This. They didn't close transfers just for kicks and giggles.
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Each time I hear this argument it makes me think - you had such a long time to convince your friends to start playing the game before the servers got locked. If you didnt manage to do that until now, what are the odds you convince them next week, so to speak?
If you feel you cant leave Balmung because of the connections you've made there, its most likely you've been on that server (and on the game) for a while already and yet you couldnt get your friends to join you the whole time?
So I cant really get behind this whole problem, sorry.
Also: with no new people coming to Balmung/Gilgamesh, there wont be more people with this problem in the first place (except some long term player goes and makes new irl friends...)
And again: Sorry to say that, but full server is full. The stability of the game has to be a priority over atracting now people at somepoint.
Undeniable facts are that these servers hold the largest pops, as such its fairly simple to deduce that they'll also attract the most people through means stated above, which would result in the situation I stated.
You seem to believe I want this game to ''die'', I dont. I just dislike the thought of stagnation and judging by the letter about leveling potions, so do the devs, so the issue is real already otherwise they wouldn't attempt to address it, perhaps my intent wasn't clear, but I meant stagnant in general, not just cause of the server, but all of these issues pile up.
Argent Dawn used to be woefully overpopulated, but it never got locked. Instead, they let it ''suffer'' for a bit, which in turn made most people not dedicated to the server swap on their own accord. Another example is GW2, where this exact same issue surfaced and they decided to go with mega servers.(it wasn't the only reason of-course.)
If too many players move to Balmung, the game will in the quite litteral sense die. The servers will break. Noone wants that.
What i beleive they should do is offer free permanent moves off the big servers to the smaller ones, kind of what they are doing with the newly created servers but in reverse. They should also slap n RP server tag on one of those smaller ones, or a newly created one so the dedicated RP'ers can go and RP in peace.
They are allowing transfers off Balmung and Gilgamesh.
Also, an RP tag wouldn't fix the problem, as most RPers want to go where the RP is, which is Balmung, and RPers on Balmung aren't going to move unless everyone else does, which won't happen.
You're still only talking about a percentage more compared to the other servers.
Those two servers would have to bring in significantly more players than all other servers combined for your doom and gloom scenario to play out the way you think it will, and that is simply not what is happening.
If they want people to move off of the big servers they will need to address the main reasons people want to go there. Why does large population still matter?
Hunts
Economy
Friends
Need cross server friends lists and ignore lists, with the ability to group in open world and be in the group leaders server zones.
Need data center wide market boards to balance the economies together
Need an answer to hunts to prevent the use of above ideas for some form of abuse
Need a couple servers specifically labeled for RP. Not just Balmung unofficially but actual rp labeled servers to draw in that crowd.
I don't understand what's the obsession with joining high populated servers. Is not like having more people means more "skill" people.
At the end of the day you will still have to create a PF to clear stuff. You will still beg for help to clear stuff wherever you go
No that PF is cross server it doesn't matter where you go.
Giving bonuses for transfers off of big servers will only move the problem from one server to another. It won't actually solve the over-focus problem. They need to distribute the weight to the proper places.
The new servers are not the only ones that will be designated for the bonus. All players transferring to/creating new characters on the designated servers will get the bonuses.
Simple solution to this would be to instate a limit on how many can transfer onto that sever, adding in a lock to both character creation AND transfers once it reaches a certain population density. Which is also what SE should have been doing all along, which would have prevented the current problem in the first place.
My real question is why is everyone so obsessed with those particular servers? If it's closed off to new transfers/character creation why not designated traffic to another server and have a 2nd unofficial RP/Raid server to go to? Those servers are closed because for years that's where everyone was told to go if they wanted to do X or Y thing in this game. It's time for other servers to gain some of that spotlight.
The simple, basic reason is that it is incredibly hard to set up. It requires dedication and time to build up a sustaining community of multiple groups. People seem to think it is as simple as telling a large FC group to move and that will do it. It's asking 20+ FCs of 15-30 members to move.
Otherwise, it's very easy to eventually ostracize individuals and have them feel unwelcome in such a small group. Sooner or later they will want to move somewhere else. Then the community starts to cannibalize itself as 'content creators' aka those who tend to majorly help pillar the stories and RP events get exhausted / have other obligations etc stop.
Exactly this. Unless SQEX starts moving characters or even full FCs over to other servers with all loot, the people who are going to go have gone. The rest are established, comfy, and have put in way too much time/effort at this point to change.
That said, this would also be an excellent chance for cross-server/lodestone messaging to happen so others can keep in touch with their current friends. Making people be paying players and at a certain level would help cut down on the gil spammers.