Originally Posted by
Iscah
Reading through all the topics on this board - not just this one, but all the other ones where the definition of a 'bad player' seems to slide from "someone who doesn't knowtheir basic skills and/or isn't trying" to "someone who clears the dungeon in 30 minutes instead of 20" and it's disheartening. (Arguably a reason for them to bring in a parse/rating/whatever, because I don't know if I'm good or bad compared to the 'average' player or what standard I should be held to, but I hate to think I'm failing and not be able to know it.)
The other thing is, how do you give the healer more to do? Honest question, because I don't know what you're picturing. What is there other than making enemies hit harder so the healer has more work?
And in the case of Scholar, it could be just that they haven't been properly balanced to function in a low-level dungeon. If they can only get away with it up to the low 30s, that's the point at which Scholar properly exists and isn't being modified for a level below their 'starting point'. Plus I imagine it depends on the skill level of the rest of the party.
Anyway the correct answer is, not needing to heal doesn't mean you can go AFK but gives you more time to support the party by DPSing, casting Esuna, etc. and keeping an eye on everyone's HP. Things can always go wrong.