Originally Posted by
Driavna
No, the sandbox I speak also produced basic materials with random stats, so the same type of ore (to say something) can be perfect for one week and a piece of crap during the rest of the year each week, so even those "perfect" weapons will stop being produce at some point and become more rare and expensive. Another scenario is a total crash of a market during a time till said material become rare again, so yeah, you can even hoard rare mats and sold those for millions of credits months laters, here you can't do that, after a patch (if even), everything just loses value.
Anyway, I don't know why you are arguing this, a crafting system with decay (yeah, items breaking by use will open the market for everyday gear to save top tier just for very specific content, is so obvious that blow my main away how people skip this detail) that doesn't produce the exact same item is more complex and interesting, period.