I would love Beastmaster to be honest. They could utilize pets that would tank for them. Imagine commanding a giant ass bear that will tank stuff for you *-*
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I would love Beastmaster to be honest. They could utilize pets that would tank for them. Imagine commanding a giant ass bear that will tank stuff for you *-*
This just isn't possible by any feasible means. If Beastmaster is to be a tank, the pet absolutely could not tank for them. There are far too many problems and difficulty in trying to pull off such a concept. The pet would be merely an accessory or the other option of Beastmaster being a mounted tank, riding into battle atop a beast is far more interesting a concept and doesn't come with the truckload of problems the version you suggested.
I'd love a Judge class. Spooky looking armor just like in Final Fantasy XII, wielding hammers and rule cards. They could be tech based, and the trainer could be a rogue Judge from Garlemald more obsessed with justice than serving his emperor. Yoshi P. could announce it by wearing a Judge Dredd shirt.
Any answer that isn't GEO is simply incorrect. We've got too many damn slashing tanks, it's time for the day of the bell-wielding, spell-casting, bludgeoning tank.
Eh I'm kinda feeling towards Judge.
I think we're missing one archetype of tank which is Reflective. It could also be proc based on rule cards via gauge mechanic.
I like the idea of giving them a gabranth like weapon. I feel like if it had a Hammer or gavel it'd be way to similar to WAR.
MT stance - Litigation (Double bladed thief sword) Reduces damage dealt and taken. Reflects 10% of damage taken.
OT stance - Prosecution (dual sword) increases damage dealt and Atk speed.
Honestly I would like to see them add lore and not just reuse old lore.. That being said a class that uses a hammer be it one handed or two-handed would be cool, Geomancer could be tweaked to accommodate this. Blue Mage could use a whip, cane or dagger (honestly there isn't a "traditional blue mage weapon." Heck it could be a gauntlet too, but the concept of a magical bio weapon hardened against monsters by becoming nearly a monster itself is kinda cool (pulling some inspiration from Aht Urgan of 11 fame.) A magitek themed tank (Magitank?) would be cool too.
Was talking with some peeps about a tank that had a bunch of floating swords, seems like a cool idea too. Something like Joachim from Castlevania: Lament of Innocence
http://img10.deviantart.net/ac56/i/2...al-d5ji6gf.jpg
Every always puts the wrong stance for Tank stance and DPS stance.
The Tanking stance should be the dual wielding (Since dual wielding is actually often used to guard and riposte at the same time), while the DPS stance would be the combined pole weapon (More strength and leverage can be applied holding a weapon with two hands = more damage).
Templar from ff tactics advance, one hand alabard + shield
And adding even more bladed weapons is better?
DRK Bigass SWORD
PLD SWORD and Shield
NIN Dual SWORDS or KNIVES or DAGGERS (all bladed weapons)
SAM Big Single Bladed SWORD
WAR Giant AXE
RDM RAPIER aka thin and fast slashy stabby SWORD
And if you being picky, many DRG weps are of the slashing/combo variety polearms as opposed to the primarily piercing variety.
Youd just end up being a magitek DRK or PLD/NIN hybrid.
MNK needs someone else to use a Blunt weapon, and not apply the debuff. And them the tank can be listed in MNK section of the patchnotes under Dragon Kick: Added group utility to Dragon Kick, added *Job*.
You got Flails, Truncheons/Clubs/Kanabos, Shillegahs, Maces/Morning Stars, Hammers, Staff/Bo, Tonfas, Shields (As the Weapon, not just a blocking tool or dive into the larger shield types in earnest), Battering Rams (This could be cool tbh dunno why but, just could be).
Trying to be unique with a pair of swords as opposed to a blunt weapon is way harder.
Reeks of a Yoshi-P style announcement. Maybe instead of cards, have different augment gears that could be flipped in and out.
Side note if they went with a blunt weapon, could be interesting to give em a tank stance with a different method of reducing output. Maybe nerf the GCD/Auto-Attack Delay while increasing damage and defense, then have the offense stance reduce gcd/auto-attack and have it flip tenacity and direct hit stats.
They aren't wrong though. A large blunt weapon (hammer) would have a lot more resemblance in movement and usage as the two handed axes we have on Warrior. A good number of axes we even have could pass for hammers as it is. It's possible but more difficult to create unique animations for.
Whether you like it or not, swords and bladed weapons are vastly more popular, they've been built up in media and fiction forever and are seen as heroic weapons. They come in many different varieties that offer more unique options in terms of style and nimations.
They absolutely do not. You do not design an entire job with the notion that it will somehow fix another one or make another one more viable. They need to fix monk by itself, and if they thought MNK needed a blunt tank to fix it, or other blunt damage jobs, then they would have added one by now. The game has done just fine without one for 4 years, and will for the next 2 before the next expansion.Quote:
MNK needs someone else to use a Blunt weapon, and not apply the debuff.
This is the most tired false notion that always gets spread to try and pigeon-hole a new tank into a specific weapon type. You people who spout this don't see that by forcing a tank to use blunt (and then relying on MNK to provide that utility) you've now taken away the synergy that tank could have with now 5 other jobs, especially it's co-tank. All you'll do is make a tank that is less desired than the existing ones from the get-go and none of you seem to realize that.
There's a strong argument to be had that tanks should stay consistent in damage type for balancing sake. The moment that changes, the moment you have a tank who would be shunned from group combat due to it. We've seen that problem with the tanks even when they match up with damage types since the launch of the game, people will find small reasons to take one tank over the other. Making them different damage types will only give players an excuse to do just that.
This is provably false when the example they posted is already incredibly unique when compared to what we have in game. The only other dual wielding job in the game holds their weapons in a reverse grip, so it doesn't even trod on the existing dual wielding job. Gabranth's stance is already very unique, and then a weapon that combines into a bladed staff allows it all the variety of animations adding a bo/staff using job as well.Quote:
Trying to be unique with a pair of swords as opposed to a blunt weapon is way harder.
Even then, not all of their weapons even need to look like blades. You mention kanabo as a blunt weapon, yet we have one of those in the game now as a DRK weapon that deals slashing damage. It's easy to make it so their weapons appear as all manner of things yet the damage type remains constant, just like slashing-type DRG weapons still do piercing, same for RDM.
A better option would be for them to abolish damage types entirely, as they serve little purpose in the long run of things.
Something original, made as an excuse to move away from homogeneity and meaningfully further the bounds and depth of tank gameplay, while also happening to be both practical and immensely fun in that iteration.
I have to agree with this. Damage types make no sense. Different weapons or weaponskills may reasonably carry different factors such as mass, balance/length, and edge that can contribute toward how much a weapon pierces, for instance, but no pata is going to deal blunt damage by impaling someone.
If we want some unique ways in which these weapons take effect, there first needs to be underlying mechanics that differently advantage different ends of a spectrum such as makes up our weapon "types", such as with a priority on force vs. penetration, wherein the prior serves better to stagger enemies or exploit armor breaks and the latter to maim them or create armor breaks. From there you could further add mechanical abilities wherein, say, staggering an enemy physically also has an impact on their Healing/Attack Magic Power (via Dragon Kick or HW Delirium).
Did anyone list Viking with greathammers as main weapon of choice? Blunt damage based tanks to make Monk not as selfish.
I played a LOT of mmorpg ,like everything i suppose and i always played as tank, so i saw every kind of tanks,but one in particular fixed in my mind and would be awesome if ff team will bring this kind of tank, i'm speaking aboutan elemental tank maybe based on stone something like earth sprite, they can create a job in line with the lore perfecty, a rude beastlike tank based on rocks, boulder yeah seems titan, a shield made of rock! Or only his fists and his body like a big shield, inmy opinion souns amazing and will be a unique class tanky in allmmorpg sceene
Excuse my lack of knowledge on FF12, but in Dissidia Gabranth uses the polearm defensively which allows him to charge his EX bar.
While in EX his dual blades do more damage and attacks faster.
Although what you say does make sense and it really wouldn't matter to me tbh.
Whatever they bring I would like it to be way different than the others and unusual.
Just a not so deep example to give an idea:
Puppeteer
Weapon: Puppets (minions?) - blunt damage
Core play: 3 type of puppets/stances which can be combined with 1puppet - 1 stance. One that generates enmity, one that focuses on damage and one that applies debuffs.
One of the 3 puppets can be sent to do its thing while the PUP is using another one as the actual weapon (This can be shown on either gauge or buffs). The puppet used as a weapon will give the PUP extra effects to its own skills. The puppet on the go doesn't need to be an actual pet like the egis if it's hard to implement, just a proxy for the player would be good, like the enmity one is not tanking itself but generating enmity to the player.
The debuff puppet/stance would give the PUP a personal niche and would always be part of a good rotation.
I think something like this could not only add diversity to the tanks area but give the players that don't see themselves as knight/warrior, those who prefer more "cutesy" or less direct hitting jobs the chance to tank.
Dissidia is just a poor example as Gabranth had such a gimmicky design in the game. In FFXII he attacks almost exclusively with the 2 blades, combining them only to do a handful of moves, such as a spinning AoE type attack.
If we're being honest, it's highly unlikely that if SE were to implement such a weapon/archetype in this game, it wouldn't be a 2 weapons in one stance, and combined in another stance, but more likely it would just be the 2 weapons, and then animation wise they combined for certain attacks (such as the aforementioned AoE spin). It's a lot of extra work for a job to have two complete sets of animations for which stance they were in, even though it would be very interesting.
It could be done, but it'd likely cost in the sense that it'd be a job that switches stances often as it's core gimmick, limiting what moves it does depending on the stance (Think Warrior except instead of it just being a few abilities, their core kit would be moves that switch depending on which stance they were in.) Would be interesting for sure.
Lol no.
Whatever tanks they add need to have vast appeal, partially towards the existing tank players, and also to those who don't. There is nothing interesting or alluring about a puppeteer who uses toys to fight for them. It's not an iconic FF job, and the one game it was done in it was the least played job and a joke.
People need to drop the puppetmaster concept. It's not interesting or attractive to a larger demographic, there are thousands of better concepts that should be considered over it.
People need to drop telling others to stop what they want to dream up. It's not fun to have a thread about coming up with ideas when some one just spends the whole thread telling everyone "lol no you suck."
I want a damage absorption tank, but not to turn it into damage or healing, but instead to give it even more damage mitigation. So build up your gauge and then pop it to super buff yourself of tank busters and the like. I am thinking something along the lines of Berserk. Light armor, takes noicably more damage than the other tanks but once in their berserk mode they are brick walls.
A tank that uses no weapon
I wrote it's just an EXAMPLE of something not ordinary and I actually know people, especially girls, who would love it. On another note I think our tanks already cover some of the more ordinary but attractive ideas. Holy Knight, Brutal Warrior, Edgy Lord. While what other games do or did is not a real argument as nothing says that it would be like that. Iconic doesn't mean that much too: SCH, AST, WAR and PLD are not iconic while DRK, SCH, SMN, MCH are twisted a lot to play the game. I'm not saying that I don't like them, opposite I love DRK.
So what would be your ideas for a popular tank?
Onion Knight or Geomancer
- A martial artist using a Bo staff. It would bring another blunt-type job while being unique and classy.
- A martial artist fighting with kicks only, the weapons would be some kind of metal boots with blades on it just like monks have claws.
- Another job using a shield, but with something else than a sword. A mace would be cool, but wouldn't really look unique in terms of animations.
- Dual swords or dual axes could be nice too. Dual wielding in general is more fitting on tanks than on DPS, so I could totally see a new tank job with dual weapons.
- A job using a whip just like in Castlevania, but I feel like this would be more fitting as a DPS
since it needs to be able to wear heavy armor we don't have many classic jobs left I guess.
I'd like Blue Mage to be a tank but see above. That doesn't fit.
Beast Master doesn't really fit either. Geomancer as well.
Not sure if a Rune Fencer would work. What kind of weapon would it use?
Sure you could take the basic mechanics of said jobs and build a tank out of it. Job gear could be anything and doesn't have to look so heavy (see WAR).
I thought about this as well, when it comes to other jobs too.
A lot of us wondered what RDM would wear, since it usually wore light/medium armor, and if it has melee attacks, would it use DoM caster gear? Doesnt seem like a good fit, but here we are, RDM is in full caster gear.
So as much as it would be weird for certain jobs to wear fending, Im thinking they will use fending.
I also think some other changes will be made, like how Time Mage was turned into AST, to focus on a more unique flavor, rather than just a support with stars/space theme.
So looking at FF12, they might make BLU a Blue Battlemage, like the Red Mattlemage.
or they will give it a completely different name like AST. (And some unique flavor like AST)
Similar with BST.
(also, with AST now also being GEO in SB, im disinclined to think there will be a GEO, but its still possible GEO will compare to AST, the way BLM compare to WHM.)
EDIT: Ive personally assumed either RDM or BLU would have been a more "Magitech" style mage, using "Fake magic" via magitech. (Also thought RDM would have an off hand crystal like item for this, but thats coincidence.)
So if they made a Magitech job that used enemy skills as a "Fake magic" it wouldnt seem as crazy to put them in armor.
For the moment there is no npc that has unique combat style to suggest a new job. But in the whole ff seriies there are still a lot of heavy armored job to choose from but almost all are "knight" related. But I would like to see a tank that fight with a stick, can be tank or can be healer, in the original version of ffxii playr can use a stick as melee weapon but the damage scales with magic power, a stick can also parry and counter attack quickly. a fighter like irl martial artist.
Exorcist:
https://s-media-cache-ak0.pinimg.com...racter-art.jpg
I kind of envision it as a combination of FFTa2 Spellblade and FF5s Oracle.
Rather than using swords they\\'ll use double-sided glaives. Which can also be dual wielded.
I might make a mock build if I get enough likes.
I'd like some sort of shape shifter although that'd be a first for a ff.
I keep seeing this when people bring up RUN, but PLD and RDM both use swords. Yes, RDM also has that little caster bit to their weapon, but they don't melee with it, they do use their sword. With precedent in place, I don't think there's really a hard rule that says "No one can use the same weapon!", it's just happened that way so far.
I knew a comment like that was coming. First of all it was one of the first concepts of an Exorcist in an MMO,(Possibly the only one.) which is why I used it... I ASSURE you this was around long before Dark Knight came to FF14.
http://www.atlanticaonlinewiki.com/i...1/Exorcist.jpg
Obviously neither design can be used as it's property of another MMO. Albiet, I can see how they look similar to one another if you just look at the picture.