Took me about 4 hours the first time, and now I can do it in about 5 minutes.
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Took me about 4 hours the first time, and now I can do it in about 5 minutes.
I just have one thing to say to OP: "No"
"Challenge: a call to someone to participate in a competitive situation or fight to decide who is superior in terms of ability or strength."
If you can't do the challenge you're bad, so don't blame the game and git gud.
Also, try speedrunning any platform game and then we can talk about challenging platforming.
Took me several hours over the course of three days. I did it while waiting in a dps queue.
I didn't even realize there was a sightseeing point there until I finally reached the top.
I think they should add more. If I were to make one, I'd make it where one would need pixel perfect timing, and have pits you'd fall in that would cause you to be teleported out to the entrance (make the teleportation sequence, the same style as in when you get teleported out of a treasure map dungeon when you pick the wrong door.) Either that, or put in something that would KO the character and force them to return to home point, such as a spike pit or something. Of course the said pit would not be visible until you get about midway through the puzzle, as it will be hidden from view when not doing the puzzle.
No~!
I still haven't made it to the top due to falling off because of stupid reasons, but even then, I haven't gotten frustrated to the point where I'd want to remove it entirely.
Can't tell if OP is trolling, or OP is just a young kid.
If it's a troll, then well done! You made one post to start the thread and it's just carried itself on through three pages now.
If the OP is just a kid, then hang in there! It takes a lot of practice but eventually you will get it.
I understand that some people actually have limited time on when they can play the game. Not everyone has the free time to do this for hours on and but yes- a lot of people who play do.
However, many portions of sightseeing logs are a made as a timesink and some people who are completionists will definitely get that vantage point in Kugane one way or another and not just for achievements. If someone wants it that bad and they have the time, they will get it eventually.
People do sightseeing logs? I forgot this was a thing in the game until this post. :P
What they really should've done is made the pegs longer so it'd be easier to jump on them (Especially the last one)
Say what? It took me hours and hours and hours of practice and I finally got up there yesterday feeling so proud of myself. I jumped off and tried it again and it's easier now cause of my dedication. You just sound like you want someone to hold your hand like you're a little kiddy. It's hard and I knew I couldn't do it without practicing. Some of the jumps are annoying but hey it's a break from the subpar endgame :)
I don't want to see it removed but I do want to see it made more...consistent. At times it's pure luck as to whether or not you even land on a specific target - or you have to aim to stand on open air to register being right on the edge.
I love Sightseeing logs! The more the better :P it gives you a lot of satisfaction once you complete them!
most of the time i fall down is because i bump into invisible walls and stuff while jumping.
yes, if they can't implement stuff like that with a proper physic they should get rid of it.
I'm been failing that final jump while doing the jump diagonally, another player was there and gave me the tip to jump vertically/horizontally instead and I did it in one try. If anyone's struggling with this particular jump, give it a try next time, it might help you out.
Back on topic, I do agree the collision box are oddly placed for certain spot. Fixed that and maybe add an Aetheryte crystal at the top would be nice. :3
I do agree with some we need more those things in game, but this game is poorly made for it aswell, look at GW2, it had those in mind from the start so jumping is more accurate there since they wanted it that way.
SE jsut trowed it in for us to have something to do, which is not a bad thing, but with clunky controlls, odd collissions and invisible spots you have to relay on, it is just ridiclious and simply not worth the time for some people like me, i enjoyed the Jumping Puzzles in GW2 defintly, but please SE, if you try to copy such, copy there glamour armoy and system maybe instead of such poor design.
At laest make something simliar that actually works with this engine, like the Gold Saucer Jumping, not to hard and not to easy. That worked, didn't it. Kugane Tower, thanks no, keep those ideas next time away of the game maybe.
Noooooooo. I love it. Git gud.
How childish. I can't climb this tree while everyone else can so I want this tree cut down!
It's been two months since the OP's post, guys. And he's yet to make any other posts. I think we've scared him enough to get the message through.
XIVdb achievement data shows there's twice more people who have completed O4S than those who did this puzzle. It's not as easy as everyone says.
As with anything, it takes practice. If people put in the time to try and do it, and practice the jumps, then they could accomplish it.
Alternatively, how many people NEVER do the sightseeing log? Those are numbers that the achievement data doesn't take into account.
Just please, SE, for those of us who can't judge distance well, in real life or in game, don't make a jumping puzzle tied to a main story question. It took me hours to be able to show that Kojin how to jump across the rock pillars.
Although it brings it's own challenge, to be fair there are quite a lot of players who actually haven't even done it yet still managed to get the achievement. How? Well using their Eternity Rings of course (if they have one). It's a bit like getting a carry in harder content, but players should be able to accomplish something from actually trying and succeeding rather than not at all. Either you'll conquer this sightseeing or you won't, but that's fine.
THen better you not play Star Wars The Old republic. There are Holocron hidden in very weird spots that require perfect jumps to reach them. This is nothing compared to that thing.
It's funny you say that. I am now reminded of a tree in Amdapor Keep (normal) that people used to climb during the first boss fight. Healers got enmity on the golems, who couldn't reach them in the tree. Ofc that tree has since been made unscalable for reasons completely unrelated to salty's not being good enough to climb it, but it sure was fun to see an angry golem powerless to hit you,lol
Rather than dump the jump puzzles I'd rather they invest some time in fixing jumping. The only reason I do the sightseeing log is to get access to the paintings. With all of the newer ones being in sepia I really don't care about skipping a few and avoid the frustration of the poor jump mechanics.
Its really not that hard. Not only that - its an optional part of the game. Stop complaining and practice if you are that bad.
You make it look like this tower puzzle is harder than o4s. But personally I love this puzzle, and as for savage content - it's non-existant for me, cos I have no skill nor motivation for it. And yet I had enough motivation and skill for Kugane tower... ¯\_(ツ)_/¯
I actually prefer this puzzle, hard as it was for me, to the sightseeing entries where we have to match up time and weather as well as successfully making the jump.
You could always abuse the marriage warp to get up there.
Wait wait wait... so this guy can't reach the top of the jumping puzzle, then he ASKS IT TO BE REMOVED?
what the actual f***?
Yeeeeeeeep, and double on it those were needed to get to for stat boosts and required. At least the sightseeing log is pure optional.
I still remember the one in Tattoine where you had to wait as long as about an hour and a half for this moving platform to circle the zone to get to the one spot where it could be jumped on, Miss it and its another long wait for it to come back. Make the jump and take a 30 minute ride to the holocron spot and PRAY you make the jump to it.
Well, TS surely did not come from GW2. If there's anything I miss about GW2, it's their jumping puzzles, especially the ones in Straits of Devastation.