OPBTROLLNTROLLN
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OPBTROLLNTROLLN
All the doubts about jobs should be put to rest by tomorrow, any unrevealed job info should be revealed in the interview tonight, and translated by tomorrow for those of us that don't speak guroriosu niponjin lol
The fact that we have people actually asking for a time-sink grind fest to level up Jobs is absurd.
I'd love to hear developer's talk amongst themselves on that issue.
"Wait, you mean the community wants us to make the game more repetitive and require more grinding? Huh? Time-sinks are what we use as a ploy to engage players for longer periods of time, and they request MORE?"
Relax guys. We'll get Jobs. We'll have to do a few quests to earn some abilities. Most of you will just hit the Confirm button over and over again when talking to NPCs and get no satisfaction from the story that the quests might tell. Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.
While I agree that grinding is a method in which we learn how to play our class properly and see our characters grow, please don't beg the developers for more. It's seriously stupid. Hey, I have a great idea - we should arbitrarily increase the amount of XP needed to get to 50. Instead of requiring 100 hours, make it 110 (arbitrary example). Ya, totally makes the game more fun. Those extra 10 hours really hit the spot.
I really don't like the fact that you have to be level 30 to really get any value out of this..
Why not just make the job system available to any rank? Anyways as said we don't have all the info so hopefully it will be accessible no matter what rank you are
We do have info. and the info is one class needs to be rank 30 and most likley a second class thats rank 15. These are almost like new addititions to your classes. Its like saying i wish i got all abilities at any rank. Its a little silly.
Also its way to easy to get to lvl 30
It's really easy to level now, why are mostly low level people complaining? And the key here is low level people, because that's the majority of people I've seen posting in agreement to the OP.
I see no reason to make it grindy when this is just the base weapons, not even real classes we're leveling, which people seem to forget. Even though they announced actual classes. "Lancer" is just a Lance. "Gladiator" is just Sword. We're leveling weapons and real classes like Dragoon and Paladin are on the way.
time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.
one final thought RPG's are huge in japan. i wonder if the japanese hate the grind as much as some ppl seem to on this sid of the world
I think it's because there have been alternatives/alleviations to grinding as games became better made over the years. The best RPGs have usually been ones that were balanced precisely so that as long as you fought a majority of the battles throughout the game you would always be at an appropriate level for bosses/etc. Chrono Trigger is probably the best old-school example that comes to mind.
to be perfectly honest, for the japanese rpgs Ive played, this is almost never the case, they design the content so you are at the appropriate level for it when you get there. Now maybe some people love to be overpowered, and grind high so they can obliterate all enemies, but that by no means is the norm. The only rpg i grinded in was probably ffvi and that was to do all the extra stuff, and just to see what you could be capable of, it actually made the boss battles way to easy.
I think the grind pointlessly is something that came from some other games
a really grindy game that come to mind that was highly successful and much loved is FF10. if you wanted to get the best out of the sphere grid you had to grind. and with it not having lv's like other FF titles as such you had no idea of hw much really grinded. although the grind was made easyier with the monster catching as you could concentrate getting them all for the battle arena. but still a very grindy game
You never needed to grind throughout that game though, except for maybe a couple of the bosses at the end that were kinda brick walls. You could get by just fine playing through the game normally and staying on each character's own path. Of course if you fully explore it and grind some you break the game in half but that's beside the point =P
i think you got caught up in the side game lol. The monster arena needed you to grind to beat stuff, they had some insane monsters in there, but if you pimped your self out that way, almost everything else was super easy mode. Thats more of a case of side adventures for those who want to go super hard.
It always bothered me a bit because, i like challenging stuff, so im attracted to the side fights, but doing those side fights makes the regular level stuff complete pushovers. In FF8 i got super powered to beat the weapons and whatnot, and when i fought the final boss, i killed her in like 1 turn and didnt even hear her whole speech, sadly i sent in my gimp squad and rinoa blasted her with a crazy flying dog attack, lol.
lets just face the facts manafont is tarded
No it is not, if its a specialization then it should specialize you towards a certain style of play, If it were an a new advance class then I could understand, but its just a specialization shift with some added skills.
It doesn't matter if its easy or not to get to 30, what matters is that content and systems are distributed properly among the levels, not mid levels and endgame levels get all the meaty content and then the starting players and lower level players get scrap and leftovers.
fail thread is fail
It is distributed throughout all the levels. you get the specialisation, and probably the first quest at 30, then at 35 another, etc. Starting off, you probably dont want to specialize, you will probably do the first 10 levels solo, the second 10 levels they introduce you to the class guild, at 30 you get introduced to a specialisation within that class style.
They give you a skill every 2 levels, they said there would be content every 5 levels, but we arent even sure if those are gear, or skills, Its actually a very not top heavy system. Most of your skills will come from your classes, and you will level pld while leveling glad if you are actually starting now, its only the level 50s who will have to go back and to quests intended for lower level charachters.
I'm just completely against this ridiculous Idea, I've a job, and it's neither the only nor the most important obligation in my day, I've been playing for a year and I'm just now close to hitting 50 with ONE job, to have to level all over is just... god no.
One year to hit level 50? I just came back with 1.19 and hit 50 in two weeks. I did not play non-stop, I work for a living. I did have some long nights but nothing ridiculous, 3-4 hours longest. Let me guess, you solo'd mostly to 50?
One example: I got in a random pick-up group via /shouts in Ul'Dah at 45. There were a couple of 50's and the rest 45-49 we went to do camp in a Stronghold, but I had no idea what that was, I was just along for exp. I was just about level 50 in three hours. How long did it take you to get from 45-50? I did grind groups from level 15+ and I didn't do a leve after level 15.
People are so programmed to solo quest and not grind mobs that they think it is the best way to play. There are tons of "camps" in this game, lots of 8 man groups running around out in the wild, all contested camps. It is a lot of fun. Sooo much better than leve-grinding, ugh. If you did that, no wonder you don't want to level another job.
So I'm going to IHOP for the first time ever in my whole entire life this weekend.
Anyone have any suggestions on what I should order?
I've been trying nonstop. Groups on my server/level range seem to take upwards of two hours or more to form when linkshell mates aren't around or in the mood, and even when I manage to get into these full parties the exp doesn't come nearly as fast as you'd think. We take on mobs around 9-10 levels higher. x_x Might just stick to Conjurer for a while lol.
I like the idea of having the job levels come from quests if they are just variations of the base classes. Having to level a job that is only slightly different that you already have at 50 doesn't sound like to much fun. Do I think starting jobs at level 1 and having to grind them to 50 is a good idea?
http://farm6.static.flickr.com/5059/...9d930ecf56.jpg
there's you problem, should only be like 5-6 higher(I think haven't EXPed much since patch)