The person you're responding to got their post deleted as well, so chances are the mod was just removing any post that quoted it as well.
The person you're responding to got their post deleted as well, so chances are the mod was just removing any post that quoted it as well.
I found the one with Alphinaud to be a nice way to break up a long passive cutscene and let the player do something. The one with Y'shtola was perhaps a bit weird since my own character was doing battle with Sadu not a hundred yalms away, but I don't hate it.
I don't think that helps. You might have less of a crowd surrounding the character in the overworld, but as I understand it, you'll be waiting in the same queue for the same instance server (which is used by the whole data centre) regardless of which world-server you are accessing it from.
Let's be honest, solo duties are never going away, they've been a huge part of the MSQ since the beginning, so I'd much rather keep an assortment of different types of solo duties. Especially since nothing specific about the RP ones makes them any different from the "you v. 25 lackeys & 1 boss, most likely trying to outwit your scion companion's AI more than the actual enemies" duties we get - they're all a case of "queue up and take a spot while you do your thing in your solo space."
Personally, I didn't like the wine fetch quest from the last 24-man raid very much. But I wanted to unlock it so I did the quest. So quests like that could be optional too, couldn't they? Or all the fetch quests in the earlier MSQ where I just have to fight a monster for its loot and bring it to some NPC.
And maybe someone doesn't like to do dungeons and trials during the MSQ and would like them to be optional...?
What I want to say is that you usually don't like every single aspect of a game like this. You sometimes have to do levels/missions/quests you don't like. And if those parts are only very short like these instances where you have to fight as an NPC you should actually be glad. It could be much worse.
In the past I never liked the part in FFIX where you have to go to Oeilvert but had to do that every time I played the game. But I'm sure there are players who liked it or didn't mind it. Or all the present time stuff in Assassin's Creed Odyssey (or other AC games). I think it's sooooo horrible. But I just skip through it. THAT should be optional, because MANY players really hate it. These few instances where you play as NPCs in FFXIV are few, short and rather popular though.
This would be impractical to design, but it would be neat to do. The main reason it's impractical is that it would only ever work if it was back-to-back.
Eg, a duty where you play your character, and then your character is disabled, then it rewinds and switches to the NPC's POV, where the NPC's POV forks a few minutes from where your character is disabled, and the NPC fights a smaller battle to get into the control room or something to prevent your character from being disabled.
The thing is, I enjoy these RPG side-things more than straight-up cutscenes that are just talking-heads. Final Fantasy is known for some pretty detailed pre-rendered cutscenes, but FFXIV does not have those. They're all done with the game engine, because that's the only way you get "your character" to actually be part of the scene and not composited on top.
My issue isn't that these sections are hard, it's that they're boring! They improved it a bit with the Y'shtola section, but overall you're still just hitting the same 4 buttons for 10 minutes straight. I'm convinced that they only reason people fail these duties is because their shear mind numbingness puts people to sleep. These sections could easily be changed into cutscenes and nothing would be lost, from a narrative standpoint, and from a gameplay standpoint it would be a huge improvement.
IIRC, in Alexander 12 there's the part where the dps go into the portals. There, if you clear the dps check, you see Alexander turn to the rest of the party and fire a laser while they all jump out of the way. Naturally, that doesn't actually happen to the PCs who stayed out of the portals. While it's not exactly your own character, they have shown PCs doing things that didn't actually happen.
Not to mention there're tons of ways to mix it up, like giving the WoL a button meshing sequence, like the tank who blocks Susano's sword, and then the NPCs can do whatever during that time. It'll be longer than what we actually played through as the WoL, because no one wants to hit buttons for that long, but it's more than doable for any number of reasons.
That was a callback to a cut scene in the previous quests. One of them has the Illuminati leader summon Alexander, freeze the WoL and Co. in time, and prepare to kill them, only for the time freeze to fail at the last second and allow you to dodge. The DPS check in A12 is you defeating the adds that were inflicting the time freeze. If you fail, then you break the time loop and the fight never happens, and thus wipe.
Time travel's fun, ain't it?
I like these role-play duties. Its a nice change from the usual stuff. 4 buttons isn't hard at all to figure out. I hadn't touched ACN in years when I got to that duty and had zero issues figuring out those 4 buttons just by the names alone. Also there have been many cutscenes in the MSQ before where we aren't even there but get to see what happens. I fail to see how this is an issue considering people weren't complaining when they got to those scenes, but as soon as there's a duty attached its somehow fair game to bash and hate on it. Fetch quests are far more boring than any of the role-play duties will ever be.
FF games have had us playing as other characters at times since...idk, forever. I'm glad to see it showing up in XIV. These were by and large some of the more enjoyable experiences in the MSQ so far.