http://i21.photobucket.com/albums/b2...psbff7ceb5.png
This is why we can't have nice things.
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http://i21.photobucket.com/albums/b2...psbff7ceb5.png
This is why we can't have nice things.
And honestly if they did add it as a class/job it wouldn't be nearly enough for me to quit the game in any sense. Just a FF staple I don't like from a FF game I couldn't care less about.
http://images1.wikia.nocookie.net/__...bladeFFXIV.png
FFXIV already have ones that we can't use but I am not going to call it a gunblade though.
That's why I asked which class should use it.
Mystic Knight uses a Spellblade... Wait! I think it's cool because not many Final Fantasy games have that kind of job.
Well everyone... Gunblade or Spellblade... You pick.
Threads keep coming from the graveyard it seems o.o
Mine was successful. I revived the OP back from the graveyard. haha
http://forum.square-enix.com/ffxiv/t...2-I-m....-Back
Maybe, he's a zombie! o_o
This is what will happen if they add Gunblades
http://www.fbgif.com/wp-content/uplo..._fbgif_com.gif
http://25.media.tumblr.com/tumblr_lq...ijpmo1_500.gif
http://25.media.tumblr.com/7293a525a...cra2o1_500.gif
http://images.wikia.com/disney/image...e_Shooting.gif
http://media.newschoolers.com/upload.../33/591033.gif
haha, zombies are on the way! Shoot'em up!
I don't understand why people would be against adding a gunblade class... I sure as heck would not play it but more classes is a good thing. I would not play Samurai or Geomancer either but bring em in!
http://i55.tinypic.com/fkmxag.jpg
I can't tell what class or job they are, but its obvious he is some kind of Knight.
Gunblade + Spellblade = Mystic Knight
Does it make a sense to you?
Because Final Fantasy have too many jobs that people are bitching for. I think new jobs shouldn't come in an expansion like FFXI did. Just get new jobs via updating would be a good idea though.
If they bring a Red Mage job then I am good.
I'm really against a job called Gunblade.. offers no thematic idea (is purely a "weapon" title and that's not what jobs are) and I'm against a class called gunblade because we already have gladiator which uses swords and lancer that uses polearms (there is a gunlance).
Soldier - while FF7 based, I believe that it fits to Garleans and that Cloud relates to Squall and so if I had to "job" Squall I'd call him a Soldier job type. Still there are other types of gun weapons.. Giving someone all the gun weapons seems weird but not giving access to them also seems weird - and making a "gunmelee" job for every gun weapon seems crazy. (also you dont need a gun"melee" weapon to make the soldier job, just an idea to correlate the classic gun blade users- but as I say below you also have honking huge weapon users... lol)
Although if you call it soldier someone is going to want to see the Buster Sword or Tsurugi... so.. lol
It just seems more pratical to introduce the gun melee weapons to each class based on the weapon type. Not dedicate a whole class to one type of weapon losing the others - or dedicating one class to all types of gun weapons and really confusing people.
In the back of the CE journal for 1.0 they had some detailed drawing of guns, not blades, just flintlock pistols, i always wondered what they were gonna do with those.
I don't think it's necessary to create a brand new Class for the Armoury System just to bring out Gunblade or Gunlance as a weapon. I also don't feel that whatever class wielding it would need to have 'all the gun weapons' as previously stated by a few people. Why not make a Gunblade wielding Job and Gunlance wielding job as secondary options for Gladiator and Lancer? Musketeer Guild was already established and gives us a great basic gun wielding class. MSK/GLD and MSK/LNC could branch out into secondary Job options and just have Gunblades exclusive to the Job only and Gunlances exclusive to that job only... Like a weapon that could be wielded by a PLD but not a GLD. I personally love the job system and expanding on a basic class to give a more specified role in the party, but I'm not a big fan of the 1:1 I would love to see in the future Gladiator having multiple options... maybe ARC having a more DD focused option rather than Bard... hell maybe a MNK/GLD somehow turns into a Ninja. I dunno... can't wait to see what SE has in store for us :)
Gunblade is probably one of the craziest weapon idea ever came up with. Seriously, a pistol is already considered to be a close quarters weapon, how is adding on a big ol' blade supposed to help with it? If anything, reinforce the barrel so you can parry with it and continue shooting when the enemy gets close enough. At the other end of the spectrum, the gun-spear weapon is actually somewhat decent, as it's taking the other direction of the rifle/bayonet combination. Instead of giving your ranged weaponry the capability to be melee weapons, give your melee weapons the capability to go ranged beyond that of the throwing arm. That way you can inflict some serious damage at extremely long range against cavalry or charging infantry before hunkering down to skewer the incoming forces. But seriously, gunblades are retarded and should never be seriously considered as a live combat weapon.
Considering the Ironworks in Limsa and Cid are working to build technology similar to the Empire, or at least get their hands on it to prepare for whatever magitek they have, I'm going to assume that they are "working" on creating gunblades, even if it's a version different than what the Garleans have (spellblades? Anything goes).
Considering that there are two gunblades in the game, it's remotely possible they'll make their debut sometime, though they can just as easily remain boss weapons. Centurions, the leaders of platoons in the Empire's army carry gunblades as well, so the former idea is more probable.
Musketeers have been confirmed more than any other class that has been even speculated to appear in the game, and most likely after Archanist (though of course with no guarantee), AND there's a guild dedicated to them. Plus they're in Limsa, right around the corner from the Ironworks. Could mean something, could not. But as long as the devs are working on implementing guns, I'm sure they can't help but to consider or even prepare for gunblades, however they may show up.
The question is when will the gunblades be implemented. The second question is how, as there's two options:
Allow gunblades as just weapons a few classes can pick up (or even universal weapons to allow all classes). This doesn't break the armoury system (which sadly could be redone in the ways of how to choose your class--because I want a greatsword for my Warrior! More weapon variety in general!)
or
Create a class specifically for the gunblade weapons and leave everything intact by copying the Archer class and pasting a gunblade over the bow and giving them a few unique abilities. Or make them a kind of mage. Or come out with spellblades instead and /then/ make them mages.
Whatever they do is way far off. My point is that gunblades are probably in the works right now, or at least are on the backburners and are more than a possibility. And using a bit of common sense, most people are saying they hate it or either want them to be a specific class or add them to some/all classes, especially with an added ability, and without much change in the current system, these are the only options available to us.
Unless if they revamp the armory system, but considering there's at least Archanist out at launch and one other class to follow, they won't be changing the armoury system anytime soon, especially if it's not broke. (which can be debatable. Not that it's really broke, I just want a little variety, which can't be done because that means I'm a different class -.-;)
Correct me if i'm wrong put these gunblades don't shoot bullets but magic shots like Van darnus Gunlance.
Factually no idea but I was under the impression it was tech not magic. Not that Nael didnt have magic or anything.
http://i55.tinypic.com/fkmxag.jpg
Really looks like tech (has all the normal gun parts).
they removed ammo so we don't have to worry about arrows and bullets.
First let us see the coming of new mage class, then let come the melee class that will come along. Then we all can assume wich class and job should get the gunblade.
Passing by this, rdm, sam, blu, gla, pld, war, nin, "thf" they all use "swords" type weapons. And the other class still used daggers has main attack, So what we are locking is a class/job that is an hybrid. That can use a sword has main attack and use bullets has damage dealer trigger.
Assuming that, Yoshi's need to creat a new job with triggering conditions for the use of the gun in the blade while attacking! So the issue is not wich job will get a gunblade, the issue standing here, is what new class/job can be made to meet the conditions of the use of a gunblade!
I also would like to see the coming of the a few mage jobs, RDM and BLU, along with the melee jobs, THF and NIN.
Start the petition.
class would definitely be Musketeer.
and the guild is already existing.
when talking about the design of the gunblade the focus could still be the gun so it makes sense to use the gunblade for the advanced job of the Musketeer.
like the Velvet Nightmare in FFVII Advent children as example:
http://images.wikia.com/finalfantasy...ghtmare_AC.jpg
okay class would be Musketeer.
but how to call the job?
Corsair? Gunner? Gunblader?
Make suggestions! =)
I dont think Gunblade should have anything to do with musketeer. Its a sword first and gun second. It actually has nothing to do with shooting, IMO. Well if you take Lightning's gunblade yes you could say musketeer. But that thing is a high tek blade able to transform into guns lol. If we take VIII Gunblade as an example, a Gunblade user is a sword user.
The gun is used at the impact of the sword from close range to to inflict various effect like explosions for example.
The attack could be a mix of slashing and blunt or piercing like that.
I think a Gunblade should have its own class. The Hyperion.
In the end it's of course the business of the Devs how they balance and design it.
Taking the Musketeer as a basis was just an idea, i can imagine a new class as well, sure.
Let's just admit that the gunblade has its fanbase and several people would be glad to be able to level and play a class/job with it as main weapon.
Dear Mods, could you forward this question to the Devs please?
Just how the chances are, that we will see a gunblade class/job in the game sooner or later?
How about they make an original class for XIV that uses the gunblade <.<
How about Ather knight or w/e you spell it in this game.
Driving me crazy.. (^_^) Why a whole class dedicated to a gunblade?
Not only are there many types of gun weapons, there is already a class for gun weapons and a class for sword weapons.
If anything a -job- that -can- use gunblades but can also use guns and blades would make sense. Like a soldier job or a some pirate job lol
A class dedicated to gunblades just sounds like a way to further confuse the class sytem and make it look like a forced system. Classes need to be simple base items, swords, polearms, books, staffs, ect ect.
So gld + msk = soldier or something - that may use guns and swords and by that result a gunsword. In this system you still have the problem that there are -other- types of gun weapons like a gun lance. So either you make a job for every gun weapon, or you make one job with multiple gun weapon abilities, or you just only make one type of gun weapon available and never let players use the other types. All are disappointing imo.
To avoid this - make gun weapons go to the class the weapon most resembles, like the FF7 advent children gun looks more like a gun then a melee weapon so give it to the gun class / job, the gun sword is more sword then gun so give it to gld, the gun spear is more spear then gun so give it to the lancer. Add some special ability to the weapons.
I think there could a cool system made with passive unlocks cross -jobs- from jobs and classes. Since jobs are an "idea" and classes are a "weapon" I think you could easily say that if you learned a weapon style in a class through some kind of unlock you could use it in your job. Gun class + sword class = gunblade technique unlocked, you can use it on your blue mage or on your red mage, paladin, ect. (Also you could still make a job that uses both guns and swords naturally, and because of this a gunsword would be a great weapon choice streamlining the job (but not required)- however other jobs can also use it too through the passive unlock system I talked about - so a dragoon with a gun lance can work.. imagine impaling a monster and firing into his mouth at the same time.. lol)
In order to ensure items work cross job, as many have suggested I think SE should re-examine their stat system so that every stat is useful.
Short example (up to anyones suggestions, but move to a different thread if you want to talk about it.. lol)
Mage:
STR: Magic Cap Potency (max damage), Offensive Magic duration
DEX: Magic Accuracy
VIT: Magic interruption, HP
INT: Magic Potency (helps control average damage), Casting Speed
MND: Magic points, Defensive Magic duration
(Again just an example, trying to make each stat useful therefore a sword with high STR and DEX could be good for a mage, that is if your "job" mage has used one of its passive slots to equip swords)
You'll get your gunblade after you join the Garlean Empire and--through your own blood, sweat, and tears--work your way up to Legatus of the XIVth legion. No sooner.
no one ever said the job itself should be called gunblade X.X
but maybe gunblader? lol ^^ (im joking)
oooops too much fantasy for gramul. gramul needs gun... gramul needs axe .... gramul is happy then.. XD
by the way squall was so aussum ;)