0 had this as well too? I wonder why they gutted it for ARR.
Not a player character animation but I really wish I could change the running cycle on the Primal Ponies. While Slepnir (and all his clones) are a bit better, I can't stand how stiff the ponies look when running. There should be more movement in the neck and the head shouldn't be snapping up and down so quickly as it is.
Now that they're able to fly their animation looks so much smoother in the air, but I wish their movement on the ground had the same amount of polish too.
Change doomspike into ring of thorns or change sonic thrust into ring of thorns. Or maybe, just give drgs the emote ring of thorns.
All of the "Heated" shots. No gaudy, detached-from-any-intuitive-physical-value summoning of mechanical cheerleaders for gun-fu, ideally. Nor gun-fu, for that matter.
And Stone IV, because Stone III actually looked both good and powerful and Stone IV doesn't quite manage either.
Hair physics, it looks very plastic especially longer hair where you can look inside it
It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
Ninja's weapons out running and sprinting animations. RDM's sprinting animation also looks not so great.
I second this, it’s odd using a literal Grenande launcher with one hand and sheathing the tiny PVP pistol like it’s a rifle
While we are at it can we have guass barrel be invisiable? It ruins 75% of the guns appeal and just having it invisiable just to the player doesn’t do it for me. The ferdinand a otherwise amazing fun is tarnished when guassbarrel is on. And guns like the Mendacity gun or the Pagos gun have a invisiable gap and doesn’t scale to the gun.
Lastly the ultimate weapons from Bahamhut and Ultimate weapon. The gun looks all shiny and important but the tool box is standard, while bard has its quiver looking different in every bow and shines in this form aswell as Lux and Zeta why doesn’t machinist have different tool boxes? It even changes color when your gun is dyeable GRRRRR
Monk static battle stance. I dont care if it clips, just please close your fists so I can glamour Emperor's New Fists or Punching Gloves, without getting and OCD aneurysm every minute or so.
If we could get something less pugilist and more monk stance I wouldn't mind either, but some people like it so i guess we can keep that.
Machinists stance/run/walk...pretty much everything waist down on machinist. They feel so clunky in their animations.
female derplander's running animation or ninja's running/sprinting animations. I personally preferred the rogue's animation
-Different stances for different things like tank stances. Examples: Warriors in tank stance would use the default, while in dps stance they would use the unique Roe warrior pose, Paladin would put their shield away while in sword oath and two hand their sword etc.
-I want all casters to be able to cast with their weapons sheathed
-Monk needs a new stance for standing and moving with their weapon out. I'd like something like the last boss of Temple of the Fist, anything other than the hop.
-Dragoon could use a better stance than the foot-stabbing one they all have, even just the Roe version would make me happy.
(In a dream world that could never happen)
-Each race gets unique animations for fighting that fit them, picture a Roe pld using strong, heavy blows where an Elezen would use quicker precision strikes
Everything about Elezen.
These people are supposed to be nobles and sky warriors but they run and stand and emote like sissies.
New to forum posts and the game as well, sooo...hope this works.
Options are something I think everyone can agree on. Maybe just "touching up" emotes and animations as they are now and adding alternates that would still be lore appropriate for each race/job. Giving the players more choices is always a good thing in my opinion. I've played quite a few games over the years and many times devs have changed or completely removed seemingly small things instead of providing options, and that can aggravate more people than you think (who am I kidding you're a gamer in 2019, you know the drill).
Just some thoughts from a noob/nobody. Apologies to the devs for the extra workload this might cause but, happy players are happy payers.
Love the game btw.
This.
While MCH's guns can't decide whether they're supposed to be rifles or pistols, it would be nice to be able to get 2 sets of animations so they make sense depending on what size gun you're using... Even if they were manually selected rather than coding the game to recognize what glamour you're using.
On other topics:
Not necessarily an animation change... But can you please like shift over quivers to the side by like an inch so that battle stance doesn't cause it to be clipping through my tail all the time?
Also, some animations of instant cast skills I wish were adapted for when you're moving. BRD's Windbite and RDM's Contra Sixte come to mind. Windbite causing you to duck down and splay your feet out for its animation, but while moving it means you're just sliding around awkwardly... While Contra Sixte has you stab your Rapier into the ground while you jump up to use the focus to fire off all the aether swords, so if you're moving, your Rapier is sliding through the ground with you...
While BRD's own Peloton animation shows that they can adapt to moving (While stood still, Peloton will have you twirl in place playing the flute. While moving, you just quickly play a single note and that's it.) - Even though I'm not a fan of this whole "Pull a flute out of thin air" animation (Nor the Foe Requiem's "Yeah, I have a harp now. Deal with it" animation) >.>
Oh goodness, I hate those sound effects. That and the other male Lalafell laugh that you hear every time you go into the Carline Canopy.
Most annoying thing about those crowd/background voice effects is that they're classed as (and thus controlled by the settings for) "ambient noise". I have voices set to mute, which silences players in battle or when they're emoting directly, but it doesn't stop those crowd voices at all.
The actual ambient crowd noise is fine, it's just the distinct voices within it that are incredibly annoying.
Remove Quick Nock and Get back Wide Volley animation
I think there is a setting to turn the gauss barrel off? Try /gaussbarrel or /gauss and see if that works.
Also, the "tool box" is a unique item that Stephanivien built for you, for a discipline so new that the soulstone doesn't have any past owners. You're just upgrading the gun that you use with it - you're not finding copies of his invention in ancient ruins! (Or if you are, something is definitely amiss...)
Aero III uses it too, which makes me think it's just the casting animation Square's chosen for powerful white magic no matter what.
Stone's developed some weird pattern where it seems to alternate between a projectile and the ground erupting underneath the target. I'm expecting the inevitable Stone V to just be the WHM conjuring a boulder several times their size.
The one I hate the most is the Elezen running/walking motion ... I love the look of elezen (minus their necks), but the run makes me switch from them every time I give it a go.
I also dislike mlae miqote running animations ... why do they do the shoulder lean on every step? Makes them look like they broke their back in 5 different places.
Au Ra male running animation is similar to the male miqote animation, they bounce as if they are on the moon trying to jump 10 feet in the air with every step.
The Au Ra's horns and helmets ... some helmets looks really good with them, other's .. well others just look like crap due to how the horns interact with the helmets.
The clipping of hair styles in certain armor/helmets.
Clipping of robes/skirts/ long shirts and the mounts.
It's not so much the animations, which do look unpractical, but more the visual effects of the heated shots that drove me away from playing MCH again, it looks cheap and completely loses the feeling of actually shooting with bullets. Suddenly you're summoning giant bullets in your back and weird, slow fireballs...
I also used to hate the male miqo'te running animation. But over time i got used to it and my perspective changed about it. Now it seems like a fairly standard run to me. (Also the midlander run seems extremely stiff to me now in comparison)
The Male Au Ra is too goofy though. Idk what's going on with it.
1. I hope they'll update the WHM and SCH healing skill animations to be on a par with AST's healing skill animations.
2. I hope they'll unlock gendered standing, sitting and weapon drawn poses, so that any gender can use any of the poses.
The Elezen males Walk/run animation.
Only reason I changed because the way he walks is feminine, I noticed this when I seen the Female Elezen running and walking the same way.
I popped a fantasia and turned into a Ra Au Male because the animation is like the elvaan of FFXI.
If they changed the Elezen males animation to walk and run correctly I would go back in a heart beat.
Without sprint.
SAM and RDM got their unique way of walking with their weapon out.
While the rest doesnt. I find it unfair:)
Exactly this, also the animations don't work for how frequently they're used if that makes sense. It's like, all of them look like finishing moves not just your regular shots. I'd have been perfectly fine only seeing these animations during overheat, then regular shots outside of it. It would make your wildfire "feel" a lot cooler too, because its not just doing the same thing but faster.
DRK running and sprinting animations are probably the only ones that I really dislike. Other DRK stuff looks fantastic, but please let me carry my sword more safely so I don't keep smacking it off the ground.
Also going to stand up for the Elezen animations - they're lovely! (female ones at least, haven't really seen the male versions).