Ask and you shall receive
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The way I read that, out of 10,304 characters, X amount of people have a given job at 50 (which says nothing about which of them are on the same characters), and 32,931 level 50s exist. I'm doing most of this math quickly, so forgive me if I'm wrong.
Out of those 32,931 jobs at fifty across 10,304 characters, 9,485 are DoL or DoH. So that leaves 23,446 level fifty DoW/DoM to be distributed among those 10,304 characters. Now, in the best case scenario, [I]each[i] person with a single level fifty has all jobs at level fifty. In this case, 3349 characters have all jobs at 50. That's 32.606% of characters. Not 90%. And I regret to inform you that there's a much more likely case in which those 23,446 level fifty jobs, rather than being hoarded by less than half of the characters, are being more-or-less evenly distributed, with 2~3 jobs at fifty.
To put that number in perspective, 29,260 Jobs under level 1-10 are recorded by this survey, though it's impossible to sort out DoM/DoW with the information collected. To be safe, I'll say that 3/4 of those jobs are DoL/DoH. That leaves 7,315 jobs 1-10. Each character of these 10,304, then, has a ~70% chance of having a job level 1-10, using my completely made-up 3/4 estimate. If you want to prove that more than 75% of those R1-10 jobs are crafting/gathering jobs, do your own census.
1.) When the reasoning for both is the same i.e. "It doesn't properly train people". This particular non-level sync argument is moot because people are untrained with or without it. It's true, you don't have to be pro PL to be anti level sync, but being pro level sync doesn't necessarily mean you are pro PL.
2.) Low population doesn't actually have anything to do with it. It just exacerbates it and makes it more prevalent. The problem with not finding people within level range to party with is common across even large population servers. As I stated earlier, it doesn't matter if it's 10 people or 10,000. If they're outside of your level range you can't party with them (legitimately at least).
3.) Or just have level sync and not need the temporary band-aid that is new classes. SE could keep pumping out classes but when they do they need to introduce classes that compliment each other, at least without level sync. Level sync allows new players to play with more experienced players while giving experienced players an incentive to assist the lower level population without needing to be their "friend" from the get go.
Level sync absolutely will not "ruin" this game anymore than it already has been ruined. The argument against it from the "training" perspective is useless in this regard. If you have something else beyond "then noobs will stay noobs" then we can explore that. Does it have an answer to the problem of level disparity creating population segregation which is the point of the thread's creation?
People who trained solo on Coblyns in 2010 wouldn't know how to play their class at 50 post 1.20.
People who leve canceled their way in 2011 wouldn't know how to play their class at 50 post 1.20.
People who leveled their class pre 1.20 wouldn't know how to play their class at 50 post 1.20.
We won't know how to play our Jobs until they are released post 1.21.
We'll be playing an almost entirely different game come 2013.
The journey to 50 means nothing whether you grind coblyns, leve canceled, play now, or play later. The journey didn't actually train us and our experiences as CE release players is moot because the game is already completely different than when it was released in 2010.
Having fun and overcoming challenges together is what separates an MMO from a single player RPG. Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity? Taking longer to get to cap will only increase the disparity without level sync. The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
As soon as you give everyone free level 50's you create a whole new problem.
Content has to be dumbed down because you have these level 50's that have never played their class... didn't learn the in's and outs as they leveled and were just granted level 50.
You have a whole new influx of "noobs" that run to the forums to complain because moogle or ifrit is too hard....
The whole idea of level sync just caters to today's generation that wants everything now....
is nothing earned anymore?
My argument is that no one knows the in's and out's, not in such a changing game. Even if you were to know, it's all a matter of perspective. Playing solo is different than playing in a group. Grinding experience is different than defeating bosses. Training is invalid when used as a proposition to encourage new players to stay in the game when there is no one around their level to train with and higher level players are barred from legitimately playing with them.
On the contrary, you have a new influx of "noobs" that don't even want to play, let alone "learn how to play" because they can't even find people to play with. Even if they were to play, they'd just be soloing leves. How does that help in a party setting and how does that help with boss strategy.
Answer: It doesn't.
The question isn't "How do we incentivize players to learn how to play?" it's "How do we incentivize players to play with one another?". Well, at least if you're playing an MMO. It's not really a requirement for single player RPGs.
Varying challenges require varying tactics, thus "inexperience" changes it's definition based on context. We should not be controlling the context to the point that we are shedding new players and subscriptions. We should be opening up the gates to the theme park and sharing our experiences with new players.
Level sync does just that. The positives far outweigh the negatives.
Your concept of earning is very subjective. I don't really need to apply earning as an important factor in the enjoyment of a video game. It can be a part of it, but in a theme park game it's better left subjective. Some may prefer the pursuit of gear, boss fights, exploration, levels, or companionship. Not all of them need to be mutually exclusive but they can be if so chosen.
I throw my bets on the side of companionship for the case of creating a long surviving MMO. Otherwise just make a solid single player game.
I said: "Being against level sync does not mean you are Pro-PL."
You seem to have read the inverse statement: "Being for level sync does mean you are Pro-PL." Unfortunately, logic does not necessitate this latter statement's truth based on the original. I was not insinuating that anyone was Pro-Powerleveling. I was saying that it was foolish to say that "Level sync is better than PLing and SE already putting PLing so you have no case." Because most of like PLing even less than we like Level Sync.
Low population has everything to do with it. The problem is that there aren't enough people to party with. Add more people to party with, and you have more people to party with. You overlooked the point, though. At NO point in my post did I say that "HIGH SERVER POPULATION WILL FIX THE ISSUE." I was talking to all of the people that said complained about low population, and telling them to wait for the population to ask for a feature intended to combat low population.Quote:
2.) Low population doesn't actually have anything to do with it. It just exacerbates it and makes it more prevalent. The problem with not finding people within level range to party with is common across even large population servers. As I stated earlier, it doesn't matter if it's 10 people or 10,000. If they're outside of your level range you can't party with them (legitimately at least).
Add level sync and ignore all of the reasons we've been saying not to have it! Whheeeee!!Quote:
3.) Or just have level sync and not need the temporary band-aid that is new classes. SE could keep pumping out classes but when they do they need to introduce classes that compliment each other, at least without level sync. Level sync allows new players to play with more experienced players while giving experienced players an incentive to assist the lower level population without needing to be their "friend" from the get go.
No, but seriously--you overlooked the point again. I think you have trouble understanding that those three points were not really arguments in interest of either group. I stated that they will add more jobs, and that we won't be able to QQ that all of our jobs are at 50.
Did I say the noobs will stay noobs? I think you should work on your reading comprehension. My point about "will remain lower for...." was to highlight that leveling was an accomplishment in XI and actually did take effort. Maybe you would have a point in XI where there was a "journey" to 75, but this is XIV. The journey takes about a day or two. Not exactly a memorable journey like in XI. Heh. I think the big misconception here is that there is a "big level disparity." Because I would really like some proof that "everyone has all 50s." I don't, and just about any time I want to I can have a party. The problem is not that "No one has jobs under 50." The problem is that "I have all my jobs at 50 and my friends want me to level with them." That's definitely a problem. A problem that level sync will fix. But seriously, Level Sync has its own problems, and people who have an "I can't level with my friends" problem are generally overlooking that and trying to claim that no one can get a party. Maybe server population is a massive factor, because I'm not on a tiny server and can't speak for them. But they're not going to stay on tiny servers for long, like I tried to explain.Quote:
Level sync absolutely will not "ruin" this game anymore than it already has been ruined. The argument against it from the "training" perspective is useless in this regard. If you have something else beyond "then noobs will stay noobs" then we can explore that. Does it have an answer to the problem of level disparity creating population segregation which is the point of the thread's creation?
K, sooooo..Quote:
People who trained solo on Coblyns in 2010 wouldn't know how to play their class at 50 post 1.20.
People who leve canceled their way in 2011 wouldn't know how to play their class at 50 post 1.20.
People who leveled their class pre 1.20 wouldn't know how to play their class at 50 post 1.20.
We won't know how to play our Jobs until they are released post 1.21.
We'll be playing an almost entirely different game come 2013.
The journey to 50 can be fun if you make it, but in general is a grindfest that takes minimal effort and has few if any notable occurences. In XI there was "Ohman I hit level 10! I need to get my first party now...*scared* " In XI there was "I hit level 20! I'm free of the dunes!" In XI there was "Get your Airship Pass to Kazham to be able to level more! D=" In XI there was "Oh god, this citadel is creepy. I've never had to spend so long in and underground place..." Each of these moves took several days, and if it was your first time took you to diverse areas that you'd never seen before.Quote:
The journey to 50 means nothing whether you grind coblyns, leve canceled, play now, or play later. The journey didn't actually train us and our experiences as CE release players is moot because the game is already completely different than when it was released in 2010.
In XIV you get. Oh, you wanna party? "K, let's kill these cactuses." A few hours later, "K, now let's walk up this hill to kill some mites." In a couple more hours, "Alright, we can move next door into this cave now" Maybe a little of the "Wow, it's my first time underground" effect of Garlaige Citadel/Crawler's Nest, although I have to say the citadel was a little more interesting than walking up the mountain from Nophica's Wells to Copperbell Mines. Then if you feel like continuing, a new player would say "Ohkay, let's make a cross-country trip---" "No, silly. I'm your friend who's level sync'd down from 50. I'll just tele us to raptors."
That's not a journey. Sorry.
People really should stop thinking about how leveling worked in XI, because XIV is different.
I couldn't agree more.Quote:
Having fun and overcoming challenges together is what separates an MMO from a single player RPG.
Why stick with the same group of friends that can sync together after 2.0 when you can meet massive amounts of people? If you want a game to play with the same group of <8 people over and over, maybe you should look into a multiplayer console game?Quote:
Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity?
Weren't you the one claiming that it's all about the journey? You must consider the daily walk to the mailbox to be every bit as exciting as a trip around the world.Quote:
Taking longer to get to cap will only increase the disparity without level sync.
And then, how do you even come up with this? If I party for a day to get 41-42, I can still party with my lv39 friend. Lower levels are always faster, so even a 29 player might be able to get to 40 before I get 45. If levels are faster as they are now, I'll party for a day to get 1-50, and then I can't party with my lv1 friend until *he* gets to 45.
I said that it's only temporary. Stop stealing my arguments and trying to use them against me. If you'd take the time to read my other posts in the thread, you'll see what I've said over and over again. I think Level Sync has a time and place in this game, but it's not until after 2.0 when there are no more people to party with. Maybe partying sucks right now, but that's what you signed up for when you subscribed pre-2.0. Like I said earlier, I don't want them to use the current playerbase as the guideline for what the game needs. Pre-2.0 is a dying game. Putting in Level Sync is an effort to keep a dying game from dying. We might need it right now. But I don't want 2.0 to try to compensate for impending death.Quote:
The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
In any case, the OP (I think it was him anyway) was right that Level Sync is confirmed to be added at some point. I hope it's later rather than sooner. All of this ASAP nonsense is what I've been fighting, although I'll admit I don't like level sync much at all.
I'd just like a system in place so that when afew of my friends join at 2.0, I'll have be able to play with them with out rolling a new character... unless SE drops the character change and becomes like just about every other MMO out there, but what are the chances of that.
Blehh more useless arguing for the sake of arguing so poster X and poster Y can "literally" battle whilst trying to inflate their own egos. No need to berate each others viewpoints like squabbling toddlers.
Put lvl sync in FFXIV. It works fine in ffxi to unite veterans with newbs.
No ones personal opinion should keep friends from having that option available.
If you don't personally like lvl sync... THEN DON'T USE IT!
*hugs* :3
To Mychael:
You brought this upon yourself with your rhetorical tone by the way. I'd suggest you lighten up a bit. Just because someone disagrees with you on the internet doesn't mean you have to behave the way that you did and get all snarky with your rebuttals.
I will match your rhetorical tone.
So... why not level the lv50 down to the lower level's range and continue as such. The higher level would be unable to use any abilities a character of the same low level could not use.
Now the lower level isn't tagging along with a high level group killing high level things he shouldn't see yet. BUT. He is now playing a friend who otherwise would had to use some boring trickery like PLing to play with him.
I've stated many of my views and you've stated yours, and it's clear that all we're going to do is pick on little details of the others' arguments that hardly embody the points. Rather than waste everyone's time with another wall of text, I'm just gonna move on and focus on Ifrit. :) Besides, when people answer quotes inline, it's way too much effort to respond--especially without inserting a carriage return to break up your bits from mine. D=
I honestly feel level sync and anything that makes leveling easier or more friendly and automated brings the experience closer to a 'grind'. When you don't have to put effort and the rewards come easy, it just becomes a chore for you to zone out during. This is not the funnest time with your friends. When the reward is harder to get you are more aware and you'll remember the experience much better.
Also you can still level with friends without level sync.
No thanks, level sync is a miserable idea. An excuse for people who aren't willing to work for thier level. For some reason people group work in this game with not being fun.
Please bring in Level Sync. As it is, I have trouble staying motivated to play because all of my ls members are already all lvl50s except for my best friend, who isn't on to play that often. I could party and legitimately level up with level sync, or I could get PL. Or, as some people are suggesting (incorrectly), I could slog through it solo, trying fruitlessly to piece together parties, and stop playing because the game has become boring. It may violate this weird idea that a game should be hard work (I thought a game was supposed to be fun?), but level sync is a good way to promote camradery while reducing the problems of level disparity in the game.
It didn't ruin FFXI, despite what some people here seem to think--in fact, I was only able to level some of my less attended jobs in FFXI when level sync was introduced, although fields of valor somewhat alleviated that as well, not to mention it's a feature in other games such as City of Villains and they weren't ruined for it. I hope SE ignores the, for lack of a better term, grind hogs that want to make everything drag out into forever out of a misplaced attempt to regain the nostalgia of FFXI and makes a game that maintains a good pace, so the game is competitive in a modern marketplace.
If everyone that took the time to post so passionately about level sync would spend some of this time leveling, you would be that much closer to all 50's.
Try leveling your post count less and your character more.
The only thing I would even remotely agree with is if 50's could be capped to join lower levels. Giving new players free 50's ill fight to the bitter end.
yea y i think level sync would be better for this game gives u a chance to level up with other people instead of being pled so u dont learn anything. i think level sync will work out a lot better for everyone, most people dont want level sync because they think people will use it in some fashion to cheat xp or something like smn burns in ffxi, but there is the chance with level sync u will learn the job better than you will without.
i soloed 2 jobs to 30 and took for ever. if some1 offers to pl me now i will love it and accpet it now becuase u cant get partys, so peeps there no point banshing the dudes idea thinking its stupid or what ever level sync is badly needed now more than ever. unless there going to bring out somthing that can help people slow there jobs from 1 to 50.
i got a lot of mates who wanna come on this game to play it but i told them there wasting there time for they will not be able to level anything to 50 for at least a month without pling.
I'd take level sync anyday over a PL party where you are instructed to not participate. >< Please add Level Sync, it can't ruin something that is already messed up by player attitude. I spend most of my time playing solo because of this, I don't want to stand in a corner, its not fun, I want to participate and earn my experience by what I've done, not because a 50 came in and did it for me. Pet peeve gets inflamed listening to people ask for a PL for their level 10 & 20 classes, but to each their own I guess... ><
Please add Level Sync and give us an option to allow us to actually participate with our high level friends. I don't want to just arrive at 50, I want to enjoy the challenges that brought me there.
<Jonnie> "Hey LS"
<random LS guy> "Yo Jonnie"
<Jonnie> "man, can't seem to find members to join a grind PT"
<jonnie> " Been trying for 3 days, solo'd my last 4 levels"
<random LS guy> "lol, what level are you grinding?"
<jonnie> "currently lv 29"
<random LS guy> "oh.... I can PL you if you want!?"
<jonnie> "YEAH! OK!"
And thats the story of how Jonnie learned to play XIV.
Wouldn't it have been better if "Random LS guy" was able to match "Jonnie's" level and play a normal style of exp grind rather than PL him? Isn't that working for your level? Isn't grouping and actively taking part in killing mobs more fun than goign AFK while a PL does all the work for you?
Where does Level Sync not fit in with "being able to grp to work for your level?"
How often do you see people in your LS ask "Looking for members for exp lv (anywhere from) 1-35" ?
And how often is their request answered with "sorry nothing in that range." "I've only lv 50's" "my lowest is lv 40 sorry"
Each and every single one of those replies is a lost oppertunity for those people to help out another person seeking to level.
In reality people looking for a grp lv 1-35ish and askign for members in LS chat doesn;t happen very often just for the fact that those levels are easy to PL and are often just PL'd.
So all you crying about "you'll never learn your class" where is your retort of that? AT least with level sync those people would have a chance to play the game instead of sit back and rake in free exp.
Why? Just because you can solo doesn't mean there shouldn't be an option to level sync with your friends in an actual party. This is an MMO... some want to be social and not have to be power leveled just to "catch up", only so that we can be just as bored as all the other level 50's. The fun is in the journey. Level-Sync should be an option.
What about for those who bought this game to play with other people and not solo 1-50?
What if you don't want to PL and Johnny doesn't want to be PL'd but Johnny would rather learn how to fight equal level mobs with a group of people and the higher level person wants to re-experience content.Quote:
Originally Posted by Tempast
Level sync only provides more opportunities for people to play on an even playing field with each other. For those that don't want to use it, that's fine, you wouldn't be forced into using it. For those that want to use it to grind the same mob from 1-50, fine, let them. For those that want to be PL'd from 1-50 and never go into active mode or cast a single spell, fine, their loss.
No one is forcing people to level sync but people who are just starting the game are being forced to solo if they want to make progress in an MMO. I think people should have a variety of ways to experience the game's content and to actively bar them from enjoying it legitimately and forcing them to get a PL or solo is just bad design philosophy. Level sync would fix that.
I can actually understand those who are against level sync because of the possibility of exploiting the system. I don't agree with them but I can understand where they're coming from, but to honestly recommend that a person get a PL instead of legitimately partying with a group at their own level is just downright willfully ignorant. If you speak out against level sync for the reason that it'd "be too easy to get to 50" you must call for all of the other things that allow for fast-paced no-effort leveling like the current claiming and experience system. Level sync, in this case, is by far the lesser of two evils and should have been included at launch.
I know this game was released incomplete, but considering the sheer magnitude to which Level-Sync improved XI this should have been in the game from Day One.
Level sync is not even needed. Especially after server merger comes into play. There is plenty of people to play with of all levels.
Jonnie: "Hey anyone want to party with me? You can level sync if you're higher! Or I'll level sync if you're lower!!!"
Random LS: "Don't bother level sync'ing it will be 10x faster to get a PL then just party from 40-50.."
Jonnie: "Oh, is it that much faster to PL!? I'd like to learn to play my class"
Random LS: "It is a lot faster to PL, and even if you get some people to join you'll need a full party 8/8 to get the fastest exp, else you might as well solo / do leves"
Random LS 2: "Yeah also, if you can read.. you can figure out how to play your class... or if you've ever played any MMO before. This game is incredibly easy and might need an hour of killing things at max level to figure out the class completely."
Jonnie: "Oh... well I'm 3/8 now for a party... anyone want to join?"
Random LS: "(Thanks for the offer but I'll have to pass.) But let me know if you want a PL"
I can create examples with made up text too!
Bottom line.. level sync is coming.. but will it be used that often? Why bother doing level sync when PL would be much faster. "Learn to play the class"... I have to laugh at that response / argument or whatever you want to call it. This game is really, really, really, really, really easy. If you can read and understand whatever language the game is in, you can figure out how to play any class in less than an hour.
The saving grace would be a lot more players online, which won't happen until 2.0 - we hope. Once 2.0 rolls around and more players are online, new classes are released there will be more people leveling up. That's probably why Yoshi said it's coming for 2.0.
RemVye,
Part of the whole point of level sync is to avoid PL.
- A lot of avid Level sync Protestors are saying "it'll make it too easy to exp" but what about PL? Isn't that even worse?
- A lot of avid Level sync protestors are saying "People won't know how to play there class" How is getting PL any better? It's worse! players take no active part in anything until that can't be PL'd any further.
- A lot of avid Level sync protestors are saying "you should have to work for your levels" I bet if you calculated the xp/hr at any level and the amount of XP required to get to 50. it would take you nearly the same amount of time to get to 50 doing it the normal way as say doing it sync'd at level 20.
- A lot of avid Level sync supporters are not necessarily wanting to get the fastest amount of EXP, but actually play a multi-player game with other people, and have plentiful opportunities to do so.
Also you don't need a pt of 8/8 to get fast exp, I've been in PTs of 3-4-5/8 and made decent exp/hr.
How do you create opportunity for players to unite, when there is a barrier between them preventing them to play together?
you remove the barrier.
>seeking for a party
>is level 60
>Gets a tell
>party do you need it?
>SURE!
>Come to quifm
>-.-...................................................
>Say fine.....
>Only go because you been looking for a few days
>Go to quifm
>become level 20
>Level up
>You learn spell
>can't use spell
>can't learn how to use spell
>Ruins the game..............................................
That's the furture I see with level sync. I don't wanna level in a place I already leveled at if I should be leveling in a different area.........
For those people saying I wanna level up wiht my ls mates... Why don't you go out and meet new poeple and friends, level up with them...... gosh......... the game is already too quiet as it it.
I think you didn't read my post.
People will take the easiest route to achieve goals.
...I was going to type out a response, but after getting through half of it I realized most people on these forums don't use logic. So just go back and read my original post. I did enjoy your repetitious use of 'A lot of avid Level sync protestors' in your reply, made me realize how little logic you have.
Seriously, this is what level sync does. Why not just make everyone max level at character creation?
The best thing to do is create more classes. This will mean not everyone has everything lv. 50. With more classes you open up the option to lvl with LS mates because oh, chances are someone has a class around the level you are, so you can lvl with them. Level sync ruins xp partying, period.
Leveling is supposed to be a part of the game, looking for groups, supposed to be a party of the game. These things shouldn't be handed to you especially if you already have the option of solo leve's for xp.
Everyone I know would use level sync instead of PL if it was around now. It's much more fun for everyone involved. You can't really use the Qufim argument because 14's enemies are generally similar in strength and the easier enemies give you less XP anyways. Hell some mid-level range XP camps have tougher enemies than higher level camps (the Hippogryph camps come to mind).
As was mentioned, Toto-rak is a blast when done at-level. One of the best times I've had in this game was beating Schaula with a L28-30 party. Shposhae is awesome too, I'd love to be able to do that at-level with a new/returning player.
I don't even know what that has to do with my post.
On the contrary, I did read your post.
You made it clear that be your "logic" If you can't find a party of 8/8 people at any given level, then power leveling is the fastest way to gain xp/hr to advance your class. So why bother with anything else.
I was mearly pointing out not just for yourself, but other anti-level sync minded people; that part of their reasoning (player won't learn their class) is invaled. Why? Because being power leveled completely circumvents any aspect of "training" one would recieve by actively taking part in the game. That being able to level sync doesn't make gaining exp any easier than being power leveled. That the time it takes to reach level 50 is calculated, that the rate of gain in a sync pt would be comperable to the rate of gain in a normal PT.
Now, is it illogical to think that maybe a group of people would like to forego the "power level" path, and experience game play the way it is supposed to be? Unfortunatly they have these barriers called "LEVEL DIFFERENCE" keeping that group from doing so. Wouldn't it be nice to have an option to remove that barrier temporarily to broaden the oppertunities players can have with their leveling style?
So, read this, then learn how to use the word "logic" correctly. Then reply to this post.