and the vast... majority... of us... don't... like... mashing 111111111111?
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sorry for being unclear about the 1 shot.
Usually most of time where 1 shot take place use to be a crit skill, other wise it will not be possible (l2 is another system).
Also in a 1 shot pvp game, there are skill, not individual but it will be toward party, because 1 shot only happen on cloth user which mean mage and healer.
to speak it out, I am not much about 1 on 1 pvp, but more about group/party pvp in a large scale.
1 on 1 is always unbalanced, but if party vs party thing will balanced out in 1 or other way, because class can cover each other weakness, for me this is skill
I don't think there is much of a difference between spamming 11111 or 2...32...2...32 either way. Most people use the same two abilities, so what's the difference.
I think this game could somewhat stay with auto attack but require more combat placement with less lag. Like if you are too close to a big mob and don't avoid his tail drop or something of that sort, you take a shitload of damage. Stay with auto attack, but go away with this lag and more combat placement.
That's what I like about blade n soul. You can actually dodge the enemies attack, or MISS yourself, if you are looking a little right or left. Mixed with semi real time combat, it's an amazing game.
I highly agree with this. Animation lock is what makes up part of the strategy in my opinion. I really shouldn't be able to toss on all my skills at once, and while moving all over the place. If your making an action, thats the only thing you should be doing. If people can't learn strategy, what are they playing for in the first place :/
It would probably be pretty difficult for enix to include all of the strategic difficulty they are capable of and willing to share into anything but an auto attack setup. What the auto attack does is takes care of the mindless work for the player, making the very basic part of the game simple rotations of abilities. This in turn allows players to concentrate more on their next action, and work from that creating a more in-depth tactical game than most MMORPGs. I am not saying that this has been taken to its fullest in the game yet, but it is a basic approach to another mindful setup like that of Final Fantasy XI's. Also, from what I have experienced in the game so far, the speed of cooldowns and tp gain leaves plenty of rotational button pressing and clicking for players as is.
It would be nice if there was a quick strafe or jump in one of four directions like Fantasy Zero(but with prettier FF14 worthy animations of course). The motion locks should probably stay for the sake of punishing players for not thinking before they leap. At the very most a cancel action, causing the player to lose the TP needed for the move, but cancelling the attack and all of it's effects, allowing the player to regain control of his character quickly.
I think part of the issue is people were lopping in the 1111111 spam in with the problems with stamina. The overall feeling I got is people were unhappy with the fact they had to stand there and do absolutely nothing while the bar refilled, and not the spamming itself.
Either way, it's too late now :/ Everything planned is with the intent of evolving the auto-attack system they established.
Ya, I know, that's why I said this thread was probably pointless. Though, moving backwards while other mmos are trying to move forwards, is beyond me D:. Don't get me wrong, I love this game, just I feel they took a 10 year step backwards.
I always supported the old battle system...and always was against the FFXI-like AA or the battle changes other than new animations...so i agree with OP.
I miss the original FFXIV mechanics...hopefully it will make a return as a spin-off game since they're already completely different games!
Would be a dream being able to go back to original FFXIV...specially if that patch adding interdisciplinary leves, party-based local leves and hamlet defense were also live by then! /o/
I think everyone's opinion would have been different if they had less bugs, and more stuff at launch. *cough*jobs*cough*
-no, I would be a CoD whore if I was. I also, don't think this game would work as a hack and slash, I can play Vindictus for that, and I do. If you would play blade 'n soul, you would see!
-Yes, real time/semi-real time can give more depth to the game.
-Yes, my favorite game is MGS4(Yes, It's a hybrid)
-Yes, because it's too late for feedback. The players have spoken with the player poll. I for one, was against it~
Betel you are either trolling or just ignorant if you think Tales of games have better combat than FF games cause they don't, they use the same tactics as FF does.
Spam attacks, nuke the mobs ele weakness and spam heal's to stay alive there are no real start's in tales game's except outliving your enemy.
As to this thread i think FF 14 combat is gonna be like Xenoblade where lot of skills are position based.
http://www.youtube.com/watch?v=FOsAKVOF9r8
Basically the 3 chars you see are Shulk with the glowing sword he is like an CRT atk DD char/positional fighter
Then you have Ryan he has an gun lance with like an shield built onto it he is an Tank/DD
Then you have Sharla who is an Gunner/support/healer class.
who the hell just spams 1111111 anyway? there are other numbers and abilities to use!!!!!!!!!!!!!!!!!
to this day i dont understand the whole "dont like mashing 111" argument. it literally makes no logical sense to me. i never mashed 1 at all in this game. not once.
Nor did I, people in the past just didn't know how to play the game!~
or dont have enough mmorpg exp to suggest a idea ?
either way, I am not gonna post anything about other game in here because GM have already say : bla bla bla keep it FXIV.
hint: if you look at the new mmorpg title, I believe some of the new title, are spam 1.1.1.1.1.1 or 2.2.2.2. or 3.3.3.3.3, the different is they fix the system for better gameplay which is not the same as FFXIV spam attack at the early day
the battle system would have been fine as it was without the stamina bar.
what is with the hair up SEs ass thinking a single fight with 1 regular field mob needs to take 5 friggen minutes to kill?
Because you put light attack action on 2 xDDD
j/k... :P
Now, seriously, if we are going to use light attacks anyway during the fight why don't we just make them auto? It's not that every action is now auto... just 1 over 25+ per class... plus auto-attack doesn't stop you for using/chain any other other action so why are there still people mad about it? What is it that you can't do with auto-attack system now? o.O
it doesn't effect anything. In my point of view, AA is for idle time when you cant do anything (or when you try to select skill on console) but for me combat shouldn't be like that, while in combat there shouldn't be any idle time, the player need to always be active (and no I am not talk about move your char left & right to be call active, it s combat active).
At the early day where the "spam" action are boring (same 2 animations), with a bit of tweak, the spam will become less boring but instead major of player ask for AA
Well, just played the Star wars beta~ you spam 11111111111111111111121111111211111112. Though, they didn't do it right either, because all your attack keys are 1234567890-=. I think if you're not going to do AA, you have to have the main attack the left click. and have 1234 as some abilities while qerf are the other sets of abilities. Also, Star wars is terrible ; ; should have kept it a single player game.
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