It's not perfect but SSS is a good for measure and will tell you much more about your dps potential than a parser ever will.
The problem with parsers is the sheer number of variables involved that people generally don't know how to interpret.
You might for example find yourself coming out of a fight 500 dps lower than you were yesterday in the same fight but it's highly possible you actually played better. however had no padding from party buffs. No trick attacks, no cards. No crit buffs, foe reqs, etc etc
Or the reverse. Maybe you came out 500 dps higher than yesterday it's possible you actually played a lot worse just got more padded numbers from the rest of your partys buffs. foe was up all the time trick attack always going up, lucky asyt cards Its not an accurate measure at all.
This is why even personal parsers that people suggest in the various parser threads wouldn't work. "Hey just let it tell me my own dps at the end of content so I can see if I'm playing better"
It wouldn't actually tell you anything. Lets say for example you finished zurvan with 1800 dps on your monk. Is that good, bad or what? No one can say without knowing the rest of the parties make up. How often buffs and things were up or even how long the fight dragged on for and so much more. Just the arbitrary 1800 number that tells me absolutely nothing about my performance.
SSS however is consistent. If you smash that dummy 20 seconds faster than you did yesterday in the same gear. you know your playing better because it's the only variable in the equation that can be changed...
