I dont have much MMO experience other than a few other games.
FF11
-skillchains and WS animations PWN
Rappelz
-the most amazing pet system ever!!!
Rift
-just play rift and join a guild...I want that for ff14
-awesome PVP
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I dont have much MMO experience other than a few other games.
FF11
-skillchains and WS animations PWN
Rappelz
-the most amazing pet system ever!!!
Rift
-just play rift and join a guild...I want that for ff14
-awesome PVP
SE???...DEVS??? are you reading...are you paying attention...???
They said it multiple times, them not posting in a thread doesn't mean they are not following it.
FFXIV DID EVURTHING RITE COPY FFXI!
While someone would be experiencing this epic cutscene which you feel you'd have to have been atleast a years worth of playtime to get to see, there would be some linkshells doing Limbus, some doing Salv, some doing Dynamis, some HNM hunting, some in sky, and tons of people leveling, meriting, and doing other misc activities. It was a world that was constantly in motion with players doing something different on every spot of the grid. It's not like content came out, n literally everyone in the game does the content at the precise timeframe of the contents prime. Whether you see cutscenes 1 day or 3 years after they came out, it still felt like you were the first person in the world to see it cause there were soooo many other things going on. You could be doing equally productive stuff ingame for those 3 years, you chose to take every class to 75 and complete city missions, RoZ, and CoP missions before doing Toau, and it could be just as epic. Not something you could just squeeze in between the important stuff.
If I planned on doing anything in FFXI I would set everything aside to make time for it. Cause you could spend whole days trying to take out like 1 mission. I remember doing the final 2 chapters of CoP in one 24 hour playthrough. I just couldn't get to sleep and we were so close. And that's just like me and a few people, there were like 1.5k other people online concurrently doing something in 11.
I could do every mission in FFXIV start to finish in like 90minutes, by myself.
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I guess what I liked most about FFXI's missions was that you needed a decent form of party in order to clear them, for the most part. I was able to duo like 95% of San d'Oria missions dualboxing my Red Mage and Black Mage, and perhaps some, taking extreme measures, could solo. But this was like 4-5 years after the game came out, and not my first or second time doing them. When doing missions, much like end game, you had to schedule (whether it was with a pug or ls), time to do these missions.
You'd have to travel to far uncommon zones where typically a xp PT, or any soloer would not go. Like the top of Delkfutts tower, the deepest parts of Castle Oztroja, Beadeux, Davoi (Monastic Cavern I can't remmy the names of the others). Riverne Site ###, the Phomina Aquaducts and Promyvions. The basement of the Den of Rancor, Ifrit's Cauldron, rofl the dreaded ZM5's Headstone Pilgrimage to the furthest corners of Vanadiel, doing all in a single day was rough. Having to pass through true site Dragons which could 1shot parties w/ a Body slam and send players 1 hour backtracking through a dangerous maze like Ifrit's Cauldron.
Missions were definately it's own form of entertainment. Unlike with this game, the missions can be done so fast and alone it's hard to experience anything.
I typically got everything done in FFXI behind schedule. I was never getting a headstart on anything, I can't imagine how breath taking the FFXI missions were for the Japanese being the first in the world to complete them. Or for those of you who cleared all of CoP and entered Sea weeks after the expansion with no guides/maps, I truely, TRUELY, cannot fathom it. Something I wish I could experience in this game. Spending 8-12 hours a night for 2-3 weeks doing something that will take most players 1-2+ years and several nerfs later to get around to doing.
One of my favorite things about WoW, was that you could literally go anywhere you wanted, so long as you could jump high enough, or far enough. You could jump off a ledge and land on the roof of a building below you, then run and jump over rooftops like a ninja. "I'm looking at you Orgrimmar"
Then when they added flying mounts it was even more awesome because you were no longer limited by where you could jump to. You could seriously go anywhere. Take your flying mount to the skies and land on a floating island in the sky. Fly to the top of a city and just sit up at the highest point you could find. Go land on top of a mountain and watch the sunset. Fly to the top of a waterfall and then jump off the top of the waterfall and land in the water below. You could even jump off a cliff and kill yourself if you wanted. I also loved landing in tree branches as Crow form on my druid lol.
Just the freedom to explore anywhere and go anywhere that was really cool.
It's not just the flying, being able to swim and go as far and as deep as you wanted, provided a lot of freedom too!
This is I can relate to...everything you said is everything I went through in XI and loved every minute of the experience...it didn't matter to me that there were lots of people running around with all the latest and greatest...just being able to do the numerous quest and missions and enjoying the experience was its own reward...of course the gear was a bonus...I remember camping my first NM, the scorpion, Serket in garliage cithadel...awesome experience...and there were countless other NM's after that all with the same feeling...especially after I got BST to cap...
Last few days I've been checking out Global Agenda: Free Agent. It's and FPS style but slowly adding in RPG elements.
One of the things that stands out the most, are the dyes and additional slots for costume type pieces. Basically they have head slot and body slot which you can modify at any time. These are the pieces that override your current equiped gear for your visual overall look. This might come in handy for bringing things back like gear swapping since while using these features, your graphic won't change from each piece of gear being swapped in or out.
The dyes on the other hand have about 5 tiers of different types/styles all based on char lvl to unlock. You can use 3 dyes for overall apperrance (primary, secondary and emissive) and 2 for weapon (primary and emissive). Dyes aren't a one time use but bound to account and can be freely swaped from dye slot to dye slot. Just limited to 1 slot per dye.
Things like this would add so much to our world. Getting epic dyes from raids and nm's and such.
TERA thread(s) got deleted so I'll repost here the two things that were worth taking from that game:
1) Giant exp mobs (XPNMs™ ;) )- I'd like to see some giant mobs roaming around that have LOTS of hp and take considerable strategy to fight - powerful AOE attacks and calling in smaller mobs for support, etc -. Instead of NM-type drops, they should give exp proportional to the length of the fight (I think 15 min is a good length). It would give parties a very fun alternative to running around and chaining smaller mobs. The exp gained from the XPNMs should be slightly better than a your typical chain run for 15 min.
2) Projectile magic spells - This isn't really new to the FF series. FFXIII had lots of projectile spells and the fire spells in FFXII were particularly good. As this should all be calculated out client-side. I don't think it would be far-fetched to see it in 2.0